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Ju52  

26 members have voted

  1. 1. Would you like to see ju52 premium plane?

    • Yes, will buy and fly
      14
    • Yes, will buy to support TF but not fly
      2
    • No
      10
  2. 2. How much would you pay?

    • Up to 10$
      5
    • Up to 20$
      1
    • Same as box, 25$
      3
    • Clickable cockpit = more work 30$
      4
    • Whatever it takes
      5
    • No ju52, 0$
      8


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InProgress
Posted (edited)

So any thoughts on this? While for cliffs of dover it does not seem like it would be useful (unless what if sea lion operation :3 ) but for Africa could be nice, flying with supply or infantry transport etc. Open gate for creta.

 

Could bring new mechanics to game like supply lines, more bombs or fuel to use in multi. Or career with similar rules. Fighters would have nice target to attack. That's and fw190 are 2 planes I really hope for. (I know 190 is coming).

Edited by InProgress
No.401_Wolverine
Posted

Needs a 'how much would you pay' option of $0..

  • Team Fusion
Posted

Hello Fellas

 

TF and 1C's marketing and sales system for CoD based releases does not have a system for individual aircraft release as in BoX.  We release packages... multiple aircraft and maps in one.

 

And at this point we do not see bringing in the Ju-52 for the TF 5.0 release.

 

The aircraft was not used in any significant way in any of the areas included in the new Tobruk map... neither was it used in any numbers or a strategically significant way in the area covered by the Channel map.

 

We might look at adding the Ju-52 if we move on to the Tunisian Theater and do a release based on that campaign... as the Ju-52 was quite a large part of the supply chain for the Axis in that campaign.

 

Thanks  :salute:

 

 

  • Upvote 1
InProgress
Posted
7 hours ago, No.401_Wolverine said:

Needs a 'how much would you pay' option of $0..

If you put no as first answer then you wont buy premium plane :dry:  so no need to put option 0$ since point of premium plane is to pay for it :mellow:

 

6 hours ago, Buzzsaw said:

TF and 1C's marketing and sales system for CoD based releases does not have a system for individual aircraft release as in BoX.  We release packages... multiple aircraft and maps in one.

Kind of shame but also good. At least if i understand it right, you guys said that 5.0 and more will be paid. So on the one side it's good that we won't see dozens of dlc but if there will be some planes missing, lets say Do17, it was mostly channel plane i guess. So now there is small chance to get it unless there would be some expansion that would focus on place where this plane would be used. So premium planes would be good thing to add single planes, if there wont be any free updates like this.

 

6 hours ago, Buzzsaw said:

We might look at adding the Ju-52 if we move on to the Tunisian Theater and do a release based on that campaign... as the Ju-52 was quite a large part of the supply chain for the Axis in that campaign.

Wow, that would be great! I liked tunis in Tank Warfare Tunisia 1943, mostly it was just flat desert :P but there were really cool places as well, some mountains, pretty towns with white walls, olive gardens, nice trenches and bunkiers on Mareth defensive line. Tunisia feels like the best place with all kinds of locations, desert, mountains, lots of green stuff as well. Would be really great place to fly over.

Posted

I pressed:

1 - For support of TF, because it is not my plane, and I still do not see for him tasks on the map. For acquaintance - I will gladly raise him to heaven.

2 - for clickable cabin aircraft. If you do something - do it the best!

ATAG_kiwiflieger
Posted

Ju-52 would be sweet. Having just read a book on the Cretan invasion is also making Crete my dream for TF6.0 :)

 

It's not totally useless in the Battle of Britain theatre either - how else would you film this scene?

 

 

Posted
6 hours ago, InProgress said:

If you put no as first answer then you wont buy premium plane :dry:  so no need to put option 0$ since point of premium plane is to pay for it :mellow:

.

 

Except you can't submit the form unless you pick an answer to both questions. I have no interest in seeing the Ju52, and wouldn't pay for one.

No.401_Wolverine
Posted (edited)

Yes, what Pupo said.

 

There are so many other things that need to be done to CloD and BoX already has the aircraft available for those dying to fly it.

Edited by No.401_Wolverine
Posted (edited)

Nahh,  :P  CLoD already have their quote of "useless" planes - Su(FO)-26, Tiger Moth... and both fail in their intend, one "prove that FM are right" :rolleyes: and other in be an easy plane for newcomers learn fly (???), but due CloD "shenanigans" became the most difficult for taxi and have an "haunted" engine start/warmup.  :wacko:

 

One that pretend carry supply or drop - no purpose parachutists, have option in BoS.

 

In BoB or N. Afrika 40/41 Ju-52 use are in "of the show" duty, don't make sense add to game. 

 

I don't buy Ju-52 for CloD but buy a Spitfire Mk.1 with cockpit graphics of Spitfire Mk.1 and operation like in DCS  (instead that "click on fuel cock, press I key"). ;)

 

Or a flyable Supermarine Walrus (exist as AI) for pretend make pilot rescue in the Channel after Circus and Rodeos. :) 

Edited by Sokol1
InProgress
Posted (edited)

Hmm I don't see how any plane would be useless, just because it does not do piff paff. I think it was already discussed in box forum, planes like this bring lots of new experience to game. The best example is stalingrad pocket map, best multi map in box for me. Lots of ways to win and one of them is to do air bridge to pitomnik and land + unload cargo of 5 ju52. Instead of usual flying around and shooting down bombers it's something new. Especially great if there will be more than 5 going at the same tims in formation with cover of fighters and then gets attacked. Epic experience.

 

It's not true that in box supply or paratroopers don't do anything. Paratroopers can capture airfield, some tasks in WoL were to drop X paratroopers in certain location as task to complete to win. Supply adds more planes to spawn or just like I said before lets you win stalingrad pocket map.

 

I remember in some dynamic campaign you could attack shipping and stop british from getting 100oct fuel. You could get the same for dynamic campaign after we get it with ju52. Doing supply runs adds to fuel and ammo (so it wouldn't be unlimited number, still hard to run out of It overall but you could supply certain airfields).

There is more, evacuation of wounded, bringing fresh troops would bring more objects next day, for example you brought new soldiers to x airfield and they would spawn next days as 2 additional aaa guns on your airfield or as tank crew with 2 new tanks to attack something etc. 

 

I don't think guy that would make 3d models is needed for fixing game mechanics... I don't know much about making games but feels like argument "fix game before adding planes" makes no sense, what 3d modeller can do to fix game?

 

Btw. I don't think tiger moth is useless, maybe in multiplayer, same for bf108. If map makers wont bother adding roles for them then yea, will be useless. But don't forget that there is suppose to be dynamic campaign. Pretty sure even tiger moth could do some cool things. Bf108 flying with officer for inspection or carrying orders. You don't even need to fly it, but the fact that it's there, doing its job and you could spot them adds a lot of realism and immersion. And nice opportunity for enemy, you can go for easy kill and be happy that you got something special than another bomber or fighter. That's how I felt after shooting down sea planes in campaign. It was really cool feeling that it was something different and rare.

 

 

Edit: some cool pictures convince you guys :P

db11ae1fc16b4d03a969c3b3c8713477.jpg

 

df0da8ffb590a4371634d1d507106b91.jpg

 

W-Ordnance-2.jpg

Troops transport does not mean you have to drop them on parachutes.

 

ju52.jpg

And some fuel :)

Edited by InProgress
  • Like 1
No.401_Wolverine
Posted

Aircraft like the Tiger Moth, etc. are likely to be far more valuable and interesting for single player missions, yes...but that will require the upcoming fixes to single-player content and code such as the AI and radio commands.

 

To be useful to multiplayer would require a significant change in the way most multiplayer servers in CloD operate currently or simply be 'special event' aircraft at which point the return for the effort of adding them drops off significantly....

  • Team Fusion
Posted
4 hours ago, Sokol1 said:

Nahh,  :P  CLoD already have their quote of "useless" planes - Su(FO)-26, Tiger Moth... and both fail in their intend, one "prove that FM are right" :rolleyes: and other in be an easy plane for newcomers learn fly (???), but due CloD "shenanigans" became the most difficult for taxi and have an "haunted" engine start/warmup.  :wacko:

 

One that pretend carry supply or drop - no purpose parachutists, have option in BoS.

 

In BoB or N. Afrika 40/41 Ju-52 use are in "of the show" duty, don't make send add to game. 

 

I don't buy Ju-52 for CloD but buy a Spitfire Mk.1 with cockpit graphics of Spitfire Mk.1 and operation like in DCS  (instead that "click on fuel cock, press E key"). ;)

 

Or a flyable Supermarine Walrus (exist as AI) for pretend make pilot rescue in the Channel after Circus and Rodeos. :) 

Have you flown the Tiger Moth recently?  It is now quite an easy aircraft to taxi.... and starts up fine.

 

TF did consider making flyable both the Walrus and the He-115 and implementing an air/sea rescue system, we thought we had a cockpit modeler for the He-115, but that fell through.

 

We may re-visit these two aircraft for TF 6.0... but that depends on resources.   Building a cockpit for a Walrus or He-115 takes as much time as building one for a FW-190A... in fact more, if you consider there are also the gunner positions... the He-115 has a very complex cockpit. 

 

Whether they appear depends on a lot of factors... if we can get the 3D modelers then we will certainly look at this as a possibility for TF 6.0 if we get there.  Certainly TF 6.0 looks to be a more 'watery' environment than TF 5.0.  ;)

InProgress
Posted (edited)
7 minutes ago, Buzzsaw said:

We may re-visit these two aircraft for TF 6.0... but that depends on resources.   Building a cockpit for a Walrus or He-115 takes as much time as building one for a FW-190A... in fact more, if you consider there are also the gunner positions... the He-115 has a very complex cockpit. 

Maybe something smaller and simpler at the beginning? Arado 196 for example. Or ju52 as sea plane, 2 in 1 :lol:

 

More watery? Malta must be :o:

 

Edited by InProgress
Posted (edited)
3 hours ago, Buzzsaw said:

Have you flown the Tiger Moth recently?  It is now quite an easy aircraft to taxi.... and starts up fine.

 

Yes, and it's the same as always - engine don't start if don't place throttle in an exactly % position with " +- 2%" tolerance, for what spike pot's in most of controllers don't help.

 

After, engine only will warmup - in non patience challenging time, if do a "workaround" jumping RPM's.

 

Then came "the cherry on the cake":  taxi combining Tiger Moth low engine power, something wrong in ground surfaces and a strong wind (3 m/s) force, from spawn point # 99 (forced by FMB) for runway takeoff point - intriguingly near the spawn point with low number, if not #1. :lol:

 

This may don't bother us CLoD "veterans", but for the target public of Tiger Moth, a casual newcomer, certainly is not a pleasure.

 

Why I say that  (CloD) Tiger Moth fail in their intended purpose.

 

6 hours ago, InProgress said:

Edit: some cool pictures convince you guys :P

 

I can post dozen pictures of planes in North Africa in 1940/41 (Tobruk siege) period that are more representative and not "DéJà vu" like a Ju-52, e.g. Savoia Marchetti Sm.79, or even an obscure Caproni Ca.309 Ghibli - used for hunt "Desert Rats". ;)

 

6d1e9be1b0c188abf4fcb6ecd3b4d575.jpg

 

 

Edited by Sokol1
InProgress
Posted
7 hours ago, Sokol1 said:

Savoia Marchetti Sm.79, or even an obscure Caproni Ca.309 Ghibli

From what i read online, 309 was not used as transport in africa, there was only 50 of them there (from only 243 build) it was used as transport plane in italy after afrika was lost. So does not seem like a good idea to do this one.

 

Marchetti would be nice idea for italian side, bombs and torpedos. Could do all kind of jobs. Still ju52 is better, it's a legend and probably had way bigger inpact on that war. I am not saying about tobruk now, but would be a nice to fly long transport missions from france or italy :P

 

7 hours ago, Sokol1 said:

Why I say that  (CloD) Tiger Moth fail in their intended purpose.

It will get fix sooner or later, just needs time. Actually i really enjoyed free flight, really fun to fly, easy and not much to do with engine. And this warmup is actually pretty cool thing, i know there will be this impatient people who don't have time to play and always want to take off as soon as possible. They said that they will add option to have warm engine. But i really like this mechanics, more realism is always fun :P as long as you have option in menu to turn it on/off so everyone is happy then great, I would even enjoy walking around as my little pilot and watch for 10min how my ju52 is unloading cargo :lol:

  • Like 1
Posted
9 hours ago, InProgress said:

Tiger Moth...It will get fix sooner or later, just needs time. 

 

LOL ... 7 years goes by... Better if removed that plane from game that loose more effort/time in "fix" then - to be fair major problems is not in plane 'per si', but in game physics of ground and wind, broken scripts in "Training" campaign, what "typical" of CloD combine for result in nasty effects. If removed after cry  a bit all of us will live happy without then.  :biggrin:

 

 

 

 

 

ATAG_Flare
Posted
On 5/4/2018 at 9:15 AM, Sokol1 said:

I don't buy Ju-52 for CloD but buy a Spitfire Mk.1 with cockpit graphics of Spitfire Mk.1 and operation like in DCS  (instead that "click on fuel cock, press I key"). ;)

 

This! I'd love for there to be more detailed start-up procedures that we had to do in CloD.

InProgress
Posted
1 hour ago, Sokol1 said:

 

LOL ... 7 years goes by... Better if removed that plane from game that loose more effort/time in "fix" then - to be fair major problems is not in plane 'per si', but in game physics of ground and wind, broken scripts in "Training" campaign, what "typical" of CloD combine for result in nasty effects. If removed after cry  a bit all of us will live happy without then.  :biggrin:

What do you mean 7 years? TF did not break it and they have source code for few months only. As a mod they focused on multi. Now they are doing it serious, getting new manpower and probably some help from 1C/777, but I don't know. They are making Italian biplane, so probably fix will come with it for tiger moth. 

 

I think they are fixing a lot and doing really great job, you can collide with trews now, touching ground does not instantly make you exploded (tho this still needs some work). Dev diary shows really cool changes, they still need lots of time. BoX was not perfect at the beginning. They changed flight models, taxing and lots of other things. 

 

I believe in clod, and hope sands of tobruk will be a huge success so they may get even some nice interest from 1C to help make some stuff faster and more.

 

Did you see new screenshots? That huge smoke over city, it looks insane!

  • Like 1

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