LLv34_Temuri Posted May 3, 2018 Posted May 3, 2018 I just noticed that in the editor, there's now a "fake_vehicle" object in the "Vehicles" list. Does anyone know what this is and how it can be used?
[DBS]Tx_Tip Posted May 3, 2018 Posted May 3, 2018 (edited) Same as Fake Block with Linked Entity vehicle durability and options. Makes a nice explosion when blown up. Edited May 3, 2018 by [DBS]Tx_Tip
LLv34_Temuri Posted May 3, 2018 Author Posted May 3, 2018 Oh nice, so I could use it as a spotter. How about beacon channel, is it still restricted to work only with NDBs?
LLv34_Temuri Posted May 3, 2018 Author Posted May 3, 2018 Ok tested this. Spotting works and so does beacon channel 1 What didn’t work was moving
[DBS]Tx_Tip Posted May 3, 2018 Posted May 3, 2018 9 minutes ago, LLv34_Temuri said: Ok tested this. Spotting works and so does beacon channel 1 What didn’t work was moving Perhaps they drew the line at having invisible convoys roaming across the countryside. 2
56RAF_Roblex Posted May 3, 2018 Posted May 3, 2018 I am curious what you were hoping to do with a moving fake vehicle that involved spotting functionality. I can see that parking a fake vehicle might be useful if you parked it near a route enemy tanks might take so it can report seeing them but I cannot guess what you were doing that involved driving towards the enemy. All I can think of is uncovering a potential target a set time after the map starts rather than waiting for a player to find it.
LLv34_Temuri Posted May 3, 2018 Author Posted May 3, 2018 You got me wrong. I was just testing the possibilities, not planning to have a moving invisible spotter
LLv34_Temuri Posted May 4, 2018 Author Posted May 4, 2018 It _would_ be really nice to have some kind of a fake vehicle with less resources needed for moving it, and be able to spawn actual vehicles that replace it when a player comes within a set distance. 2
NETSCAPE Posted May 5, 2018 Posted May 5, 2018 That's good to know the fake vehicle makes a nice boom. Sounds like any targets in Stalingrad will be fake vehicles instead of normal fake blocks from hence forth
Gambit21 Posted May 6, 2018 Posted May 6, 2018 Just ran a test with 8 fake vehicles with "command damage" MCU's linked to them, in 2 second intervals. Nice effect! Now we just need the ability to spawn craters. In any case if you want the fine tune the effect of a player airbase getting shelled or bombed, this a good tool. Also for some extra battlefield effects this can work too.,
Habu Posted May 7, 2018 Posted May 7, 2018 9 hours ago, Gambit21 said: Now we just need the ability to spawn craters. Tests are running fine my friend. The dev is a little busy (which explain that it takes time), but at that time there are a few modification to make (if we can), for the test model. 1
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