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From LOFT re upgrades etc on the Russian Forum


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=38=Tatarenko
Posted

Just paraphrasing a long discussion on the Russian Forum .... Loft says processor is way more important than graphics card for this sim and going from a dual core to a quad core brings the most benefit. No sense in more than quad core. It's the processor that is the bottleneck (apparently that's now a Russian word too!) because of the physics calculations.

  • Upvote 3
Posted

Thanks for those informations from RF.

Very appreciated.

:salute:

Posted

Quad core with 780GTX and 16MB memory is the way to go.

79_vRAF_Friendly_flyer
Posted

Thanks for the heads-up!

Posted

*SIGH* 

 

I was hoping I could get by with my old machine and it's Core 2 duo. I hope it will still run the sim, as a new machine is out of the question for quite some time.

 

:unsure:

  • Upvote 1
Posted

You could probably do MP as there only your own plane is calculated on your machine, but the SP campaign would be a no go. My 3Ghz Athlon II (quad core) just barely runs RoF's career mode, in large fights near the front it will enter into time dilation (1s real life = 1/2 second in game type of thing). FPS may remain at 45-60, but it's clear it isn't running the way it's supposed to. Fortunately such events are somewhat rare and short in duration (few minutes while some of the units get killed off) but it is irritating. I really can't imagine anyone being able to play SP on anything less than I have. I really do have the minimum.

 

That said, if your computer has 4GB of ram you're already into overkill territory, it's a 32 bit program. It's also reasonably GPU friendly, I'm running a Radeon 6850 1GB and although I'm not running absolutely maxed in BoS or RoF, you could call it medium-high.

Posted

I think you mean 16GB ;)

 

Oh yes 16GB, just ordered new rig with this.

Posted

Just paraphrasing a long discussion on the Russian Forum .... Loft says processor is way more important than graphics card for this sim and going from a dual core to a quad core brings the most benefit. No sense in more than quad core. It's the processor that is the bottleneck (apparently that's now a Russian word too!) because of the physics calculations.

In CloD you primarily need GPU,.

If are many AI aircraft, In RoF you can down all graphics to minimum  but you can feel a "slow motion" even with  a hight FPS, the CPU is Very important.

But RoF engine is very well balanced between CPU and GPU..

Some squad mates, have very old PC , they can´t  play Clod,  but they can play RoF.

I hope BoS keeps optimizations ways, I lost some FPS between RoF and BoS, primarily by setting for  distance  drawn the forests, but it was logical and expected for me.

I think the textures load in BoS, also has something for fix, for internal views and external of views, I get some delays at BoS in RoF not.

Posted

I think this skin and texture loading issue is due to GPU memory...it seems game doesn't keep the skin/texture in memory when switching F1 F2.

Mine is a Zotac 580 1.5Gb with 8Gb RAM, and i get it pretty badly.

  • Upvote 1
Posted (edited)

it seems game doesn't keep the skin/texture in memory when switching F1 F2.

 

Undoubtedly !

It's probably easy to fix for the Beta.

Edited by Mustang
Posted (edited)

So If my computer is Quad-core, AMD Radeon II and 4GB RAM, am I good enough?

Edited by TyphoonOneB
Posted

So If my computer is Quad-core, AMD Radeon II and 4GB RAM, am I good enough?

 

Aren't you running the sim already?

How much memory has your Radeon?

Maybe adding few more RAM at least up to 8Gb could improve what you get...

Posted

It's probably easy to fix for the Beta.

 

I wouldn't be so sure about that. The skin loading delay was/is also present in RoF, though nowhere near as bad as in BoS.

Posted

Yep. Bos doesn't really have that high resolution textures that needs newest GPU and they probably add much more AI to the campaign so it needs additional CPU power. Makes sense. But the real question is: does BOS really use all 4 cores? Or is this just that new high end CPUs are all 4+ cores so you just need new and powerful.

 

8gb RAM is really minimum in these days if you want play sims.  :salute:

Posted

I think a quad core is a must for any sim and handy for a pc overall. What I don`t understand is what you need all the 8GB RAM for.

Posted

Running on an i7/680MX iMac with Bootcamp/Win7 and currently it's as smooth as a nut. Ofc that could all change on a bigger map with Stalingrad being obscured by a wall of flak but I'm willing to take the risk... :biggrin:

Posted

Yep. Bos doesn't really have that high resolution textures that needs newest GPU and they probably add much more AI to the campaign so it needs additional CPU power. Makes sense. But the real question is: does BOS really use all 4 cores? Or is this just that new high end CPUs are all 4+ cores so you just need new and powerful.

 

8gb RAM is really minimum in these days if you want play sims.  :salute:

 

I believe they stated in another thread some time ago, BOS will utilize 2 cores leaving the other 2 in a quad for other things... so quad was recommended.

Posted

I wouldn't be so sure about that. The skin loading delay was/is also present in RoF, though nowhere near as bad as in BoS.

That's to be improved/fixed. I'm pretty sure I've told about it somewhere on the forums.

 

I believe they stated in another thread some time ago, BOS will utilize 2 cores leaving the other 2 in a quad for other things... so quad was recommended.

2 cores are utilized perfectly.

 

And yes, a good processor is recommended more than any other specific component.

Posted

I think a quad core is a must for any sim and handy for a pc overall. What I don`t understand is what you need all the 8GB RAM for.

Ah right. Didn't remember 32 bit client. Shame.  :mellow:

 

Good thing that texture rendering gets better.

Posted

That's to be improved/fixed. I'm pretty sure I've told about it somewhere on the forums.

Great! That's really good to hear Zak :salute:

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