Junjun_Nikurasu Posted May 2, 2018 Posted May 2, 2018 I recently tested the train tunnels on trains and this happens: The train engine explodes and everyone in the box cars flee like winter rabbit on a bad day. So whats the point, the point is how can they go though mountains if this happens when chasing trains. What the point for these tunnels and the one leading to the City of Moscow in the Moscow map.
56RAF_Roblex Posted May 2, 2018 Posted May 2, 2018 It's obvious from the picture...German spies have bricked up the tunnel 5m inside 2 6
InProgress Posted May 2, 2018 Posted May 2, 2018 5 minutes ago, 56RAF_Roblex said: It's obvious from the picture...German spies have bricked up the tunnel 5m inside Not a bad idea... put some rock wall or something inside dark tunnel and train crash into it
AtomicP Posted May 2, 2018 Posted May 2, 2018 7 hours ago, Junjun_Nikurasu said: I recently tested the train tunnels on trains and this happens: The train engine explodes and everyone in the box cars flee like winter rabbit on a bad day. So whats the point, the point is how can they go though mountains if this happens when chasing trains. What the point for these tunnels and the one leading to the City of Moscow in the Moscow map. Most likely a geometry bug where the devs forgot to punch a hole through.
Junjun_Nikurasu Posted May 2, 2018 Author Posted May 2, 2018 1 minute ago, AtomicP said: Most likely a geometry bug where the devs forgot to punch a hole through. Well yeah it not the only one, the're an other tunnel (that uses the road) that goes through the Moscow Canal heading to the City of Moscow also has a geometry bug as well. When they update their titles, can they please fix it. I would be nice. And thanks for replying.
AtomicP Posted May 2, 2018 Posted May 2, 2018 10 minutes ago, Junjun_Nikurasu said: Well yeah it not the only one, the're an other tunnel (that uses the road) that goes through the Moscow Canal heading to the City of Moscow also has a geometry bug as well. When they update their titles, can they please fix it. I would be nice. And thanks for replying. No problem. It might be worth copying your post into the bug report forum to make sure the devs are aware of it. 1
=27=Davesteu Posted May 2, 2018 Posted May 2, 2018 (edited) Noticed the same on Kuban map - I'm afraid it's not a bug. Upcoming Bodenplatte map will have to feature many more railway tunnels than any of the maps until now, so probably/hopefully they will rework this. For example: West Rhine Railway East Rhine Railway Edited May 2, 2018 by =27=Davesteu
Junjun_Nikurasu Posted May 2, 2018 Author Posted May 2, 2018 12 minutes ago, AtomicP said: No problem. It might be worth copying your post into the bug report forum to make sure the devs are aware of it. Well its done, I hope it worked (like anyone would cared).
Rjel Posted May 2, 2018 Posted May 2, 2018 (edited) Maybe we could use this instead? Edited May 2, 2018 by Rjel 1 9 3
ShamrockOneFive Posted May 3, 2018 Posted May 3, 2018 I was thinking more about this.... Classic :D I didn't know the tunnels were broken... I'm sure they can be fixed. 1
Junjun_Nikurasu Posted May 3, 2018 Author Posted May 3, 2018 (edited) 3 hours ago, ShamrockOneFive said: Classic Oh you: Oh ShamrockOneFive you're such a Nosferatu you. Edited May 3, 2018 by Junjun_Nikurasu 1
RAY-EU Posted May 3, 2018 Posted May 3, 2018 (edited) And also road tunnels like DCS : And for Bodenplatte Tank Crew ? : Edited May 3, 2018 by RAY-EU
RAY-EU Posted May 3, 2018 Posted May 3, 2018 (edited) Tunnels expeditions of DCS with AV8 Harrier : Edited May 3, 2018 by RAY-EU 3
Junjun_Nikurasu Posted May 4, 2018 Author Posted May 4, 2018 17 hours ago, unreasonable said: Perfect excuse to post some good music.... You're Welcome!
Monostripezebra Posted May 4, 2018 Posted May 4, 2018 (edited) On 3.5.2018 at 12:50 PM, RAY-EU said: Tunnels expeditions of DCS with AV8 Harrier : Pfft.. you want the Mig 21 for that tunnel On a side note, it is interersting that DCS actually introduced 3D tunnels into the terrain in 2.5 to avoid having to come up with other solutions for this "train continuety" problem.. but once you take a closer look at all those tunnels in Georgia, oh boy.. those engineers probably got their jobs because they had an uncle in the party or so.. same goes for road tunnels. But despite only few beeing flyable due to super weird steep entries and stuff, it is still great and I love it. Edited May 4, 2018 by Monostripezebra 1 1
unreasonable Posted May 4, 2018 Posted May 4, 2018 I do hope the developers create proper 3D tunnels for BoX: amusing though the OP's discovery is, the comic potential of realistic tunnels is much greater.....
ZachariasX Posted May 4, 2018 Posted May 4, 2018 50 minutes ago, unreasonable said: I do hope the developers create proper 3D tunnels for BoX: amusing though the OP's discovery is, the comic potential of realistic tunnels is much greater..... „Proper“ Tunnels mean increasing geometry on the map. This puts a direct impact on your FPS. VR folks will not like that. Unless you are a Zebra, quality of tunnels do not correlate with increased playability of this sim... On the other hand, there are few tunnels. If you make rhem nice don‘t forget to place a sign „Here be Zebras“. 1
Mitthrawnuruodo Posted May 4, 2018 Posted May 4, 2018 17 minutes ago, ZachariasX said: „Proper“ Tunnels mean increasing geometry on the map. This puts a direct impact on your FPS. VR folks will not like that. Unless you are a Zebra, quality of tunnels do not correlate with increased playability of this sim... It's possible that the method used to store terrain height data prohibits overhangs such as tunnels. If that is the case, a substantial part of the engine would have to be rewritten to accommodate proper tunnels. Besides having performance implications, this could require a lot of work. Some other games have similar issues. All of the tunnels that I've seen in ARMA 3 are just trenches with big objects placed over them.
Gambit21 Posted May 4, 2018 Posted May 4, 2018 12 minutes ago, Mitthrawnuruodo said: It's possible that the method used to store terrain height data prohibits overhangs such as tunnels. If that is the case, a substantial part of the engine would have to be rewritten to accommodate proper tunnels. Besides having performance implications, this could require a lot of work. I don't know, but I doubt it. The terrain is a mesh just like everything else. A reasonable, localized increase in geometry also should not impact performance. Vehicles, buildings etc are also localized increases in geometry. A small village with 2 vehicles is comprised of way more geometry than a tunnel entrance.
Livai Posted May 4, 2018 Posted May 4, 2018 35 minutes ago, ZachariasX said: „Proper“ Tunnels mean increasing geometry on the map. This puts a direct impact on your FPS. VR folks will not like that. Unless you are a Zebra, quality of tunnels do not correlate with increased playability of this sim... On the other hand, there are few tunnels. If you make rhem nice don‘t forget to place a sign „Here be Zebras“. Why „Proper“ Tunnels? - we need A and B Tunnels where the train teleport from A to B, where Zebra can show how he teleport planes from A to B 1
Mitthrawnuruodo Posted May 4, 2018 Posted May 4, 2018 6 minutes ago, Gambit21 said: The terrain is a mesh just like everything else. Is it a mesh? If it is, you're right; implementing tunnels wouldn't be a significant problem. However, if it's simply based on a heightmap, tunnels and certain cliffs wouldn't be possible without substantial workarounds.
Gambit21 Posted May 4, 2018 Posted May 4, 2018 (edited) Fair point Mitth - I didn't consider that it might be a heightmap - normal map or similar. Edited May 4, 2018 by Gambit21
Monostripezebra Posted May 6, 2018 Posted May 6, 2018 Let´s not forget that completly bug-free 3D tunnels are still something never done in a flightsim yet: 6 2
seafireliv Posted May 10, 2018 Posted May 10, 2018 (edited) On 02/05/2018 at 8:48 PM, Rjel said: Maybe we could use this instead? As a very young artist, I was always impressed by Wile e Coyote`s brilliant sense of perspective! Edited May 10, 2018 by seafireliv
Rjel Posted May 10, 2018 Posted May 10, 2018 8 hours ago, seafireliv said: As a very young artist, I was always impressed by Wile e Coyote`s brilliant sense of perspective! He should. After all he did the ACME School of Art home course. 1
RedKestrel Posted May 11, 2018 Posted May 11, 2018 On 5/6/2018 at 7:35 AM, Monostripezebra said: Let´s not forget that completly bug-free 3D tunnels are still something never done in a flightsim yet: "We're watching something incredible here folks, the first air-to-air kill by an AFV...and wait for it...ladies and gentlemen, he has STUCK THE LANDING!"
wellenbrecher Posted May 11, 2018 Posted May 11, 2018 On 6.5.2018 at 1:35 PM, Monostripezebra said: Let´s not forget that completly bug-free 3D tunnels are still something never done in a flightsim yet: That was nothing if not magical.
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