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Engine Sound in Replays


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US63_SpadLivesMatter
Posted

I've been noticing that the engine noise in-cockpit seems to be subdued in replays, while wind noise seems to be quite loud.

 

This is only in replays for some reason.  I've tried tweaking the in-game sound settings to no avail.  Has anyone else had this problem?  What did you do to fix it?

LeLv30_Redwing-
Posted

Yes, you´re right. Haven't figured out anything to solve that, hoping devs will address that asap. Patch changed many things...

Posted

Newly recorded tracks since the last big patch work fine for me. Anything recorded prior to that have the no engine sound problem. The tracks themselves play back correctly otherwise.

US63_SpadLivesMatter
Posted (edited)

I have engine sound in newly recorded tracks, but the volume is low; especially in relation to wind noise.

 

It actually sounds like the track thinks the canopy is open.

Edited by hrafnkolbrandr
Posted
4 hours ago, hrafnkolbrandr said:

I have engine sound in newly recorded tracks, but the volume is low; especially in relation to wind noise.

 

It actually sounds like the track thinks the canopy is open.

 

Yes.. same observation for me.

In replay mode, sound occlusion no longer works and we hear all the sounds of the external view in internal view.

if we record for example a mission against bombers we hear very loudly all the engines of the bombers and the machine guns also .

Quickhats
Posted

I've had this problem during gameplay and at least 2 other people in one server (Wings of Liberty) have had the same issue. All of the engine sounds are reduced and the only way to counter is it to exit and re-enter.

Posted
12 hours ago, Quickhats said:

I've had this problem during gameplay and at least 2 other people in one server (Wings of Liberty) have had the same issue. All of the engine sounds are reduced and the only way to counter is it to exit and re-enter.

 

It's only in replay that the problem appears. I dont have this problem in normal mode but thank you for this information.

Indeed it's as if the "replay" think that the cockpit is open.

 

Please devs correct this bug .

  • 5 weeks later...
Posted (edited)

I've noticed the same thing too. I was going to record a flight then record one video (with GeForce) where I'm currently flying then another where I'm playing the record of that flight. There's a clear difference in the engine sounds.

 

There's also another bug where when you switch to the attached cameras on AI planes, you don't hear any engine sound at all. You just hear the sounds of air changes when the plane moves. If you switch to the attached camera of the player you can hear the engine (although the engine sound still sounds similar to the OPs post). I will create a separate post about the bug about attached camera on AI planes. I just wanted to add it here so the devs know there are a few sound bugs with the flight records since they could be related.

 

The flight records are a huge part of the fun for me.

Edited by obit
  • 2 weeks later...
Posted (edited)

BTW, this bug thread a duplicate of the thread below. You can see my post and others there to see the clear difference. What's interesting though is that I've had the problem since I got the game in Dec '17 which was before 3.001 so I'm not sure why it's a new problem for some people. Perhaps my brain is failing me though.

 

Edited by obit
Posted (edited)

 

On 5/2/2018 at 3:02 AM, hrafnkolbrandr said:

I have engine sound in newly recorded tracks, but the volume is low; especially in relation to wind noise.

 

It actually sounds like the track thinks the canopy is open.

 

 

After patch 3.004 same problem here ...no occlusion sound from replay .

we hear all the sounds from external view in internal view.

Edited by Tiger_33

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