=362nd_FS=Hiromachi Posted April 29, 2018 Posted April 29, 2018 1 hour ago, coconut said: They should do a Stalingrad map! Thanks but no, had enough of Russia with Red Orchestra, Il-2 and half the games around. They tackled a rare topic of Market Garden and kudos to them. Market Garden and British paratroopers really bring something refreshing. Next of course will be 82nd and 101st U.S. Airborne. They stated in one of the livestreams that they wish to work on other fronts but personally I'd be more interested in Africa and Italy. Perhaps one days, if they manage to make out of it a popular brand, they will approach Eastern Front and Pacific. 3 hours ago, Trooper117 said: I've already got this on pre order! Same here!
coconut Posted April 30, 2018 Posted April 30, 2018 10 hours ago, =362nd_FS=Hiromachi said: Thanks but no, had enough of Russia with Red Orchestra, Il-2 and half the games around My idea was to mix the genres around a common event. Pilots would fight in IL-2 BOS, and the result would affect logistics (availability of weapons, vehicles and respawn times) and objectives in the ground FPS. We'll be able to that to some extent when the tank games comes out, but it could also be nice to have a pure infantry variant. 1
rolikiraly Posted April 30, 2018 Posted April 30, 2018 There is a similar game in development, it's called Hell Let Loose. (Not to hijack the thread, but some of you might be interested) So far i like the graphics more than PS from what i can tell, but it's VERY early version (and they should really tone that suppression down...)
InProgress Posted April 30, 2018 Posted April 30, 2018 11 hours ago, =362nd_FS=Hiromachi said: They tackled a rare topic of Market Garden What?! Rare??? are you for real? Italy would be rare, africa, battle of poland late and early, early france, even ostfront focused on hungarian or romanian units would be rare. Market garden... good one. I really hate this video title... best ww2 game? Even with question mark, no it's not. Not even close. I don't even like this squad style of games, maybe it's 100 players but map is so big it's mostly just some small fights. Idea of stupid battlefield respawn after getting injection in ass does not seem good either. Especially after you get hit by 88 in face. For me it's just stupid if players can spawn all the time, you work hard to kill people but medic is going to camp in small building and respawn players until your team advance and kill them in close combat. I am waiting for festung europa, prefer small scale battles (64 players) but at least they are all in one place and it feels huge than 100 people on map where you find teams of 5 people. 1
=362nd_FS=Hiromachi Posted April 30, 2018 Posted April 30, 2018 2 hours ago, rolikiraly said: There is a similar game in development, it's called Hell Let Loose. Actually, those are very different games. Especially in terms of mechanics. HLL tries to combine shooter mechanics and RTS elements of Company of Heros. 1 hour ago, InProgress said: What?! Rare??? are you for real? Italy would be rare, africa, battle of poland late and early, early france, even ostfront focused on hungarian or romanian units would be rare. Market garden... good one. Yes, thats right. Can you actually name any maintstream FPS developed in past 8+ years focusing on British paratroopers and Market Garden ? I certainly recall Medal of Honor Airborne and Brothers in Arms: Hell's Highway. First Call of Duty also had something included. But frankly, so was included Africa (in CoD series), Sicily, etc. And what you named is not rare. Its impossible from a financial standpoint because a small percentage of customers would relate to Hungarian events in 1944 or fall of France in 1940. A pure fantasy.
InProgress Posted April 30, 2018 Posted April 30, 2018 (edited) Does not matter if 8+ years. There were bunch of FPS, RTS or other type of games based on this + lots of multi. And just because one CoD had 2 missions in italy or something does not make it not rare. The only full based game in italy i know is sniper elite. Mare nostrum(mod) or tunis 1943 for africa. Some rts still have early war campaigns for poland or france like blitzkreig 3. And this logic is just silly, people don't care if game would be in africa, pacific or some no name island. If it would be awesome game with great mechanics, graphics etc. People would still buy it, how many people would say "ohh it's africa, i hate it, i would buy it if it was normandy map" if game is good 99% of people who want it would buy it and only this one small % of weird people who will complain about it not being again usa in 1944 europe would skip it. People keep saying that no devs will make fps (single) about german soldier because it would be bad and people would not buy it. Anyone even tried it? It's just stupid talking based on nothing. Yes, big events would help to sell small games, people would most likely buy some small 5$ indie game that takes place in Stalingrad than Voronezh. But big games could make unknown battles and no one would care, it would still sell if made well. Same legend was about ww1 games, well surprise, Verdun and battlefield 1 were big success. +Sniper elite even tho they put action in not very popular theatres like africa and italy (after sniper elite v2 in Berlin) it was popular and sold very nicely. Theatre means nothing, but then people are sick of ww2 games because we get the same stuff in every single game. Market garden is still west europe late war, the same as other games taking place in normandy, ardenes or other places. It's the same, just name of the map in loading screen is diffrent. And that's a reason i would skip this game even if i would like it. I am sick of americans and british in europe. It got boring, played dozens of ww2 games in there. Even russia is more fun. Why not make pacific theatre? If we talk about fps, last game was medal of honor from 2004, dlc for RO2 or half of CoD 5. Edited April 30, 2018 by InProgress 2
=362nd_FS=Hiromachi Posted April 30, 2018 Posted April 30, 2018 You are free to prove otherwise mate. You dont even have to make a game, a Mod to a popular shooter would suffice. I know someone who started making Finnish assets to Project Reality. What popularity it will gain I dont know though. But, if you are sick of games involving American and British soldiers than you can always play as a German. I'm not particularly interested in that and I will stick to Lee Enfield but to each his own. We have a choice.
=FEW=Hauggy Posted April 30, 2018 Posted April 30, 2018 I'm going to pre order that in a couple of days
Pupo Posted April 30, 2018 Posted April 30, 2018 Yeah, this game looks very promising. Will purchase on release if my computer can handle it.
Uufflakke Posted April 30, 2018 Posted April 30, 2018 At 01:30 I happened to see electric wires above the railway. I assumed we still had steam locomotives in those days. And electric trains were a post war way of transportation. So I looked it up and electric trains headed to Arnhem in those days. Never too old to learn something.
Sokol1 Posted April 30, 2018 Author Posted April 30, 2018 (edited) Market Garden is not properly new in WW2 FPS, but ways better see Post Scriptum and Hell Let Loose there than in Normandy by the 99th time. BTW - For an "Great Patriotic War" FPS see Fog of War (EA) https://store.steampowered.com/app/574080/Fog_of_War/ Edited April 30, 2018 by Sokol1
Field-Ops Posted May 1, 2018 Posted May 1, 2018 They are going to need other axis factions and the Italians would definitely interest me. They already did the SS and regular German infantry and they will likely do Fallschirmjaeger but they are all too neighboring in equipment and audio/visual subtleties to keep it fresh. The allies have the British Airborne and the American Airborne and those two are far enough apart to keep them interesting. I can see them doing American Rangers and regular British infantry later as well. With all that said I've already pre-ordered the supporter division since I liked Squad so much. Squad is pretty fleshed out with factions and is only growing so Post Scriptum being from the same olive branch of Devs definitely shows it will have a life past initial development, and thats something worth supporting.
coconut Posted May 1, 2018 Posted May 1, 2018 Fog of War looks beautiful. I find the reviews depressing. It's an early access game, and players are complaining the servers are empty. Sadly, I fear it might remain that way after the release. This game isn't generating enough hype.
Sokol1 Posted May 2, 2018 Author Posted May 2, 2018 (edited) On 01/05/2018 at 3:47 AM, coconut said: Fog of War looks beautiful. Today I install the free version (of Fog of War) and give a run, graphics are good, but sub-par to RO2, although more detailed, cannons shells cut trees, MG shots dismantle wood fences, leave decals on walls, the overall visual looks old, a kind of WWOnline visual. This don't sell today. Maps are bigger, 2/ 3x more than RO2 maps, done for 100 players in each side. But the only server active have ~20. I like of gameplay, reminds the old RO1 - without the bit of "Bunny&Hop" of RO2. Sounds are poor, very synthetic, faint. No future for this game, sad because the representation of "Motherland" in maps is very well done. Edited May 2, 2018 by Sokol1
InProgress Posted May 2, 2018 Posted May 2, 2018 This is why devs should be careful with early access... it was good before but now there is too much games with ea. Some failed, some take years but have a progress. I bought interstellar marines, devs run out of money... company died and there is only 1 dev working on it + some voluntiers from time to time. I think this game started in 2006 and early access in 2011. We have 2018 and this game is pretty much dead, i still have huge hopes for it. It's something i waited all my life for. Realistic, tactical coop game in sci-fi world. I don't think anyone ever made something like this. So yeaa, if you guys don't know this game, check it out not saying buy it since it's not worth it untill dev gets investors or publisher but still a great concept. Back to topic, early access games are killed by time, money or angry reviews. If devs put all hopes on early access that it will give them all the money they need to make this game then it could be a fail.. if they make this too long people will also get angry (look at DayZ). Even tho games like DayZ, with this huge info on store page: "WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME " Yet people will cry like infants and spam dumb reviews about game being out of ea in 2200 etc. It's game from 2013, there is lots of games that started in ea in 2013 yet they don't have this spam of bad reviews. And this leads to 3rd reason of early access fail, people post shit on reviews and it makes new people not to buy it when they see game with mixed or negative reviews score. This is what happend to Fog of War, if people see bad reviews, especially ones that say game is dead. They won't buy it if they read that servers are empty... and they are empty because people don't buy game. Another spam is about bugs, for the love of god.. it's early access, it's suppose to be full of bugs. People are really stupid to hate on this, they are too stupid to realize reason of ea games. It's not made for people to play and enjoy like it's a final product, you buy it to support development (often cheaper that full game, but you take risk that game may never be finished) yet people act like it's a full game and shit on it on every step, instead of writing bug list to developers they write it on negative reviews. Great feedback.... I think devs should be careful with early access now, it used to be great, now it's ruined by dumb people and games in ea can be killed by haters. If they have a choice, they should make a game and publish it (at least if it's multiplayer) when it's ready. I don't think fog of war has any chances now. Even if they finish it and it will be a nice game, people will forget about and never come back. If it would be published as 1.0 full game, it would get lots of players on first day and problem of stupid reviews saying that game does not have much players would be avoided.
InProgress Posted May 2, 2018 Posted May 2, 2018 Early access of single player is ok, no matter how dumb reviews will be, there will always be people who would buy it and play alone, having fun. But if you see multiplayer game that has no players because it's ea with bugs and people don't play it. It's going to be a fail. There is difference between making good 1.0 game and then working on it adding new stuff or dlc. People will be happy because they get something new. But people are stupid, DayZ is example, people get lots of new stuff all the time but cry because it says early access, if this game would be 1.0 and they would do the same thing = adding new stuff and mechanics, people would praise this and how awesome devs are. Sometimes this crying does not do anything and devs don't care, DayZ was a success. I don't care if it will take another 5 years, it's a game you can play with friends and will never die. So you don't really need to bother with crying people. Fog of War is diffent thing, this game needs lots of players to be fun and alive. And they are not there because game was put for sale way too soon. The only way i see for this game to reborn is removing it from steam, changing its name and selling it when it's ready (free for people who already paid for it). 1
DetCord12B Posted May 2, 2018 Posted May 2, 2018 On 4/30/2018 at 3:52 AM, InProgress said: What?! Rare??? are you for real? Italy would be rare, africa, battle of poland late and early, early france, even ostfront focused on hungarian or romanian units would be rare. Market garden... good one. I really hate this video title... best ww2 game? Even with question mark, no it's not. Not even close. I don't even like this squad style of games, maybe it's 100 players but map is so big it's mostly just some small fights. Idea of stupid battlefield respawn after getting injection in ass does not seem good either. Especially after you get hit by 88 in face. For me it's just stupid if players can spawn all the time, you work hard to kill people but medic is going to camp in small building and respawn players until your team advance and kill them in close combat. I am waiting for festung europa, prefer small scale battles (64 players) but at least they are all in one place and it feels huge than 100 people on map where you find teams of 5 people. Supplanting the modern asymmetric counter-insurgency style of Squad's gameplay with that of WWII doesn't seem to work very well with regards to PS, IMHO. Part of the problem is the map scale as you pointed out. They're just too big for the player count. Small unit elements are spread all over the place taking their objectives and in turn are met with other small unit elements attempting to defend them. It doesn't feel like WWII where large scale (CO. - BN.+) engagements were typical and took place on a conventional battlefield. Instead it mirrors that of Squad, only this time with a Second World War skin attached to it. Maybe it'll get better and the developers will remedy these issues. However, most of the concerns levied at the game thus far are actually purposeful design decisions. I wouldn't hold out any hope for Festung Europa. The last time they posted an update was 2016. It also doesn't help that they're not receiving any funding and are instead doing it in their spare time.
InProgress Posted May 3, 2018 Posted May 3, 2018 12 hours ago, DetCord12B said: I wouldn't hold out any hope for Festung Europa. The last time they posted an update was 2016. It also doesn't help that they're not receiving any funding and are instead doing it in their spare time. I still have Darkest Hour for now While Squad is not that bad, it make sense to have this small scale tactic battles, in ww2 it's just bad. I believe in Festung Europa, it looked really good on videos. It's not going to be a huge game at least at the beginning but i am sure it would get new maps and maybe even theatres after a while. Also it would be good for them to publish it a bit later, now there is too many ww2 FPS coming out.
Trooper117 Posted May 3, 2018 Posted May 3, 2018 Small scale actions in PS are quite accurate in my opinion... there were many accounts of small parties of paratroops running into German patrols or unit formations throughout the whole area. I've parachuted out of military transports, and quite a few times landed off the DZ, it happens.... you then have to get to the RV or objective under your own steam... twice I was despatched and actually came down in a bloody wood! (good old RAF). The fact that you have a large area in the game with small parties wandering around actually makes it more appealing to me, as I detest massive amounts of players just spawning in, running and gunning, getting killed and then rinse and repeat.
DetCord12B Posted May 3, 2018 Posted May 3, 2018 6 hours ago, Trooper117 said: Small scale actions in PS are quite accurate in my opinion... there were many accounts of small parties of paratroops running into German patrols or unit formations throughout the whole area. I've parachuted out of military transports, and quite a few times landed off the DZ, it happens.... you then have to get to the RV or objective under your own steam... twice I was despatched and actually came down in a bloody wood! (good old RAF). The fact that you have a large area in the game with small parties wandering around actually makes it more appealing to me, as I detest massive amounts of players just spawning in, running and gunning, getting killed and then rinse and repeat. Seeing as how you were Airborne I can understand how you might find it more appealing. Maybe if it AS ops in it, and was modern, I'd be more opt to like it seeing as how I'm Air Assault. I tend to agree that it has some merit. However, it's missing that WWII punch for me. Perhaps if it had a more strategic layer to it then it might be a bit more enjoyable, for me at least. However, having said layer would likely detract from what Market Garden really was, which is actually quite fitting to the PS gameplay.
Wolf8312 Posted May 5, 2018 Posted May 5, 2018 On 5/3/2018 at 8:02 PM, Trooper117 said: Small scale actions in PS are quite accurate in my opinion... there were many accounts of small parties of paratroops running into German patrols or unit formations throughout the whole area. I've parachuted out of military transports, and quite a few times landed off the DZ, it happens.... you then have to get to the RV or objective under your own steam... twice I was despatched and actually came down in a bloody wood! (good old RAF). The fact that you have a large area in the game with small parties wandering around actually makes it more appealing to me, as I detest massive amounts of players just spawning in, running and gunning, getting killed and then rinse and repeat. Agree will be a much better game if it’s one of slow paced, small scale, but high intensity engagements. Dead should mean dead as in PUBG. Nothing worse than CS type mechanics where as soon as you stand up you are immediately shot and reborn.
Kurfurst Posted May 10, 2018 Posted May 10, 2018 (edited) I am getting moderately hyped about PS, though we will see. So far it looks very good, and reminds me of good old WW2Online. Sound and Graphics, animations are especially impressive. Though I do not like the somewhat weird selection of equipment - Matilda IIs and early Panzer IIIs, wut? there will be a Fall Gelb addon or what? And then there is the Tiger I - iconic for sure, but AFAIK it was the Tiger IIs that were being present at Arnheim. Its also a pity that the environment is not destructible - Stalinwood fences that stop heavy tanks dead in their tracks is so 1990s... EDIT: It looks like a couple of Tiger Is were indeed present at Arnhem. Still, Tiger IIs would be cool. Edited May 10, 2018 by VO101Kurfurst
Legioneod Posted May 10, 2018 Posted May 10, 2018 4 hours ago, VO101Kurfurst said: I am getting moderately hyped about PS, though we will see. So far it looks very good, and reminds me of good old WW2Online. Sound and Graphics, animations are especially impressive. Though I do not like the somewhat weird selection of equipment - Matilda IIs and early Panzer IIIs, wut? there will be a Fall Gelb addon or what? And then there is the Tiger I - iconic for sure, but AFAIK it was the Tiger IIs that were being present at Arnheim. Its also a pity that the environment is not destructible - Stalinwood fences that stop heavy tanks dead in their tracks is so 1990s... EDIT: It looks like a couple of Tiger Is were indeed present at Arnhem. Still, Tiger IIs would be cool. I'm sure they'll have the Tiger 2 eventually. Tanks are the one thing I'm looking forward to trying in PS. I hope they'll add the interiors and have a realistic damage model based off armor and not hit points.
Trooper117 Posted June 10, 2018 Posted June 10, 2018 (edited) Had quite a blast on the test servers last night and tonight... some good game play, killed quite a few members of the Waffen SS tonight. 7 or 8 in a row. A big battle going on for a German strongpoint, smoke and mills grenades going in, real close quarter stuff, great when you don't know who is close to you in the confusion, it just comes down to who is quicker. I like the new suppression system, really makes you take cover. I have mainly been just getting used to the controls, and not really had a chance to get to grips with the comms yet, so many thanks to the medics who patched me up on several occasions! Oh, forgot to say, had the graphics set to Epic... it ran great, no problems... Here's some game play (not mine) to give you a flavour of the action... Edited June 10, 2018 by Trooper117
=362nd_FS=Hiromachi Posted June 10, 2018 Posted June 10, 2018 I met last evening Hash and some other Syn guy on DE15. Yes, game is absolutely amazing and gives very good experience if you got a few buddies to play with. We had last night a coordianted attack on KL Amerika (or whatever that objective is called) with support of 6 pounder and Shermann firefly. Moving and supporting 6 pounder was fun until Tiger arrived and vaporized most of us Later on I switched sides and knocked out a Cromwell with panzerschreck and few vehicles with panzerfaust. PIAT is also nice but much harder to use at ranges beyond 30 m. Overall I think AT role suits me best. As for game performance. Well, I run on a bit lower settings. With 3440x1440p EPIC sometimes is too much.
Sokol1 Posted August 10, 2018 Author Posted August 10, 2018 https://store.steampowered.com/app/736220/Post_Scriptum/
Kurfurst Posted August 11, 2018 Posted August 11, 2018 On 5/10/2018 at 4:33 PM, Legioneod said: I'm sure they'll have the Tiger 2 eventually. Tanks are the one thing I'm looking forward to trying in PS. I hope they'll add the interiors and have a realistic damage model based off armor and not hit points. And a Churchill as well. Its slow as f but at least it can survive hits Infantry seems to be everywhere lol. To me it seems it is still just hit points basically. 2 to 3 hits is needed on a tank no matter what, and individual crew members do not die until the whole tank blows up. Driving tanks is also quite horrible though oddly British tanks seem to be easier than German ones. Armoured cars are okay-ish. It seems that tracked vehicles have the same driving model as wheeled vehicles, tanks that did have neutral steering do not have it. Its quite annoying since even a knee-high brickwall stops your tank.
=362nd_FS=Hiromachi Posted August 11, 2018 Posted August 11, 2018 Not always. I've busted a few times Shermans with Panzerschreck from the side, hitting spots where ammunition for main gun is stored. I also destroyed Panzer IIIs with PIAT with single shot. It happens, but from my experience rarely and you need to aim for specific spots. But yes, Id like crew to be affected by first hit. I've had instances where I shot tank and while reloading, it managed to turn turret and surpress me or kill.
LLv34_Flanker Posted August 11, 2018 Posted August 11, 2018 S! Still on the fence with Post Scriptum. Looks interesting and seems to lean more into realistic side than these "I can run and bunny hop all day while firing" games. Maybe will follow up a few patches and then see.
OrLoK Posted August 13, 2018 Posted August 13, 2018 Arma ruined "small" maps for me. I gotta have an open world. RO2 was fun if clunky. RS too. Squad didn't quite do it for me. now, if they added a VR mode, I'd Insta jump at PS.
Kurfurst Posted August 13, 2018 Posted August 13, 2018 On 8/11/2018 at 5:00 PM, =362nd_FS=Hiromachi said: Not always. I've busted a few times Shermans with Panzerschreck from the side, hitting spots where ammunition for main gun is stored. I also destroyed Panzer IIIs with PIAT with single shot. It happens, but from my experience rarely and you need to aim for specific spots. But yes, Id like crew to be affected by first hit. I've had instances where I shot tank and while reloading, it managed to turn turret and surpress me or kill. Cool, I did not know that. In the few instances I could run up to a tank, I was happy if I could hit it... and not getting blasted away in the process by the exploding vehicle - note to self, shooting British armored cars from 3 meters with a Panzerfaust is bad for your health, even if you cannot miss it. ? In any case, I fairly sure that armor model is fairly rudimentary as of yet, at least getting knocked out by a FF from 2 o clock in a Tiger (that err managed block its reverse path by driving into into a building ? ) does suggest so - in War Thunder you did learn that firing at angled Tigers (or Churchill) is pretty much a waste of ammo. It would help a bit if there would be some sort of tutorial on what are the vulnerable spots and how weapons and guns work exactly - back in the time, WW2 Online, which is in many ways the spiritual forerunner of PS had many such videos. If Post Scriptum could re-create that level of modelling of the transmission, suspension (instead of the matchbox tanks) and its 2000ish damage model, it would be awesome. But I guess that's fair, I doubt 1944 solider had much more understanding to damage mechanics than 'point towards side of the tank and fire'.
=362nd_FS=Hiromachi Posted November 9, 2018 Posted November 9, 2018 (edited) Post Scriptum is getting this weekend U.S. 82nd released and new Velmolen map (with various layers). I've spent last weekend testing it and honestly, thats closest I ever felt to being an American soldier in ww2. Graphics, sounds and the way gameplay is put together with 82nd make it a substantial improvement over initial version for me. Also to note is much improved performance, even with full server and lots of action I had much better performance than when game first launched. And it made me watch Band of Brothers as soon as testing ended Plus, new camera each solider carries gives a nice opportunity to take pictures in game: Edited November 9, 2018 by =362nd_FS=Hiromachi
Trooper117 Posted November 9, 2018 Posted November 9, 2018 How come the 82nd are running around in halftracks?... they weren't air transportable as far as I know?
Kurfurst Posted November 9, 2018 Posted November 9, 2018 Does the Garand still has the same stupid issue with damage like the G43 semi auto rifle, i.e. more hits needed compared to bolt action?
InProgress Posted November 9, 2018 Posted November 9, 2018 Gameplay looks meh, gets shot like 5 times before gets killed in 8:36, in 9:30 stuka drops bomb like 10m? away from him and nothing happend. Running alone with bazooka... wow. Smaller maps in games like RO were better, at least you had feeling of actual combat with bunch of people around you. Here it's just people running alone or in small groups on big map. Glad i did not buy it. Hope one day some good fps will come. I miss times where you had damage to diffrent body parts. Getting shot in arm would make aiming harder, legs would slow you down, head wound get bad view or getting hit in hands would make you drop weapon.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now