Jason_Williams Posted January 13, 2014 Posted January 13, 2014 I tried it at CES this week and I liked it. It's maturing quite quickly. Moving to the dot mo cap system was a good move in my opinion as for me it feels more precise and responsive like the TrackIR. Played EVE Valkarie with it for a little bit. Fun space game. Got a few kills even with an Xbox controller. Yes, BOS and eventually ROF will support it. Jason 7
Bearcat Posted January 13, 2014 Posted January 13, 2014 Excellent ... I probably will not get one at least for a while as TIR meets my needs very well for what I do .. but there are a lot of guys that will be delighted to hear this.
dburne Posted January 13, 2014 Posted January 13, 2014 Same here , quite happy with my Track IR and I will wait for some time to let it develop and mature first. Will be interesting to see it's progress. 1
Bando Posted January 13, 2014 Posted January 13, 2014 Great news, Thanks Jason. I will purchase the OR for sure when it comes out. Nice to call ROF. It deserves it. Happy camper.
71st_AH_Hooves Posted January 13, 2014 Posted January 13, 2014 I see myself buying this day one. But I do not see it as a Monitor replacement. More like a great way to enjoy a game, but only when I have the time and energy to attempt it. We'll see if that holds true when I get my hands on the Consumer version.
Feathered_IV Posted January 13, 2014 Posted January 13, 2014 Very interested in this. I think I'd like to try one before committing though. No doubt retailers will be having ones available to try out. Looking forward to it. Especially with RoF.
Tektolnes Posted January 13, 2014 Posted January 13, 2014 Think the first consumer version is going to be great for games like Star Citizen but for hardcore flight sims 1080p probably won't cut it. We'll need more resolution to see the finer details clearly like HUDs & flight instruments without having to lean way forward, spot far off contacts, etc. given the wider FOV and the impact on horizontal / vertical pixel density. Hopefully they'll be able to bump it up from 1080p for consumer v1 or I'll be sticking with monitor + Track IR for flight sims at least.
=LD=Hethwill Posted January 13, 2014 Posted January 13, 2014 Yes. With back-end manufacturers ( read Samsung ) achieving 2k / 4k in small form screens it won't be that far that they release a "pro" consumer version at ultra high definition. Interesting that they opted for a external tracker rather than a encased gyroscope. But.... the doubt stands... With such paraphernalia attached to my head ( rift and phones ) it will be impossible to pay any attention to what goes on around the house, but I guess boys will be boys and there's no way I won't get this new toy.
DD_bongodriver Posted January 13, 2014 Posted January 13, 2014 My TIR is in the trashcan since using the oculus, ok part of it broke so it's not just because of the oculus, it's just by comparison the oculus feels 21st century.
Georgio Posted January 13, 2014 Posted January 13, 2014 Glad to see they finally sorted the tracking problem with the fetching polka dots, needs must I suppose Hopefully in the consumer version they'll think to use IR LED's built into the housing to achieve the same result and let us keep some street cred. Can't wait for this to finally hit the market, I just hope they're enough to go round...
kestrel79 Posted January 13, 2014 Posted January 13, 2014 I just got 3 screens last March, but once they go I think the OR will be out and I'll probably check this out.
JG4_Sputnik Posted January 13, 2014 Posted January 13, 2014 Great news Jason thanks for the update. First day buy for me for sure. Maybe the resolution will be not that good at the beginning, but nothing will keep me from just flying arround in my favourite machines, experiancing the cockpit space and the general dimenisons of the plane as in RL. Not to mention the sence of real altitude and what not. Maybe also the fear of the rear gunner in the Il2, as Loft stated recently. Probably for online wars I'll stick with TR first, just to remain competitive, but I see all of us pilots sooner or later flying in VR. The good thing is that we don't have to deal with the problem of "walking" as the FPS guys have to, OR is just fine for "seated" games like Planes and Mechs. So excited! 1
Freycinet Posted January 13, 2014 Posted January 13, 2014 Thanks for the report Jason. What can you tell about the resolution (actual and perceived)?
SR-F_Winger Posted January 13, 2014 Posted January 13, 2014 Thanks for the report Jason. What can you tell about the resolution (actual and perceived)? I know the question went to Jason. But from what ive read the actual resolution is still 1080p with the crystal cove rift.
15[Span.]/JG51Costa Posted January 13, 2014 Posted January 13, 2014 (edited) Please Jason. Can you tell us if 1080p is enough to be competitive online? Thx. Costa. P.S: sorry OT. when is going to be possible to change the nikname? Edited January 13, 2014 by 15[Span]/Costa
SR-F_Winger Posted January 13, 2014 Posted January 13, 2014 FYI: A thread with all interesting hands on reviews regarding crystal cove can be found here: https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=5800
JG27_Chivas Posted January 13, 2014 Posted January 13, 2014 The OR is still a WIP. The OLED screen is 1080P with very fast switching times which makes the major breakthru of "Low Persistence" possible. That said the development team wants to improve this prototypes screen even more. The good news is now that the OR is a proven concept, with huge potential sales, the major screen developers are very interested in developing a screen specifically for the Oculus Rift, rather than the developing team having to use a screen developed for Smartphones. They also now have the financial backing to do almost anything they want to improve their product, only restricted by their desire to keep the OR's price down.
O_Smiladon Posted January 13, 2014 Posted January 13, 2014 (edited) Thanks Jason, The only thing I can see being a handycap is you can not see you keyboard (or have they found away around this issue?) How do think it would go Jason if you need a keyboard ? I think with the old Xbox controller it would be much easier to use. Edited January 13, 2014 by Smiladon
LBR=H-Ostermann Posted January 13, 2014 Posted January 13, 2014 (edited) Thanks Jason, The only thing I can see being a handycap is you can not see you keyboard (or have they found away around this issue?) How do think it would go Jason if you need a keyboard ? I think with the old Xbox controller it would be much easier to use. There are a few of us who have the same questions regarding the use of the keyboard with OR. Edited January 13, 2014 by JG3Target
ll./JG77_JadeBandit Posted January 14, 2014 Posted January 14, 2014 Sweet! Finally a VR tech that will take gaming to the next level of immersion.
Finkeren Posted January 14, 2014 Posted January 14, 2014 My wife would divorce me at once, if I started using that contraption in addition to my earphones. She doesn't really understand, what that whole "immersion" thing is about.
SR-F_Winger Posted January 14, 2014 Posted January 14, 2014 (edited) My wife would divorce me at once, if I started using that contraption in addition to my earphones. She doesn't really understand, what that whole "immersion" thing is about. Heh, once its out just make her use it once and she will understand:) Edited January 14, 2014 by VSG1_Winger
DD_bongodriver Posted January 14, 2014 Posted January 14, 2014 Buy 2, take her flying in a multi crew aircraft. 3
racingslippers Posted January 14, 2014 Posted January 14, 2014 I just hope there's room for my nose in the thing 1
DD_bongodriver Posted January 14, 2014 Posted January 14, 2014 I just hope there's room for my nose in the thing I believe they are looking at the ergonomics of that very area, many people commented on it with the dev kit.
FG28Kodiak Posted January 14, 2014 Posted January 14, 2014 Hm i am suffering at motion sickness, so i must test it before i can use it (or not)
DD_bongodriver Posted January 14, 2014 Posted January 14, 2014 Hm i am suffering at motion sickness, so i must test it before i can use it (or not) I would say yes if you have problems with motion sickness, I felt a little sick the first day but now can wear it all day (can say with confidence but haven't worn it all day)
Emgy Posted January 14, 2014 Posted January 14, 2014 (edited) Yes. With back-end manufacturers ( read Samsung ) achieving 2k / 4k in small form screens it won't be that far that they release a "pro" consumer version at ultra high definition. Yes, I read on Wired that the 1080p OLED screens for the prototypes were scavenged from Galaxy S4 phones. The S5 will have a 5.25in 2560x1440 screen. Edited January 14, 2014 by Calvamos
SR-F_Winger Posted January 14, 2014 Posted January 14, 2014 I would say yes if you have problems with motion sickness, I felt a little sick the first day but now can wear it all day (can say with confidence but haven't worn it all day) Thats exactly what they were improving with the low persistence OLED display introduced in the crystal cove. Reduced motion blurring, better Latency and positional tracking all help to reduce moition sickness. I guess motion sickness will be hardly an issue with the consumer version when it comes out. Winger
DD_bongodriver Posted January 14, 2014 Posted January 14, 2014 Thats exactly what they were improving with the low persistence OLED display introduced in the crystal cove. Reduced motion blurring, better Latency and positional tracking all help to reduce moition sickness. I guess motion sickness will be hardly an issue with the consumer version when it comes out. Winger I agree, for me it's not an issue, but as the poster I was replying to mentioned he suffers from motion sickness in general (I think is what he was saying) then given the incredible immersion from the rift then sensation of motion is a very real effect, it's kind of a catch 22, they can fix the latency issue but for motion sickness sufferers it might not be enough and could be compounded........possibly.
reddog=11blueleader* Posted January 14, 2014 Posted January 14, 2014 Thanks Jason, I'm not ready to give up my tracker yet but this sounds exciting.
JG27_Chivas Posted January 14, 2014 Posted January 14, 2014 (edited) https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=5927 Very interesting interview. Interesting questions/answers on the form factor, glasses, IPD, screens, etc. One question/answer indirectly inferred that the OR consumer version would be out in under a year, when asked what they would due with unlimited monies and time. BUT we all know there could be almost unlimited scenarios where the CK could be delayed. TrackIR has been a wonderful addition especially for CFS's, but I think most people who've tried the OR would trade in the TIR for the OR in a NYK second. Edited January 14, 2014 by JG27_Chivas
Jason_Williams Posted January 14, 2014 Author Posted January 14, 2014 Most people who have tried OR have ABSOLUTELY NO CLUE about TrackIR which is such a shame. Jason
JG27_Chivas Posted January 14, 2014 Posted January 14, 2014 It is unfortunate. I was an early adopter of TrackIR, and even had conversations with Natural Point where they asked whether or not TIR would be a good fit for flight sims. The answer was an obvious yes, and it was a real immersive game changer for this and other genre's. Now new tech will take the lead, but there is nothing stopping NP from going in that direction as well.
No601_Prangster Posted January 14, 2014 Posted January 14, 2014 Now new tech will take the lead, but there is nothing stopping NP from going in that direction as well. Yes a camera tracking IR LEDs, why didn't Natural Point think of that! Seriously, I'm sure OR will sell bucket loads but it's not for me.
Georgio Posted January 14, 2014 Posted January 14, 2014 Strange how they're giving out so much visible light then. Is the camera unit similar to a TIR, just thinking that it would be nice to have one unit that could track dots like a TIR for both monitor and OR. The company really should invest in a custom display that gives the best possible resolution/latency, anything else will be a massive compromise. I guess Jason's comment about most people who tried the OR not knowing about TIR points to the fact that the FPS boys will be jumping on this tech from day one and considering that they outnumber us by a massive margin means that ultimately the final specs. for this system lies more wiith their needs than ours. those are IR led's not polka dots.
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