=GW=xshinel Posted April 29, 2018 Posted April 29, 2018 Hi every virtual pilots here, have you ever imaged about the strength and endurance system which like in other games, like Squad, escape from takov, etc... Of course the system in those games are very complex, and we don't need that much complex in IL2. I don't know whether anyone mentioned this idea before or whether the DEV team had considerd about this setting, this idea is just for fun at the moment, or can be consdiered if the DEV team like this idea, lol This idea was started by a question about how long can be a pilot stay in a violent maneuver that like we do in the game, so this question lead to another story: A grandpa who was a WWII pilot is watching his grandson in playing IL2, the bandit is in a violent maneuver in front of his grandson, the grandpa tell him, hold and wait for he get tierd, then shoot him down, and the grandson tell to his grandpa, virtual pilot never tierd. So we think that a simple strength and endurance system can bring us more funny sim flight expierence, we may can not pull back the stick to much after too many sharp manuever. This is not a level up system, because every pilots join the air force from the aviation school, and most people have the same physical condition, this will fair enough for the rookie and veteran. At last, this system can be turn on/off in the difficult option like warmed engine, GPS, icon, etc.. So, do you like this idea? lol 1
=GW=xshinel Posted April 29, 2018 Author Posted April 29, 2018 6 minutes ago, Sambot88 said: This suggestion is probably not in the spirit of this sim, or in the design direction they seem to favor... but it would still be pretty cool in a gnarly sort of way. I'd definitely buy it, or play the mod of it, at least to give it a try. Yes I agree, and this can not only be used in the career mode, also can be used in some server, like TAW or coop server. 1
SCG_motoadve Posted April 29, 2018 Posted April 29, 2018 We and the AI are superhuman, if you have ever done any aerobatic in a real plane you will understand why. At least in the way is now we are even with AI and between another player in multiplayer. If this could be implemented would be good, but it seems very difficult to achieve to simulate it in a realistic way. Optional for single player could be interesting. 1 1
Wolf8312 Posted April 29, 2018 Posted April 29, 2018 VR is much more tiring and in long missions fatigue can set in. But no I wouldn’t like the game telling me I am tired by taking control of and limiting my movements it would actually be the opposite of immersive IMO.
=GW=xshinel Posted April 29, 2018 Author Posted April 29, 2018 3 minutes ago, II./JG77_motoadve said: but it seems very difficult to achieve to simulate it in a realistic way There is a simple way to sim the strength and endurance, I think, for example, the moving range of the stick will drop about 5%, after a sharp manuever which if over 5G, and will drop another 5%, if another 5G maneuver occured in 5 minutes, and will recover to normal if no 5G maneuver in 5 minutes. 1
US63_SpadLivesMatter Posted April 29, 2018 Posted April 29, 2018 We kind of already have something similar when we are wounded. 1
Wolf8312 Posted April 29, 2018 Posted April 29, 2018 2 minutes ago, Sambot88 said: Depends on what you want to get out of your immersion. As some above posters (and even the grandpa in the OP's post) have stated there are unrealistic elements to the sim that perhaps some players would get a kick out of seeing tackled. It's always a question of how much you want to simulate and if it would be appropriate, but I think if immersion is your goal then representing a super-human is a little un-immersive. There are already lots of things that can change the way your controls respond, so why not the physiological stressors? This is a fantastic idea. Finding ways to simulate it without on-screen HUD elements is probably the way to go. And like hrafnkolbrandr says, I was under the impression that being wounded already did this. Well as I said I play in VR so fatigue and physiological stress can, and does actually occur. Not to the extent of real life of course but its there and frankly quite enough for me. It gets tiring and cramped and turning to face enemies can be physically uncomfortable. The longer you fly for as well the more the fatigue sets in. I was playing VR once and flying home, when I started getting drowsy. My eyes closed for a few seconds and the next thing I knew I had exploded! As I am in VR as well however anything that took control and limited my movements would be out of sync with my body movements and how I actually feel. It would degrade the VR experience IMO so as for myself I would vote no.
Wolf8312 Posted April 29, 2018 Posted April 29, 2018 (edited) 24 minutes ago, Sambot88 said: That is a good point. I haven't used VR much myself, but those things are heavy and do cause a little physical stress. I suppose if the resolution was better it'd be a good option in lieu of additional mechanics. Another thing to consider is multiplayer. Can you imagine how up in arms people would be if their glorious kill streaks came to an end because the game arbitrarily decided that the player was tired, and had thus simulated 'lazy arm syndrome' on his behalf ! Edited April 29, 2018 by Wolf8312
56RAF_Roblex Posted April 29, 2018 Posted April 29, 2018 I often wonder whether we already have this AI. It is quite normal to see a AI pilot throwing himself around the sky to avoid your bullets then suddenly deciding he can't be bothered and he just flies a few gentle curves for 30 seconds before starting to dodge again.
354thFG_Leifr Posted April 29, 2018 Posted April 29, 2018 Combat Flight Simulator 3 used a system like this for campaign mode.
=GW=xshinel Posted April 29, 2018 Author Posted April 29, 2018 4 hours ago, Wolf8312 said: Well as I said I play in VR so fatigue and physiological stress can, and does actually occur. Not to the extent of real life of course but its there and frankly quite enough for me. It gets tiring and cramped and turning to face enemies can be physically uncomfortable. The longer you fly for as well the more the fatigue sets in. I was playing VR once and flying home, when I started getting drowsy. My eyes closed for a few seconds and the next thing I knew I had exploded! As I am in VR as well however anything that took control and limited my movements would be out of sync with my body movements and how I actually feel. It would degrade the VR experience IMO so as for myself I would vote no. I understand your oppion, but I think the VR makes you feel tired, but you still can do a sharp maneuver if you want. My opinion is that the endurance can affect the botpilot to manoeuvre the plane. Your VR feeling don't have any connection with the endurance changing of the botpilot who sit in your plane.
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