My new channel is live and can be found at The Air Combat Tutorial Library
Releasing these videos would be a lot harder if I didn't have a few helpers who have been reviewing what I've been making so far for fixes and improvements, so thanks to Bill, Eric, Pete, Nate, and Robey for volunteering your time and expertise to help make these videos better! These new videos have annotations, which are buttons I've added to the video that you can click on. They are pretty obvious, so if you wanted to watch a certain section, replay a section, or skip something altogether, just click on it and you will be taken where you need to go. Also, just for your info: Subscribers get emails as soon as the videos are made public and I update these sorts of posts later on, so if you like them please subscribe because it gives me an idea of people's interest. I enjoy the process of making them and knowing people benefit from them is very satisfying.
Anyway, I hope you like them and feedback is very much encouraged on inaccuracies/improvements/suggestions etc. I have a long list to make, but if there is anything in particular you want to see let me know and I'll see what I can do.
Latest Video Releases 18 November 2017:
Multi-Engine #1 - Principles
Multi-Engine #2 - Handling Engine Failures
Six Degrees of Freedom TrackIR Profile 19 June 2014: Requiem Jun 2014.zip 1.06KB 3834 downloads
This is a new TIR profile from me which I've tested in in BoS, CloD, and RoF, and I'm happy that with how it performs in all three sims. The big thing I've done is the implementation of slight deadzones towards the end of head movement to avoid you moving your head far enough to get the view stuck in position at the end of its range. It's hard to describe what I mean, but it's basically a hard deadzone mixed in with a soft deadzone to make looking around feel more natural. This is basically a whole new profile across all six axes, but I'll list the changes to three of the most important axes below:
Yaw - You will notice a change in the 'yaw' axis when you look left and right. It won't take you to the full 180 degree position in-game but will actually stop at about 150 degrees, so for example when you look left to check your six oclock the view won't let you see completely out the other side, and yet it doesn't hinder your ability to check six at all. This means that the axes are limited in their range a little bit, but to me looking around in-game actually feels like it is a head instead of pivoting around a point in the cockpit. I always disliked how looking to my six would inevitably show the entire back of the cockpit which made it look flat, so I really like these changes.
Pitch - Added the little deadzones, but I've made it easier to look up and down without the issue of getting stuck at the ends of TIR's range. Looking up is faster initially, but slower towards the end to make it better to check above you and as part of a high six oclock check. Looking down is easier so you can check the instruments you need.
X axis - Added the little deadzones and made it easier to slide left and right in the cockpit, but the deadzone on this axis is slightly larger to prevent the out of body experience you can have with the canopy open.
I use a speed of 1 and smoothness of 35 with this profile. Edit the profile as you please.
- Center - Mouse button 5 (thumb mouse button)
- Pause - CTRL+F9
- Precision - CTRL+F7
- Profile - CTRL+F12 (not enabled)
- All axes - Enabled
- Trueview - Off
Logitech G940 Controls Package 28 Nov 2015: G940 28 Nov 2015.zip 359.07KB 301 downloads
It has a readme, a picture of the in-game control assignments below, the input map, and a Logitech profiler file which will let you use the modifier switch on the joystick so you get double the functionality from your buttons.
g940 24Oct15.jpg 388.73KB 131 downloads
Aircraft Guides by Chuck:
Nice guides which cover different aspects of each aircraft in BoS.
Cockpit Reference Cards by =RkSq=Lodebeard:
Good guides to use on a second screen, tablet, or just printed off while familiarising yourself with the aircraft in BoS.
SweetFX/FlightFX is a neat utility used by many people to improve how the game looks without incurring a FPS drop. SweetFX is the stuff that implements the changes, but FlightFX is an external program which manages the usage of SweetFX much better. I prefer FlightFX because you just use a checkbox to turn SweetFX on and off rather than SweetFX where you need to add/remove the files manually. There are presets available so you don't even need to mess with the process of creating settings yourself, and many people recommend preset made by =Fifi= as being the best one out there.
=Fifi= SweetFX preset: SweetFX_Il2_Fifi_settings.txt 1.83KB 1871 downloads
Here is an example of how BoS looks with Fifi's preset on and off.
For detailed instructions on how to use this utility go to: SweetFX and FlightFX to download it and get it up and running depending on your preference of how you want to use it (Manual = SweetFX, Auto = FlightFX)
If you are using FlightFX and experiencing crashing when the BoS launcher starts, disable SweetFX, re-start the BoS launcher, then enable SweetFX and you should be fine.
Edited by SYN_Requiem, 18 November 2017 - 17:31.