TyphoonOneB Posted January 12, 2014 Posted January 12, 2014 I've been thinking recently, if BoS already has a pretty decent bailout animation for the pilot, will there be an animation for the gunners/navigators and pilots in the He-111, IL-2 (gunner add-on), Ju-87, and Pe-2? If so do any of you know of procedures for these positions to jump cause I'm interested?
siipperi Posted January 12, 2014 Posted January 12, 2014 Atleast with blackbird they used ejection order that navigation/instrument guy ejected first and then the pilot, probably same order with Stuka and other 2 seat planes so you don't collide with the rear shooter if you are the pilot. But I think it's normally that pilot waits everyone else to bail out and then pilot jumps. Nowdays when you need to eject you turn your heading (if possible) to uninhabited area/sea and eject but in wartime probably just save your life. 1
Skoshi_Tiger Posted January 13, 2014 Posted January 13, 2014 In BoS with an all player crew, if the pilot ejects will it automatically force all the other crew to eject or will they have to make their own decision? Cheers!
Tycoon Posted January 13, 2014 Posted January 13, 2014 I think if the pilot is gone the gunner has only one decision lol.
OBT-Psycho Posted January 13, 2014 Posted January 13, 2014 (edited) I would love to be able to order my crew to bailout. in a emergency landing scenario, it would be cool to tell them to jump to spare their life, leaving you with the decision between following them or giving it a shot. I don't see further reason to do so though. I would rather hit to ground down my chute than risk my life with a crapy landing. it would even get me vacation waiting for new plane to arrive but maybe that what makes a hero compare to a rational guy like me. Edited January 13, 2014 by OBT-Psychopoak 1
migmadmarine Posted January 14, 2014 Posted January 14, 2014 Atleast with blackbird they used ejection order that navigation/instrument guy ejected first and then the pilot, probably same order with Stuka and other 2 seat planes so you don't collide with the rear shooter if you are the pilot. But I think it's normally that pilot waits everyone else to bail out and then pilot jumps. Nowdays when you need to eject you turn your heading (if possible) to uninhabited area/sea and eject but in wartime probably just save your life. In aircraft with ejection seats and tandem cockpits the rear guy ejects first also in part so that the pilot's seat rockets don't fire down onto the back-seater's head as he goes over.
OBT-Psycho Posted January 14, 2014 Posted January 14, 2014 I would say the same for WWII aircraft, bailout shoud occur from tail to nose, as some panels are removable, you don't want your canopy to knock out your gunner bailing out
1CGS Han Posted January 14, 2014 1CGS Posted January 14, 2014 I've been thinking recently, if BoS already has a pretty decent bailout animation for the pilot, will there be an animation for the gunners/navigators and pilots in the He-111, IL-2 (gunner add-on), Ju-87, and Pe-2? If so do any of you know of procedures for these positions to jump cause I'm interested? Yep, they all will bail out from plane when crew commander (pilot) have initiated the bailing out.
TyphoonOneB Posted January 14, 2014 Author Posted January 14, 2014 (edited) Yep, they all will bail out from plane when crew commander (pilot) have initiated the bailing out. Awesome! But will there be animations, simple or complex? Edited January 14, 2014 by TyphoonOneB
Finkeren Posted January 14, 2014 Posted January 14, 2014 Yep, they all will bail out from plane when crew commander (pilot) have initiated the bailing out. Does this go for MP as well? Will a human gunner/bombardier be force-ejected, when the pilot jumps?
TyphoonOneB Posted January 15, 2014 Author Posted January 15, 2014 Does this go for MP as well? Will a human gunner/bombardier be force-ejected, when the pilot jumps? I would say yes, cause I mean in real life you wouldn't want to hang around long after the pilot left the plane
Finkeren Posted January 15, 2014 Posted January 15, 2014 I would say yes, cause I mean in real life you wouldn't want to hang around long after the pilot left the plane That would be my hunch as well. Don't get me wrong, I'd actually prefer forced ejection rather than have human gunners stay in the plane, guns blazing all the way down.
TyphoonOneB Posted January 15, 2014 Author Posted January 15, 2014 That would be my hunch as well. Don't get me wrong, I'd actually prefer forced ejection rather than have human gunners stay in the plane, guns blazing all the way down. :D No offence here, but why do people say 'ejection' in a ww2 plane?
Finkeren Posted January 15, 2014 Posted January 15, 2014 (edited) Because it implies that it's an automated process beyond the players control. Also: To be "ejected" litterally means to be "forced or compelled to leave". Edited January 15, 2014 by Finkeren
SKG51_robtek Posted January 15, 2014 Posted January 15, 2014 That would be my hunch as well. Don't get me wrong, I'd actually prefer forced ejection rather than have human gunners stay in the plane, guns blazing all the way down. I'd prefer the chance to take over the damaged plane when the (maybe incompetent) pilot has jumped. :D :D :D
Tycoon Posted January 15, 2014 Posted January 15, 2014 There would actually be a huge problem if individual bailouts were implemented, for example you takeoff in a bomber in multiplayer with human gunners and then halfway to the target for whatever stupid reason your gunners jump. What do you do then? It might be cool at first( and those idiot multiplayer gunners would have a hay day ) but it would get very frustrating.
TyphoonOneB Posted January 15, 2014 Author Posted January 15, 2014 Because it implies that it's an automated process beyond the players control. Also: To be "ejected" litterally means to be "forced or compelled to leave". Thanks that explains it then
Sokol1 Posted January 15, 2014 Posted January 15, 2014 Is not need re-invented the wheel in this mather, in previous "il-2" ('46) if player jump from multi crew aircraft, AI crew do the same - no aditional command is need. There would actually be a huge problem if individual bailouts were implemented, for example you takeoff in a bomber in multiplayer with human gunners and then halfway to the target for whatever stupid reason your gunners jump. If the bomber have other humans crew, the decision to jump should by personal, a "deserted" gunner station should by take by AI, so no problem for bomber defenses. And not wrong if some (human) gunner whant "dead" online with a crippled bomber, is part of WW "anecdotes" gunner still firing from a falling bomber. 46 Squadron at Norway: June started with two days of very bad weather, which started improving in the afternoon on the 2nd. P/O Drummond and Sgt Taylor on patrol over Narvik saw two Ju 87 Stukas attacking a destroyer by dive bombing. They attacked, and the Ju 87’s separated and made off, twisting and turning. The Hurricane pilots waited for their chance and shot them down South East of Narvik. To the astonishment of P/O Drummond, the rear gunner of the Ju 87 continued firing from the rear gun after his aircraft had crashed. Sokol1
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