[TWB]Sauerkraut- Posted April 23, 2018 Posted April 23, 2018 I use a T.Flight HOTAS 4, which is a stupid product that I would recommend to no one on the PC. (Not because it's cheap, but because it make no sense in Thrustmaster's product line) I have already make a rant about it here: Because the HOTAS 4 is severely limited in the button department, I have had to use my keyboard for quite a few commands. It has worked alright so far, using WASDQE for engine related controls, the numpad for trim, and some other random controls for misc. things like selecting bomb release mode. However, It has felt a bit unsatisfactory for me. Then, I had an idea. What if I used some of the buttons on my HOTAS as modifiers, allowing me to have multiple different functions for each key? I ran into my first problem: how to assign controller to keyboard macros. Thrustmaster doesn't have any software for the HOTAS 4, so I would have to use something third party. I found this AMAZING piece of software: "Universal Control Remapper". This is basically the ultimate bridge between any kind of controller and a keyboard/mouse, the possibilities with this program are MASSIVE. Link: https://github.com/evilC/UCR Now I had the means. Now, how should I set up my controls? Here is what I have currently, but I'm still tweaking things a bit to find what works the best: (Also, I've still kept all of my old keyboard commands just in case I reach to use them out of habit, or forget one of my new controls) With no Modifier: Gun Trigger: Machine Guns Only Weapons Release: Bombs Misc. 4: Activate Boost Misc. 10/9: Increase/Decrease Propeller RPM & Decrease/Increase Propeller Pitch Hat Up/Down: Zoom In/Out Hat Left/Right: Rudder Trim With LShift: Gun Trigger: All Guns Weapons Release: Rockets Misc. 4: Switch Supercharger Gear Misc. 10/9: Flaps Down/Up Hat Up/Down: Elevator/Stabilizer Trim Hat Left/Right: Aileron Trim With LCTRL: Gun Trigger: Cannons Only Weapons Release: None (I didn't want to bind anything else to this button for fear of accidentally dropping bombs) Misc. 4: Change bomb release mode Misc. 10/9: Increase/Decrease fuel mixture Hat Up/Down: Open/Close water radiators Hat Left/Right: Close/Open oil radiators With LWIN: Gun Trigger: None Weapons Release: None Misc. 4: Change rocket release mode Misc. 10/9: Brakes/Tail wheel lock Hat Up/Down: Increase/Decrease target range (In anticipation of *hopefully* getting gyro gun sights in Bodenplatte, and for the Spitfire) Hat Left/Right: Decrease/Increase target wingspan With LALT: Gun Trigger: None Weapons Release: None Misc. 4: Switch between man/auto prop pitch Misc. 10/9: Navigation/Landing lights Hat Up: Control all Engines Hat Down: Control Engine 3 Hat Left: Control Engine 1 Hat Right: Control Engine 2 With RALT: Gun Trigger: None Weapons Release: None Misc. 4: Stuka Siren Misc. 10/9: Cockpit/Formation Lights Hat Up: Auto/Man water radiators Hat Down: Gear Hat Left: Prop Feathering Hat Right: Air Brakes The rest of the controls are fine staying on the keyboard simply due to how infrequently I use them. With this control scheme, I have essentially everything I could possibly need to do in a flight except for bailing out mapped on my cheap HOTAS. I made this post to share my idea with anyone who may benefit from a setup like this, or to hear ideas on rearranging my controls to something a bit more sensible. I'd love to hear your ideas! 1
Leon_Portier Posted April 23, 2018 Posted April 23, 2018 Nice one! Gotta check that remapper out, I have the same joystick and broke many buttons already, so I´m using a gamepad as button panel, I do feel the need too to put modefiers on it.
Sokol1 Posted April 23, 2018 Posted April 23, 2018 (edited) Quote Weapons Release: None (I didn't want to bind anything else to this button for fear of accidentally dropping bombs) You can do the inverse - add a "safety cap" (modifier - LShift...) for bombs release and use the button only for, e.g. fire rockets. Drop bombs is not something that you use all time, even with "unlimited ammo" enabled. Edited April 23, 2018 by Sokol1
[TWB]Sauerkraut- Posted April 23, 2018 Author Posted April 23, 2018 18 minutes ago, Sokol1 said: You can do the inverse - add a "safety cap" (modifier - LShift...) for bombs release and use the button only for, e.g. fire rockets. Drop bombs is not something that you use all time, even with "unlimited ammo" enabled. Hadn't thought of that, thanks for the suggestion!
-TBC-AeroAce Posted April 23, 2018 Posted April 23, 2018 Lol good ingenuity!!!! Always feels good to get work arounds in place. I personally could not work with that. I would also defo change "fire only mg" with no modifier to "fire all guns" with no modifier. You do want to have to think to do max damage.
[TWB]Sauerkraut- Posted April 23, 2018 Author Posted April 23, 2018 34 minutes ago, AeroAce said: I would also defo change "fire only mg" with no modifier to "fire all guns" with no modifier. You do want to have to think to do max damage. I used to have my controls set up in this way, but I find that the way I have it now helps me be more disciplined with my cannons, especially on planes that have quite limited cannon ammo like the spit or yak.
angus26 Posted April 23, 2018 Posted April 23, 2018 I find that the separate buttons to fire machine guns and cannons can be very useful, especially with aircraft like the aircobra, where different situations call for different weapons.
Flamboyant_Flamingo Posted April 23, 2018 Posted April 23, 2018 4 hours ago, itsthatguy said: I use a T.Flight HOTAS 4, which is a stupid product that I would recommend to no one on the PC. (Not because it's cheap, but because it make no sense in Thrustmaster's product line) I have already make a rant about it here: Because the HOTAS 4 is severely limited in the button department, I have had to use my keyboard for quite a few commands. It has worked alright so far, using WASDQE for engine related controls, the numpad for trim, and some other random controls for misc. things like selecting bomb release mode. However, It has felt a bit unsatisfactory for me. Then, I had an idea. What if I used some of the buttons on my HOTAS as modifiers, allowing me to have multiple different functions for each key? I ran into my first problem: how to assign controller to keyboard macros. Thrustmaster doesn't have any software for the HOTAS 4, so I would have to use something third party. I found this AMAZING piece of software: "Universal Control Remapper". This is basically the ultimate bridge between any kind of controller and a keyboard/mouse, the possibilities with this program are MASSIVE. Link: https://github.com/evilC/UCR Now I had the means. Now, how should I set up my controls? Here is what I have currently, but I'm still tweaking things a bit to find what works the best: (Also, I've still kept all of my old keyboard commands just in case I reach to use them out of habit, or forget one of my new controls) With no Modifier: Gun Trigger: Machine Guns Only Weapons Release: Bombs Misc. 4: Activate Boost Misc. 10/9: Increase/Decrease Propeller RPM & Decrease/Increase Propeller Pitch Hat Up/Down: Zoom In/Out Hat Left/Right: Rudder Trim With LShift: Gun Trigger: All Guns Weapons Release: Rockets Misc. 4: Switch Supercharger Gear Misc. 10/9: Flaps Down/Up Hat Up/Down: Elevator/Stabilizer Trim Hat Left/Right: Aileron Trim With LCTRL: Gun Trigger: Cannons Only Weapons Release: None (I didn't want to bind anything else to this button for fear of accidentally dropping bombs) Misc. 4: Change bomb release mode Misc. 10/9: Increase/Decrease fuel mixture Hat Up/Down: Open/Close water radiators Hat Left/Right: Close/Open oil radiators With LWIN: Gun Trigger: None Weapons Release: None Misc. 4: Change rocket release mode Misc. 10/9: Brakes/Tail wheel lock Hat Up/Down: Increase/Decrease target range (In anticipation of *hopefully* getting gyro gun sights in Bodenplatte, and for the Spitfire) Hat Left/Right: Decrease/Increase target wingspan With LALT: Gun Trigger: None Weapons Release: None Misc. 4: Switch between man/auto prop pitch Misc. 10/9: Navigation/Landing lights Hat Up: Control all Engines Hat Down: Control Engine 3 Hat Left: Control Engine 1 Hat Right: Control Engine 2 With RALT: Gun Trigger: None Weapons Release: None Misc. 4: Stuka Siren Misc. 10/9: Cockpit/Formation Lights Hat Up: Auto/Man water radiators Hat Down: Gear Hat Left: Prop Feathering Hat Right: Air Brakes The rest of the controls are fine staying on the keyboard simply due to how infrequently I use them. With this control scheme, I have essentially everything I could possibly need to do in a flight except for bailing out mapped on my cheap HOTAS. I made this post to share my idea with anyone who may benefit from a setup like this, or to hear ideas on rearranging my controls to something a bit more sensible. I'd love to hear your ideas! Did you try plugging the printer in?
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