chiliwili69 Posted April 23, 2018 Posted April 23, 2018 As a background I have been regularly using VR from October-2013 with Oculus DK1, then 2014 with Oculus DK2 and June-2016 with Rift. Then since April-2017 enjoying the Rift with IL-2. Yesterday I installed the VivePro which arrived to my home almost two weeks ago. Since I only want VR for seated experience I only have one BaseStation (v1.0) which proved to be perfect for a fixed seat experience (I don´t use swivel chair to have owl view), I didn´t loose tracking at any moment in playing time, only when I force to look six and turn to 160-170 degrees (something not easy in fixed seat) Regardless of the cost, it is worth to upgrade from Rift to VivePro: Yes (40%) and No(60%) for me. I will explain first the The BAD and then The GOOD. The BAD: 1. Ergonomic: Here you really understand how good is the Rift in the ergonomics details. I would say that the Rift is like twice better than the VivePro. And this is an important thing to take into account if you wear the device for about 2 hours. The VivePro is quite bulky in everything, the front side, the sides and specially the back side which doesn´t allow me to rest my head in the top part of my Playseat seat. With all foam and manual adjusting screw it is about 5 cm thick, compare to the 0.5 cm in the Rift. This really annoys me since it is like having a big thing in the back which kicks in the top part of my fixed seat. In addition to that the cable exiting in the rear side complicate things more. I will need to think about how I remedy this. 2. Inertia: Although the weight is well compensated in both (Rift and Vive), the Rift is better fixed to my head. You quickly know that when you quickly move your head just few degrees (about 20 degrees) to right and left repeatedly. The VivePro has a bigger lag in physically following my head. It could be due to a larger mass to move and thicker/softer cushion. I tried to adjust to the maximum the screw in the back but even though it is still a lag. 3. Periphery vision: The VivePro has a good clarity when you look just straight (the sweet spot), but it you look around the center, then the image blurs more than in the Rift. The sweet spot in the Rift is larger. Probably is more noticeable in the VivePro since you have a better resolution. I have not tired to use a thinner cushion but I will see. 4. Sound: Before installing the firmware update it was totally bad, almost unplayable. After the patch it improves but it is still years light of the sound quality of the Rift Headphones. In this kind of game sounds are half of the game. If this is not good you really loose a lot. I will hate to replace the VivePro headphones and use other independent headphones, but the actual performance is a non-go. I expect HTC to solve this issue. 5. Materials: Even if the Rift is more than 2 years old, you really like the nice materials fabric which is made of. Here the Rift is quite superior. The VivePro is just bulky plastic and foam, although the front facing cushion is nicer than in the Rift since after two hours of use doesn´t leave marks in the skin of your face. In the Rift I really like the elastic straps of the sides and just with one hand you can fully remove the rift. With the VivePro you have to unscrew and then remove. The GOOD: 1. Resolution: Here you get a nice bump in visual clarity. It is 2.6 million pixels (Rift) versus 4.6 million pixels (VivePro) in the physical display. You can notice that well but don´t expect a night-day improvement (I was not expecting that either). You really appreciate that for spotting, identification and cockpit gauges. It is very well welcomed. Everything looks beautiful. I have been 2 hours rediscovering all quick mission scenarios Lapino, Stalingrad, Kuban, night, day, etc, etc. So yes I like this resolution. So now the question is, if you have a Rift or Vive, is it worth to upgrade to the VivePro? I think the answer is a clear no due to the high price. But, if you don´t have a Rift, is it worth to go directly to the VivePro? I think the answer is also a clear no. You can buy a Rift with Touch for half of price (or third of price if you count VivePro controllers) Yesterday I was thinking what to do, If I could deliver back the VivePro (due to sound problem) and keep the Rift or to sell the Rift and keep the VivePro. Well, I will continue testing it. It has been only first day impressions. 1
Bando Posted April 23, 2018 Posted April 23, 2018 Perhaps we'll have to wait untill the rift pro (or V2) comes out? Thanks for this review. Stuff to think about.
dburne Posted April 23, 2018 Posted April 23, 2018 14 minutes ago, Bando said: Perhaps we'll have to wait untill the rift pro (or V2) comes out? Thanks for this review. Stuff to think about. A true "next gen" Rift is certainly what I am waiting for, and I am patient. I remain quite happy with my Rift in the meantime, plan on a new PC build later this year, and hopefully a new VR headset sometime in 2019.
Herne Posted April 23, 2018 Posted April 23, 2018 24 minutes ago, dburne said: A true "next gen" Rift is certainly what I am waiting for, and I am patient. I remain quite happy with my Rift in the meantime, plan on a new PC build later this year, and hopefully a new VR headset sometime in 2019. I'm leaning the same way. Hope we don't have to wait too long to hear some news from oculus regarding this.
SCG_motoadve Posted April 23, 2018 Posted April 23, 2018 Thanks for the review. Let me know how it works for you, I ordered mine 2 weeks ago and at this stage I am tempted to cancel my order, keep my Rift and wait a bit longer. One issue is that you can re sell the Rift a lot better now than in a year or so when CV2 comes out.
TWHYata_PL Posted April 23, 2018 Posted April 23, 2018 (edited) This is one of the most subjective VR review I read so far. Obvious Rifter point of view :-) My 2 cents : Rift have more noticable godrays , Rift FOV is smaller and Oculus is cheating in spec. ( fov 110 ?) https://www.google.pl/search?q=Rift+FOV+vs+vive&tbm=isch&source=iu&ictx=1&fir=Ao3RCNYFWXxd_M%3A%2CK_x75HrVuaOSbM%2C_&usg=__FlvI2OxyQKIP8UhpIZfS22nwp7k%3D&sa=X&ved=0ahUKEwi4-4C_99DaAhXshaYKHbNvBWAQ9QEISzAD#imgrc=Ao3RCNYFWXxd_M: 31/5000 Edited April 23, 2018 by TWHYata_PL
Guest deleted@134347 Posted April 23, 2018 Posted April 23, 2018 - all of the ergonomics con's, though extremely valid, become less and less noticeable the more you wear the headset. 2 weeks later and I can't complain anymore. - smaller sweet spot - same thing here. You just adapt and learn to move your head a bit more frequent. think about it, guys. The first time you put on Rift you had no frame of reference. So you got used to it. Now you do, however, you will still get used to it and the end result is the same albeit with much better visuals.
Aloha-Snackbar Posted April 23, 2018 Posted April 23, 2018 Does the Oculus Rift's ASW not count as a plus? I hear lots of people singing its praise...
chiliwili69 Posted April 23, 2018 Author Posted April 23, 2018 4 hours ago, II./JG77_motoadve said: Let me know how it works for you, I ordered mine 2 weeks ago and at this stage I am tempted to cancel my order, keep my Rift and wait a bit longer. Performance is very similar to what I obtained with the rift. CPU is still the bottleneck. The 1080Ti can handle well the 100%, 130% and 170% SS ratios with the VivePro. I also tried LOW and BALANCED settings getting 90fps almost all time in Lapino, and a bit less in Kuban. Remember that the above post is just my view, they could be less annoying in other people with other seats. Maybe I can get used to them or try to solve some of them (cushion, cable position). 1 hour ago, TWHYata_PL said: This is one of the most subjective VR review I read so far. Obvious Rifter point of view :-) I just tried to put my first day impressions, I am not really a Rift fanboy, just a VR fanboy. Nobody hates Oculus more than me for not delivering something for PC users in more than two years. Just a Rift with the resolution of the VivePro will be perfect until we wait for the glorious Rift/Vive 2.0 of the next century. I didn´t talk about god rays, but maybe it was my first impression, but I would say they are worse in VivePro. Although SDE is really not noticeable in VivePro (in Rift SDE was not issue at all for me). Anyhow reviews are always subjective, but the five points I mention can be measured objectively: 1. Painfull backside. This is a fact. 2. Inertia lag. Anyone with a Rift and a Vive can notice that. 3. smaller sweet spot. Reported by many reviews. 4. Sound. This is the real dramatic one. Hope they will solve it in the n-patch. If not the VivePro is a non-go. 5. Materials. Just touch/use them. For people with glasses (not my case), I think the VivePro could be better since gives more space in the sides and in the front, with the adaptable display distance (something not available in Rift). 1
WIS-Redcoat Posted April 23, 2018 Posted April 23, 2018 I agree with the OP, and I have said the same things in other threads. I don't yet regret moving to the VivePro from the Rift, but I certainly wouldn't advocate anyone else moving to it.
TWHYata_PL Posted April 24, 2018 Posted April 24, 2018 (edited) 16 hours ago, chiliwili69 said: Anyhow reviews are always subjective, but the five points I mention can be measured objectively: 1. Painfull backside. This is a fact. 2. Inertia lag. Anyone with a Rift and a Vive can notice that. 3. smaller sweet spot. Reported by many reviews. 4. Sound. This is the real dramatic one. Hope they will solve it in the n-patch. If not the VivePro is a non-go. 5. Materials. Just touch/use them. 1 - Not for everyone but assume for you it is. 2- Agree 3 - Agree but a lot of user already replaced Vive lenses using Gear VR lenses mod , Gear VR lenses are one of the best on market - total cost 10~70$ depends of old/new 4 - Have you download new firmware ? Beside this you are ignoring fact that Oculus display reproducing "washed out" colours comparing to VIVE and RIFT FOV is a "tunnel vission" ~ 33 % smaller than VIVE IMHO if you adapt to new materials and strap shape and replace frensel lenses you will have the best possible VR immersion in 2018. Edited April 24, 2018 by TWHYata_PL
HunDread Posted April 24, 2018 Posted April 24, 2018 22 minutes ago, TWHYata_PL said: [...] RIFT FOV is a "tunnel vission" ~ 33 % smaller than VIVE [...] I haven't heard this before. All reviews I have seen concluded that there is marginal difference in FOV between Rift and Vive. Anyway I am not sure what your goal is. It's clear you don't like the review but why don't you write your own review comparing the Rift and Vive pro in that case? I would definitely be interested in more of these.
dburne Posted April 24, 2018 Posted April 24, 2018 5 minutes ago, -[HRAF]Black_Sab said: I haven't heard this before. All reviews I have seen concluded that there is marginal difference in FOV between Rift and Vive. Anyway I am not sure what your goal is. It's clear you don't like the review but why don't you write your own review comparing the Rift and Vive pro in that case? I would definitely be interested in more of these. Agreed. Also specs of Vive and Rift list them both with the same FOV.
TWHYata_PL Posted April 24, 2018 Posted April 24, 2018 (edited) 26 minutes ago, dburne said: Agreed. Also specs of Vive and Rift list them both with the same FOV. Here you can find out how munch Oculus „cheating” in spec https://www.google.pl/search?q=Rift+FOV+vs+vive&tbm=isch&source=iu&ictx=1&fir=Ao3RCNYFWXxd_M%3A%2CK_x75HrVuaOSbM%2C_&usg=__FlvI2OxyQKIP8UhpIZfS22nwp7k%3D&sa=X&ved=0ahUKEwi4-4C_99DaAhXshaYKHbNvBWAQ9QEISzAD#!H2!/search?q=Rift FOV vs vive&tbm=isch&source=iu&ictx=1&fir=Ao3RCNYFWXxd_M%3A%2CK_x75HrVuaOSbM%2C_&usg=__FlvI2OxyQKIP8UhpIZfS22nwp7k%3D&sa=X&ved=0ahUKEwi4-4C_99DaAhXshaYKHbNvBWAQ9QEISzAD&imgrc=Ao3RCNYFWXxd_M If you are still not beliving do a A / B test 34 minutes ago, -[HRAF]Black_Sab said: Anyway I am not sure what your goal i No goal Sir, just open forum disscuscion. Edited April 24, 2018 by TWHYata_PL 1
Wolf8312 Posted April 24, 2018 Posted April 24, 2018 2 hours ago, dburne said: Agreed. Also specs of Vive and Rift list them both with the same FOV. I haven't compared the two to know for sure either way, but many people online and on redit who have used both seem to all say the same thing. The VIVE does actually look as if it is a slightly larger headset as well tbh...
dburne Posted April 24, 2018 Posted April 24, 2018 https://www.digitaltrends.com/virtual-reality/oculus-rift-vs-htc-vive/
SCG_motoadve Posted April 24, 2018 Posted April 24, 2018 I reallly like my Oculus Rift, comfort, sound, and running pretty good with all graphics maxxed except for mirrors. But I wanted more resolution real bad. So ordered the Vive Pro, should get it sometime this week, if I dont like it I will return it. If the resolution its really amazing for flight sims then I let you guys know. 1
=EXPEND=Tripwire Posted April 24, 2018 Posted April 24, 2018 (edited) 2 hours ago, dburne said: Agreed. Also specs of Vive and Rift list them both with the same FOV. 20 minutes ago, dburne said: https://www.digitaltrends.com/virtual-reality/oculus-rift-vs-htc-vive/ If you look at that link you posted, there is a technical comparison linked. http://doc-ok.org/?p=1414 @10mm from the lens, H/V Vive - 100°/133° Rift 84°/93° Conclusion was still not a great noticeable difference even though the numbers seem to indicate otherwise. Edited April 24, 2018 by =EXPEND=Tripwire more words
WIS-Redcoat Posted April 24, 2018 Posted April 24, 2018 (edited) 3 hours ago, TWHYata_PL said: Beside this you are ignoring fact that Oculus display reproducing "washed out" colours comparing to VIVE and RIFT FOV is a "tunnel vission" ~ 33 % smaller than VIVE I don't know if this is true or not, but I used the Rift for almost a year and compared to the VivePro I "feel" like the VivePro is more in a tunnel. So if what you say is correct, the impression is still my reality that it was better in the Rift. I do wonder why that would be. I didn't know about the gear VR lens mods, do you recommend it? Edited April 24, 2018 by WIS-Redcoat
Guest deleted@134347 Posted April 24, 2018 Posted April 24, 2018 3 hours ago, TWHYata_PL said: 3 - Agree but a lot of user already replaced Vive lenses using Gear VR lenses mod , Gear VR lenses are one of the best on market - total cost 10~70$ depends of old/new ah.. sweet, thanks for the hint, TWHata_PL. i've already ordered the gearvr and the mod brackets from 3d hub. Will update on the swap!
chiliwili69 Posted April 24, 2018 Author Posted April 24, 2018 (edited) 10 hours ago, TWHYata_PL said: 3 - Agree but a lot of user already replaced Vive lenses using Gear VR lenses mod , Gear VR lenses are one of the best on market - total cost 10~70$ depends of old/new 4 - Have you download new firmware ? 3.- Very interesting. Thanks for letting us know. If I decide to keep the VivePro I might try this as well. Really wonder why the obsession with Fresnel lenses for Rift, Vive and VivePro. 4.- Yes updated the firmware already. it improves the sound but as I said it is still year lights of the sound you get with the rift in IL-2 (the engine, the bullets, the music, the explosion, everything sounds much better with the Rift.) I am not the only one having the issue: https://www.tomshardware.com/news/steamvr-vive-pro-audio-patch,36880.html https://www.reddit.com/r/Vive/comments/8ae792/vive_pro_audio_issues/?sort=new Edited April 24, 2018 by chiliwili69
SCG_motoadve Posted April 25, 2018 Posted April 25, 2018 Is it possible to remove the Vive Pro headsets? and put a good set on ?
TWHYata_PL Posted April 25, 2018 Posted April 25, 2018 (edited) On 24.04.2018 at 5:26 PM, WIS-Redcoat said: I didn't know about the gear VR lens mods, do you recommend it? not only recommending, it’s a game changer , look at this vid , especially for A /B test Edited April 25, 2018 by TWHYata_PL
SCG_Fenris_Wolf Posted May 7, 2018 Posted May 7, 2018 On 24.04.2018 at 1:56 PM, TWHYata_PL said: Beside this you are ignoring fact that Oculus display reproducing "washed out" colours comparing to VIVE and RIFT FOV is a "tunnel vission" ~ 33 % smaller than VIVE IMHO if you adapt to new materials and strap shape and replace frensel lenses you will have the best possible VR immersion in 2018. First line is simply false. You can simply increase vibrance to not get washed out colours. And both have the same FOV, with Rift having a larger sweet spot. Second line may be correct. If it was worth the investment, Id go with that. I have only had the old first Vive for comparison, and with three sensors the Rift was superior in every field, while being cheaper (mind, in Europe). The Vive Pro looks very interesting indeed.
=EXPEND=Tripwire Posted May 7, 2018 Posted May 7, 2018 3 hours ago, SCG_Fenris_Wolf said: And both have the same FOV How is 100/133 vs 84/93 the same FOV? On 4/24/2018 at 11:09 PM, =EXPEND=Tripwire said: If you look at that link you posted, there is a technical comparison linked. http://doc-ok.org/?p=1414 @10mm from the lens, H/V Vive - 100°/133° Rift 84°/93° 3 hours ago, SCG_Fenris_Wolf said: with three sensors the Rift was superior in every field Surely you must not be including tracking ability in large room scale...
dburne Posted May 7, 2018 Posted May 7, 2018 I am sure someone else could come up with data showing the Rift had more also lol. According to specs they are both the same.
=EXPEND=Tripwire Posted May 7, 2018 Posted May 7, 2018 (edited) 15 hours ago, dburne said: I am sure someone else could come up with data showing the Rift had more also lol. According to specs they are both the same. Find a test that goes to the same level of analysis that proves that statement and then I will agree with the comment that they are the same. The Vive trades the extra FOV for a greater screen door effect. Both manufacturers varied their design approach on that front. Rift has lower FOV, and therefore has more physical pixels available in the center of the view providing slightly greater clarity than the Vive. Here is another test just conducted by the same guy explaining the clarity difference. http://doc-ok.org/?p=1694 To steal his explanation - You're going to see 34% less stuff in the Rift, but the stuff that you do see, you are going to see 21% clearer Edited May 8, 2018 by =EXPEND=Tripwire Another test posted
[CPT]Nem0 Posted May 7, 2018 Posted May 7, 2018 I have the VIVE and just completed the lens mod with the GearVR lenses. If you have a VIVE or VIVE pro I would recommend the modding. Bigger sweet spot is an understatement! Clarity is much much better. FOV about the same. Some report a 'barrel effect' but I haven't noticed. If it becomes an issue there is a sw mod for that... It took me all of 20 min to complete. Cost was $19 and change. GearVR 2016 at Amazon ($26 { i used old AMX reward pts to get to $9 } )and others... 3d printing of lens holders $12 including shipping thru Thingiverse.com You won't look back. 1
BP_Lizard Posted May 8, 2018 Posted May 8, 2018 13 hours ago, [CPT]Nem0 said: 3d printing of lens holders $12 including shipping thru Thingiverse.com You won't look back. I’m very interested in modding my Vive but do not know where to get the lens adapter from. So how does one get to order the lens holders from them? Thanks.
SCG_Fenris_Wolf Posted May 8, 2018 Posted May 8, 2018 (edited) 19 hours ago, =EXPEND=Tripwire said: How is 100/133 vs 84/93 the same FOV? Surely you must not be including tracking ability in large room scale... Mate, that's false information, who told you that? Vive and Rift got the same fov, as per their technical data suggests. Also, I owned both in parallel (Germany has some pretty consumer friendly return policy laws), and noticed both Fov were equal. It was especially necessary for checking 6 in IL 2. I ask you to trust the people here telling it with this one. Why would you trust some random internet page's information, instead of people who are in direct dialogue with you. We've flown together on comms, I've no interest in fooling you, I tested them thoroughly in direct comparison. Please reconsider that. Regarding tracking; with three Rift sensors mounted to the wall at roughly 2.20m height I had no issues with tracking in a large room. People who report tracking issues are always asked first; " Did you mount the sensors to the wall or have them stand on their feet? " or "what's your distribution regarding the USB controllers". If anything, troubles people get stem from them not properly setting up their sensors. Once done, they have equal tracking, with way better controllers. Just a classical PEBCAK situation. Maybe, caused by a less consumer friendly sensoric system during setup. Anyway, fly safe o7 Now, regarding the Vive Pro : this is indeed very interesting. The prices on the European market however seem incredibly high. I shall wait for summer for a drop in prices and then get one as well. Edited May 8, 2018 by SCG_Fenris_Wolf
=EXPEND=Tripwire Posted May 8, 2018 Posted May 8, 2018 6 minutes ago, SCG_Fenris_Wolf said: Mate, that's false information, who told you that? Vive and Rift got the same fov, as per their technical data suggests. I posted the source of the testing. Have a read and then come back and point out how the testing was incorrect. Here it is again - http://doc-ok.org/?p=1414 Does the technical data from Oculus for FOV state horizontal/vertical or diagonal FOV when they claim "110 degrees"?
SCG_Fenris_Wolf Posted May 8, 2018 Posted May 8, 2018 (edited) I am sorry I didn't read the consecutive posts. It's not your fault. The internet is full of misinformation I don't remember regarding horizontal or vertical right now, I'm on the road atm, home in 9h. Edited May 8, 2018 by SCG_Fenris_Wolf
=EXPEND=Tripwire Posted May 8, 2018 Posted May 8, 2018 (edited) 4 hours ago, SCG_Fenris_Wolf said: We've flown together on comms, I've no interest in fooling you, I tested them thoroughly in direct comparison. Please reconsider that. Why would you trust some random internet page's information, instead of people who are in direct dialogue with you. Because I prefer to see actual tests (and this isn't the only one, just the most detailed) and make my own judgement rather than feelings or word of mouth and faith in technical info from a manufacturer that has a reason to mislead the public to get sales. If I see another test that contradicts after having gone to the same level of detail in the testing process then I'll reconsider. I respect that you may not have perceived any difference - and mean no offense to you, but that test and the way it was conducted looks pretty solid to me, as does the following one the guy performed that illustrates that the Rift has slightly better clarity than the Vive due to the lower FOV, something many have reported. Edited May 8, 2018 by =EXPEND=Tripwire typo
dburne Posted May 8, 2018 Posted May 8, 2018 I have seen many debates, often some heated, on the VR forums between Vive and Rift. I have never seen one over one brand having a larger fov over the other. Pretty sure if that was indeed the case it would have been a hot topic of discussion. Of course oftentimes, perception can be seen as reality.
=EXPEND=Tripwire Posted May 8, 2018 Posted May 8, 2018 (edited) 44 minutes ago, dburne said: I have never seen one over one brand having a larger fov over the other. Probably because there wasn't a great deal to argue over. It was pretty clear right from the start (specifically the vertical FOV) and was reported on in the month before my Vive arrived back right at the start in April 2016. Its only recently I have seen people posting otherwise and therefore I have provided tests that help people to identify the difference rather than just repeating what others have said. That test I posted was from April 2016. Here is both FOV's together for those that haven't visited any of the tests. Edited May 8, 2018 by =EXPEND=Tripwire
HunDread Posted May 8, 2018 Posted May 8, 2018 2 hours ago, dburne said: I have seen many debates, often some heated, on the VR forums between Vive and Rift. I have never seen one over one brand having a larger fov over the other. Pretty sure if that was indeed the case it would have been a hot topic of discussion. Of course oftentimes, perception can be seen as reality. Yes I have been following VR developments for years now and seen tons of reviews, comparisons and articles when the two headsets were released but I haven't seen the FOV argument definitely won by Vive, not even by the fanboys on those forums. I would be very surprized if there were a 30 % difference. Maybe it is different to actually perceive the image from inside the headsets than viewing them from a camera moving on a lego construction. And the guy stated a few times he was not able to test the CV1 properly. If someone has both it would be easy to tell the difference by firing up the same plane in BOS to see how much of the cockpit can be seen in one and the other.
chiliwili69 Posted May 9, 2018 Author Posted May 9, 2018 On 7/5/2018 at 7:03 PM, [CPT]Nem0 said: If you have a VIVE or VIVE pro I would recommend the modding. Bigger sweet spot is an understatement! Clarity is much much better. FOV about the same. Some report a 'barrel effect' but I haven't noticed. If it becomes an issue there is a sw mod for that.. Thank for reporting your lenses change. For me it is still difficult to believe that the custom Fresnel lenses used in the VivePro can be replaced for a totally different lenses (GEAR VR) but using still the same VivePro lens correction image which is applied to the rendered image before in dump to the physical display. Does the dimensions and objects as real as they were before? are they not differently stretched in the periphery?
chiliwili69 Posted May 9, 2018 Author Posted May 9, 2018 Regarding comparing different VR devices objectively (resolution at display, resolution at human eye, FOV, etc) is not a trivial task. I don´t know any webpage which is dedicated to this, but it could be a nice niche to exploit for future. In the mobile phone sector, I remember the guys of www.gsmarena.com when they started to do mobile tests. Now they are a reference page for mobile selection. I have used that page many times since mobiles phones started to have 3Mpixel cameras. They report many tests with the cameras of every phone in the market. For example, if you want to search for a phone which is less than 7mm thick, less than 135mm long and with more than 12Mpixel camera you will only find the superb Galaxy Alpha which is the phone I have. (I like small phones with great cameras, I only use them for talking and taking pictures. I have not wasap or facebook) I wonder if someone could create a similar group to independently test VR devices.
chiliwili69 Posted May 9, 2018 Author Posted May 9, 2018 I have created a couple of small track records to test ID and spotting. The track records are very short, just few seconds since the important image to test and benchmark is the first image when the track record is at pause. I have created several images for ID and for Spotting with different SS ratios for both Rift and VivePro. For the Rift I have used Oculus Mirror with a window with the same resolution that the Rift in one (left) eye 1080(h)x1200(v) For the VivePro I have used the Display Mirror from SteamVR with the same resolution that the VivePro in one (left) eye 1440(h)x1600(v) Then, in my 4K monitor, I have captured the image and saved as .png (no compression). Before entering in comparisons, the weird thing is that the Display Mirror doesn´t match to what I see in the VivePro. The Display Mirror uses a much much larger FOV, so the images can not be compared. This is the Rift capture for ID with SS=100% compared with the VivePro capture for ID with SS=100%: When I wear the VivePro with this test, I don´t see the sun in my field of View. The scale that I see is the same that I see using the Rift. So, I don´t know what is wrong with SteamVR Display Mirror not displaying exactly what I see in the VivePro. Perhaps other Vive or VivePro users can confirm that.
chiliwili69 Posted May 9, 2018 Author Posted May 9, 2018 Just for anyone who wants to check. This are the two ID and spotting tracks I wanted to use in the comparison: https://drive.google.com/open?id=1TwlweEr6BDtSUwLjxUg_EhPTlntMoy3j Just allocate them in the Data/tracks folder and use them from recorded flights. I also just checked the Rift with the Oculus mirror and the SteamVR Display Mirror and they reported exactly the same view with same FOV.
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