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Posted

How  can it be that a group that works in SP does not work in MP.. A simple enough group that triggers a pair of air craft will not work in MP. I am running the server from the inbuilt multiplayer create. Does not make sense to me.

Posted

Not come across this Jacko. Sorry. When I have trouble with things like this I start adding translator:subtitle MCUs to the groups that display in various parts of the screen or in different colours to check what is firing and what is not.

Posted

Trying the debug but it makes no sense to me unless there is something up with the in game server creator

Posted

I’ve reported a bug about that, check zone triggers don’t work the same way. 

Posted
29 minutes ago, coconut said:

I’ve reported a bug about that, check zone triggers don’t work the same way. 

Hi Coconut,

Do they work in some way then.

Posted

not sure of the details, but player-controlled planes don't trigger them. They work with AIs still.

Posted
18 hours ago, coconut said:

not sure of the details, but player-controlled planes don't trigger them. They work with AIs still.

 

Wow that is an issue then as all the campaign missions we create at Tangmere  Pilots makes extensive use of these triggers. They have been perfect for so long I hope it gets fixed soon for MP.

Posted

Note that’s only a problem in the in-game server. Dserver worked. Also, I haven’t tested 3.002. 

Posted (edited)

I am sure it only worked in Dserver because I reversed the logic on the trigger so that "closer" was unticked. I will check again tonight or tomorrow

Edited by TP_Jacko
SCG_Schneemann
Posted

Are you guys having any luck with check zones? My campaign is screwed now - none of them seem to behave as they should anymore (as in turning off landing lights early, enemy searchlights not activating, etc.). Tried running on Dserver too, and same issues. Any ideas?

Posted

For the trigger I normally tick closer as I want a human player who  flies into the zone to trigger it. This was foolproof until now.  For some reason if I unticked the setting in the triger it acted as I expected so in a way the logic is reversed. 

SCG_Schneemann
Posted

OK, will try reversing it.

 

Thanks for the response.

 

Schneemann

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