TP_Jacko Posted April 22, 2018 Posted April 22, 2018 How can it be that a group that works in SP does not work in MP.. A simple enough group that triggers a pair of air craft will not work in MP. I am running the server from the inbuilt multiplayer create. Does not make sense to me.
TP_Silk Posted April 22, 2018 Posted April 22, 2018 Not come across this Jacko. Sorry. When I have trouble with things like this I start adding translator:subtitle MCUs to the groups that display in various parts of the screen or in different colours to check what is firing and what is not.
TP_Jacko Posted April 22, 2018 Author Posted April 22, 2018 Trying the debug but it makes no sense to me unless there is something up with the in game server creator
coconut Posted April 22, 2018 Posted April 22, 2018 I’ve reported a bug about that, check zone triggers don’t work the same way.
TP_Jacko Posted April 22, 2018 Author Posted April 22, 2018 29 minutes ago, coconut said: I’ve reported a bug about that, check zone triggers don’t work the same way. Hi Coconut, Do they work in some way then.
coconut Posted April 22, 2018 Posted April 22, 2018 not sure of the details, but player-controlled planes don't trigger them. They work with AIs still.
TP_Jacko Posted April 23, 2018 Author Posted April 23, 2018 18 hours ago, coconut said: not sure of the details, but player-controlled planes don't trigger them. They work with AIs still. Wow that is an issue then as all the campaign missions we create at Tangmere Pilots makes extensive use of these triggers. They have been perfect for so long I hope it gets fixed soon for MP.
coconut Posted April 23, 2018 Posted April 23, 2018 Note that’s only a problem in the in-game server. Dserver worked. Also, I haven’t tested 3.002.
TP_Jacko Posted April 23, 2018 Author Posted April 23, 2018 (edited) I am sure it only worked in Dserver because I reversed the logic on the trigger so that "closer" was unticked. I will check again tonight or tomorrow Edited April 23, 2018 by TP_Jacko
SCG_Schneemann Posted April 26, 2018 Posted April 26, 2018 Are you guys having any luck with check zones? My campaign is screwed now - none of them seem to behave as they should anymore (as in turning off landing lights early, enemy searchlights not activating, etc.). Tried running on Dserver too, and same issues. Any ideas?
TP_Jacko Posted April 26, 2018 Author Posted April 26, 2018 For the trigger I normally tick closer as I want a human player who flies into the zone to trigger it. This was foolproof until now. For some reason if I unticked the setting in the triger it acted as I expected so in a way the logic is reversed.
SCG_Schneemann Posted April 26, 2018 Posted April 26, 2018 OK, will try reversing it. Thanks for the response. Schneemann
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