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Posted

Hi I'm working with mission editor STE a simple aswner How put waypoint for my plane, plese no link for video tutorial or manual only a few words step by step

 

Bye

Posted

Salutations,

 

There is no such simple answer. Some knowledge of the editor is 'required' because most everything in a mission is connected to some other aspect(s) in and of the Mission Editor.

 

Regardless... I will urge you to obtain Pransters Guide. See section 3.9 Map waypoints, Messages & Mission success on page 57.

Posted

In the mission editor...

 

1. From the MCUs list choose Translator:Icon and place it on the map at your start position

2. Remove the Name of the object, click on the little arrow to the right of the space for name to open the advanced menu

3. Set the line colour in RGB (255, 355, 355 is white - 0, 0, 0 is black, 255, 0, 0 is red, etc)

4. Leave Icon ID as None and set Line Type to Positions Type 1 (this will allow your waypoints to display info such as height, bearing, distance, etc)

5. Once set you will want to select which coalition(s) can see the waypoints. When done click on OK

6. Now select the icon and Shift+Left Click to place more icons on the map until you have enough for all waypoints. This will automatically link them one to the next to draw the line.

7. Set the altitude of any waypoints you want in the Y: Axis

8. You can now move the icons around to where you want them to show your route.

9 Optional: You can also set the first and last icon to Icon ID Take Off or Land in the Advanced tab.

10. Once all set select all icons and group them. This makes sure that they are locked

 

And that is it in a nutshell.

  • Upvote 1
Posted

TP_Silk thank for your reply, you are my hero... 

Posted

Good man Silk

Posted

Pay it forward..... works every time :) 

Posted

Hi I have put same waypoint and I can see on the map the flight plane, but I can't see on flight the mark points... 

Posted

Place an icon translator near each waypoint and set it to your side.

Posted (edited)

JimTm - kill steal :P

 

just kidding.

 

Point 5 in my post covers that, but it's easy to miss

Edited by TP_Silk
Posted
1 hour ago, TP_Silk said:

JimTm - kill steal :P

 

just kidding.

 

Point 5 in my post covers that, but it's easy to miss

 

Lol. I was thinking that Flynco wanted waypoint triggers and I didn't read your procedure closely.

 

FYI, if you set up the route using waypoint triggers and object link them to the player plane, each waypoint appears as a yellow teardrop symbol floating in the air.

 

Cheers!

Posted

Thank I will try... 

8 hours ago, JimTM said:

 

Lol. I was thinking that Flynco wanted waypoint triggers and I didn't read your procedure closely.

 

FYI, if you set up the route using waypoint triggers and object link them to the player plane, each waypoint appears as a yellow teardrop symbol floating in the air.

 

Cheers!

 

Thank I will try... 

 

Posted

Hi I have done a simple mission ( I watched some video)  with AI plane and have to link green Arrow, the AI plane to waypoint but the plane Always turn around doesn't  follow the waypoint

 

 

Posted

You may need to object link the plane to each waypoint. Sometimes it also helps to set thing up so that when a plane reaches a waypoint it triggers a very short timer that activates the next one.

 

The logic for that would be <initial timer> target link to <waypoint which is object linked to plane>  target link to <2 second timer> target link to <waypoint which is object linked to plane>   target link to <2 second timer> target link to <waypoint which is object linked to plane> and so on.

Posted

Thank for your help, I have link all waypoint to plane, then for each waypoint also a timer ? I follow also the manual at page 60

 

ake a Plane Take Off, Fly a Route, and Land
You can make an AI plane fly an entire route automatically, from take off to landing.
Important! Avoid overusing this feature because it could slow down your mission.
Do the following:
1. Place a plane object at the start of a runway and make it a linked entity. 
2. Specify the object properties (pg. 217) and object advanced properties (pg. 209) for the
plane.
3. Place a take off command (pg. 246) anywhere and object link it to the plane.
4. Trigger the take off command with a target link from another MCU or a message link 
from an object.
5. Place waypoint triggers (pg. 285) to define the route and target link each waypoint to 
the next one along, in the direction of travel.
Note: Make the waypoint area about 200m to ensure that the plane flies through the 
waypoint. Also, set the desired altitude and airspeed for each waypoint.
6. Object link all the waypoints on the route to the plane.
7. In the plane object advanced properties, click "Add Event".
8. In the On Event Properties Dialog (pg. 221), add event OnPlaneTookOff, click "Find 
Target", and choose the first waypoint on your route.
9. Click OK to close the dialog and click OK again to close the advanced properties dialog.
A message link is added from the plane to the waypoint.
10. Place a land command (pg. 244) at the desired touch-down point on the runway, point 
it in the landing direction, and object link it to the plane.
11. Link the last waypoint on your route to the land command.
After reaching the last waypoint, the plane proceeds to the landing point and flies a 
wide circuit of the field before landing. This behaviour is built in to the AI plane.

 

But the plane always run in circle.....I'm only able to takeoff its and nothing else.....

I have spend three hours today but nothing...

SCG_Schneemann
Posted

Are the waypoints target linked (red arrow) to each other in order? Sounds like your plane is getting stuck around waypoint 1 and not triggering waypoint 2? You must link the waypoints in the order you want them to fly. The plane hits waypoint 1, which in turn triggers waypoint 2, etc.

Posted
6 minutes ago, 1./JG54_Schneemann said:

Are the waypoints target linked (red arrow) to each other in order? Sounds like your plane is getting stuck around waypoint 1 and not triggering waypoint 2? You must link the waypoints in the order you want them to fly. The plane hits waypoint 1, which in turn triggers waypoint 2, etc.

 

Thank, yes are all linked red arrows to each other and all linked to plane green arrow....

SCG_Schneemann
Posted

Can you post a screenshot? That might help look at the logic to see if something is amiss?

Posted
15 minutes ago, 1./JG54_Schneemann said:

Can you post a screenshot? That might help look at the logic to see if something is amiss?

 

Actually, posting a zip file of the mission would help more.

SCG_Schneemann
Posted

My guess is two things:

1. if this is exactly the mission you are trying to fly, your waypoints are probably too close to each other, and the plane's turn radius is larger than your waypoint spacing.

2. More probably, typically you put a timer in to give a command or action some time to fire. If your PC is calculating everything at once, it may not execute some commands, as it is busy with other things. Typically I use a 2 sec timer after start to activate the first waypoint.

 

See if this helps.

 

image.thumb.png.b1da54fe1f4749e001b9a1d078a97150.png

 

Schneemann

  • Upvote 1
Posted
On ‎4‎/‎19‎/‎2018 at 3:17 PM, Thad said:

Salutations,

 

There is no such simple answer. Some knowledge of the editor is 'required' because most everything in a mission is connected to some other aspect(s) in and of the Mission Editor.

 

Regardless... I will urge you to obtain Pransters Guide. See section 3.9 Map waypoints, Messages & Mission success on page 57.

I feel validated by my initial response.  :salute:

Posted
On 19/4/2018 at 9:17 PM, Thad said:

Salutations,

 

There is no such simple answer. Some knowledge of the editor is 'required' because most everything in a mission is connected to some other aspect(s) in and of the Mission Editor.

 

Regardless... I will urge you to obtain Pransters Guide. See section 3.9 Map waypoints, Messages & Mission success on page 57.

Where is Pransted guide

Posted (edited)

Check here.

 

Install as directed. The Guide includes many useful written mission building tutorials. Good luck with you mission building efforts. Get the offered Templates too.:salute:

Edited by Thad
Posted

Thank I have find the pdf. guide, But if possible post here my mission with modifications, can I  study it

 

Posted (edited)
22 minutes ago, Flynco said:

Thank I have find the pdf. guide, But if possible post here my mission with modifications, can I  study it

 

 

Here is your mission, corrected:

Prova-Corrected.zip

 

I added more space between the waypoints and also the AI plane. I also added a mission begin translator and a 2-second timer and I target linked the timer to the first waypoint to trigger that waypoint. The plane will fly the route and then begin to circle around the last waypoint.

 

If you want, you can target-link the last waypoint to the first waypoint so that the plane will keep going around the same route.

 

 

Edited by JimTM
  • Upvote 1
SCG_Schneemann
Posted

Hahaha Jim - essentially what I put in my cartoon, but you get all the lovin' :P.

Posted (edited)
35 minutes ago, 1./JG54_Schneemann said:

Hahaha Jim - essentially what I put in my cartoon, but you get all the lovin' :P.

 

Gimme gimme some lovin'...ev-er-eeee day!

 

Lol. Sorry Schneemann, I meant to write, "As Schneemann mentioned...I corrected your mission...".   :biggrin:

 

Cheers!

Edited by JimTM

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