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Closed Pattern Guide


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Posted

Some people described difficulty landing aircraft in IL-2 BoS. This topic is intended to help those people by teaching by the numbers approach to closed pattern. This should assist new pilots by building a habit in simple 8 steps.

 

Here's an overview of closed patten; basically a take-off followed by 4 turns and a landing. This is a fastest way to do a bunch of touch-n-goes without wasting time.

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Step one; Positive Climb - Gear Up

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Before moving Gear Handle - make sure you're outside of ground effect, good airspeed and you're climbing.

 

Step Two; 50 Meters + 250 KPH - 45 degree turn.

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Before turning, you want some buffer of safety; in both altitude and airspeed. If you maintain 45 degree turn initially, it should place you at a good downwind track and position from the field.

 

Step Three + Four; Level off and Check Position.

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Pattern altitude is 300 meters. As you approach that altitude, cut down throttle enough to level off and maintain 250kph. Pick an object in the distance ahead you to maintain a ground track and check wingtip. If wingtip is touching the runway, you're in a good position.

 

Step Five;  Configure aircraft.

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Check your speed and drop gear. Start lowering flaps as required. Check altitude and airspeed. While dropping flaps aircraft will climb and speed will decrease. Maintain 300 meters and slow down to perch speed. Fly the aircraft, not other-way around.

 

Step Six ; 45 degrees - Perch.

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This is important position for a closed pattern. You should be on airspeed and altitude. As you approach 45 degrees imaginary line, throttle near idle, lower pitch for airspeed and maintain 200KPH while turning for a 30 degree bank. 

 

Step Seven; Check position.

You should be intercepting 3 degree glide path. Wings level and on airspeed approx 1/4 miles from the field. Gear and Flaps checked. If not in the proper position, go around. It's too late to salvage approach by now. Set aim point on the numbers. Aim point + airspeed. Aim point + airspeed. Aim point + airspeed.

 

Step Eight;  Check Altitude and Airspeed at Approach end of the runway

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You should be on airspeed and approximately 3-10 meters while crossing approach end of the runway. Obviously you don't have time to check altimeter so it's more by the feel. This is where you start flare and slowly go idle. Aircraft should settle on the ground by itself, not slammed into submission.

 

Here's a video of this process. (Note; while dropping flaps, I gained about 50 meters! Bad on me)

  • Upvote 10
71st_AH_Hooves
Posted

Only difference i made on here was to fly my Downwind at 400 Meters just in case I had an FO.  But this was great practice!! TY For the work!

Posted

Well done! From your video it seems you are looking out of the window; this is good practice, and it makes your approach very stable and leads to a good landing, as opposed to many simmers who focus on the gauges. I'm sure you already know how to avoid the altitude gain upon extending flaps by just pushing the stick forward a little bit.

Posted

I appreciate you taking the time to write this and all, but it would be better if you didn't. These types of "guides" don't actually help anyone. I don't write this to be offensive, I simply wish people would stop making these kinds of threads. Players who are having trouble with landing are bouncing and/or ground looping. This type of advice, though not bad, is completely irrelevant to that type of problem. A good guide to landing will have the cheater instruments up so that the viewer can clearly see the speeds/altitudes you are doing various things at. Additionally, a voice over explaining what you are doing as you do it makes a world of difference. Generic pattern guides merely add to confusion by adding in unnecessary stuff and ignoring the important aspects. It's also one more result popping up on the search list of anyone doing a search for such things. And believe me, there's probably a dozen of these for every one that actually shows how to takeoff and land without breaking the plane.

 

On a little nitpicking point, the quickest way to setup for touch and goes is not your method, but to takeoff, fly out a km, turn 180 deg and land in the opposite direction you took off from. Repeat as desired. It's a game, not a public real world airfield where the authorities would go ballistic if you did such a thing. :P

Posted

 

Just because this guide doesn't answer particular questions you think people might ask, it doesn't make it useless.

 

 

Agreed, thanks for taking the time to post and share this info SimFreak !

I will be giving it a try later this morning, I need a little break from ground target practicing anyways :)

  • Upvote 1
Posted

I appreciate you taking the time to write this and all, but it would be better if you didn't. These types of "guides" don't actually help anyone. I don't write this to be offensive, I simply wish people would stop making these kinds of threads. Players who are having trouble with landing are bouncing and/or ground looping. This type of advice, though not bad, is completely irrelevant to that type of problem. A good guide to landing will have the cheater instruments up so that the viewer can clearly see the speeds/altitudes you are doing various things at. Additionally, a voice over explaining what you are doing as you do it makes a world of difference. Generic pattern guides merely add to confusion by adding in unnecessary stuff and ignoring the important aspects. It's also one more result popping up on the search list of anyone doing a search for such things. And believe me, there's probably a dozen of these for every one that actually shows how to takeoff and land without breaking the plane.

 

On a little nitpicking point, the quickest way to setup for touch and goes is not your method, but to takeoff, fly out a km, turn 180 deg and land in the opposite direction you took off from. Repeat as desired. It's a game, not a public real world airfield where the authorities would go ballistic if you did such a thing. :P

Not helpful to you =/= not helpful to anyone.

  • Upvote 1
Posted

I appreciate you taking the time to write this and all, but it would be better if you didn't. These types of "guides" don't actually help anyone.

Sorry sir, but you're not in charge to define what's usefull or not to post on this forum.

 

I cleaned the fight from the unecessary dispute that followed. Now to all; please back on topic.

Posted

Nice one Simfreak, much appreciated.

Posted

I appreciate anyone taking the time to help another. The one thing I enjoyed in CoD was the landing practice mission in the Tigermoth. I enjoyed the similar P-51 training in DCS. I could nail a landing in the original IL-2 flying the 109. I'm struggling mightily in BoS. I seem to set up too far out repeatedly. I have a hard time judging my distances from the strip. I've "watched" my AI pilot fly the circuit but to me he always seems to swing too far out in his final turn leaving the plane not lined up correctly with the runway. I'm hoping a for a similar landing mission with the in air guides as are featured in the above mentioned sims.

Posted

My hat is off to anyone that enjoyed flying the Tiger Moth in Cliffs of Dover :)

 

I too hope they include some good training missions in the final release of BOS. In any event,  I am sure Requiem will contribute greatly as he did for ROF.

Posted

The players are not the only one with  problems to land the planes in this game.... the snow does not make things easier! ;)

 

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