WWGeezer Posted April 14, 2018 Posted April 14, 2018 (edited) We have been flying Vanderstock's new COOP missions ( and they are wonderful missions, Thank You Mr V.). We have been noticing that the AI are very placid. Flying right around them and they do not engage. Feel pretty similar to when the AI in Dogfight missions had that problem in the past before the problem was resolved. Experimenting tweeking the mission settings ( AI level and waypoint priority), but was wondering if anyone is experience this in the new COOP mission format? Edited April 14, 2018 by WWGeezer
Gambit21 Posted April 15, 2018 Posted April 15, 2018 CoOp or not, mission logic functions the same. Can you post a mission?
coconut Posted April 15, 2018 Posted April 15, 2018 No, mission logic is not the same, there are bugs. I’ve posted one related to check zones behaving differently in dserver and in the game. I haven’t noticed problems with passive AIs in coop, though.
Gambit21 Posted April 15, 2018 Posted April 15, 2018 46 minutes ago, coconut said: No, mission logic is not the same, there are bugs. I’ve posted one related to check zones behaving differently in dserver and in the game. I haven’t noticed problems with passive AIs in coop, though. Interesting Coconut - I would have bet that wasn't the case.
WWGeezer Posted April 16, 2018 Author Posted April 16, 2018 I may have jumped a little quick on this. It may be commands are pointing the aircraft towards ground targets. Gambit if you want to try these out, they are all posted here
Gambit21 Posted April 16, 2018 Posted April 16, 2018 If they're set to attack, and the priority is "high" they'll ignore you. I'd mention it to the builder (Haash?) to check the logic.
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