KG200_Volker Posted April 12, 2018 Posted April 12, 2018 Hello all, I was trying to find some kind of mission builder program if there is any. Propably like the ones Tactical Air War or DED guys have. I am am trying to gather people with knowledge over this things and recreate an online war like the ones we use to have in HL. The program must create missions by request of players according to last known results of previous missions. It will place predefined elements on the map, like targets and planes in AFs borders etc. Do we have anything from the developers or community members for this? We are trying to do this and any help is greatly appreciated:
Gambit21 Posted April 12, 2018 Posted April 12, 2018 Patrick has a generator, and the career is a generator - but exactly as you describe (dynamic generator basically) doesn't exist. I don't know anything about DED.
KG200_Volker Posted April 12, 2018 Author Posted April 12, 2018 I had in mind that we can make some"window" type options to the generator (whichever that be) and according to the results of previous mission create the new one, and thank you for answering.
LLv34_Temuri Posted April 13, 2018 Posted April 13, 2018 Most likely DED and TAW have some kind of mission template, from which the script picks what to include in the missions. That's what we have at the Finnish VP server.
KG200_Volker Posted April 13, 2018 Author Posted April 13, 2018 (edited) Do you predefine (through the script) where the elements of the mission are going to be placed on the map or you just create the elements (an AF or a target) and the script puts them on the map by “reading” in some way where the airfields are or to avoid placing a target on a city or river for example? Unfortunately I am not a programmer and I don’t know any to atemp myself create such a script. Edited April 13, 2018 by KG200_Volker
LLv34_Temuri Posted April 13, 2018 Posted April 13, 2018 24 minutes ago, KG200_Volker said: Do you predefine (through the script) where the elements of the mission are going to be placed on the map or you just create the elements (an AF or a target) and the script puts them on the map by “reading” in some way where the airfields are or to avoid placing a target on a city or river for example? Unfortunately I am not a programmer and I don’t know any to atemp myself create such a script. VP server is done so that the script picks the needed airfields etc. from the master template mission file. We'd actually like to change it so that we wouldn't have a monolithic master template file, as it's painful to make changes to it :D I've been thinking about an implementation where you could just create groups containing airfields, defences etc., then place those groups in some specific folder, and the script would check the situation of the battle, then check the coordinates from the group files and then generate missions based on that. 1
KG200_Volker Posted April 13, 2018 Author Posted April 13, 2018 (edited) Will you Mary me? Thats the basic idea, how can I help? Edited April 13, 2018 by KG200_Volker
-DED-Zlodey Posted April 17, 2018 Posted April 17, 2018 Generators there is. But, you need to understand that any generator will perform only what is laid down in it by the developer. Therefore, one generator may be suitable for solving problems on one server, but it is not suitable for another server. Just problems will stand in the other. Write a generator from scratch, you need to spend a lot of effort and know exactly what you want from him. You can open the mission through the text editor and see what's there. It essentially describes all the classes along with the members that are required to generate.
LLv34_Temuri Posted April 18, 2018 Posted April 18, 2018 (edited) 8 hours ago, -DED-Zlodey said: Generators there is. But, you need to understand that any generator will perform only what is laid down in it by the developer. Therefore, one generator may be suitable for solving problems on one server, but it is not suitable for another server. Just problems will stand in the other. Write a generator from scratch, you need to spend a lot of effort and know exactly what you want from him. You can open the mission through the text editor and see what's there. It essentially describes all the classes along with the members that are required to generate. This pretty much sums it up about mission generating scripts. You can have a script that is generalized only to a certain point until you need to start making changes that do the things you want. The idea I posted earlier tries to alleviate this, but it doesn't solve the issue fully. On 4/13/2018 at 12:38 PM, KG200_Volker said: Will you Mary me? Thats the basic idea, how can I help? https://www.learnpython.org/ http://www.learnjavaonline.org/ Edited April 18, 2018 by LLv34_Temuri
KG200_Volker Posted April 18, 2018 Author Posted April 18, 2018 (edited) Quote Temuri, I am trying mate but for someone my age and time limited its not that easy https://www.pcsteps.gr/tag/python/page/2/ On the other hand Zlodey made something allready that I think is a big step to what I seek : It has the "request" part in it for one side, how possible is to make a second "request" for the opponent, types of planes and airfields will not be a choice of each "requester", only the type of mission. In our scenario we have 3 types, Capture sector, Bomb city, Bomb Factory. The mission will be generated depending on the maps situation e.g. what airfields are available on each side?, which target fits the requested target choice? For example, there are 2 flights for each team, Attack and Defend flights and team A and B, the generator sets the A teams attack planes to their requested target and B teams Defend flight at the same spot on the map, and this is repeated according to team's B request. I presume that there has to be some template of coordinates for each of these things (airfields , targets) that's probably the part that I can help. Imagine this now, we have a site that you see on the map that city X1 is strong so its good to bomb it now. You make a request on the site for a bombing mission on city X1, the opponent wants to capture sector S1 and does his request accordingly. The generator creates the mission and the guy that was set as hoster downloads and runs the mission. People join and fly their mission and at the end the hoster uploads the results to the site so the map updates accordingly. Here are some example missions for this which I use the same "components", like airfields , flights , targets. Run them in order to get a better idea of what I am talking about. https://www.dropbox.com/s/88ma80q1usqtsf2/Cooperative.7z?dl=0 Re-saved for 3.002, just in case~ Edited April 18, 2018 by KG200_Volker
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