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Map mods?


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Posted

Hi all

 

i see there are many map mods like green Kuban map.

So it is possible to make a mediterran texture for Kuban or desert textures for stalingrad map?

So we must remove rivers and add some new trees like palms and dersert bushes.

Buildings ana other stuff later :)

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=IL2AU=chappyj
Posted

Hmm

 

 Well to change buildings is not a map mod that's adding objects 

As we've established in other topics we can't do this yet. We don't have a current plugin with access to il2 materials for 3ds max yet 

 

There are some map editing tools in the Mission editor.... I wonder has anyone tried them yet? They used to have no impact when one saved a mission

Mitthrawnuruodo
Posted

It is feasible. 

 

Terrain, trees, and buildings can be tropicalised quite easily via texture mods. 

 

I don't know about rivers.

 

We won't be able to make new buildings until either the developers release their plugin or someone reverse-engineers the .mgm format.

TG-55Panthercules
Posted
16 hours ago, Mitthrawnuruodo said:

It is feasible. 

 

Terrain, trees, and buildings can be tropicalised quite easily via texture mods. 

 

I don't know about rivers.

 

We won't be able to make new buildings until either the developers release their plugin or someone reverse-engineers the .mgm format.

 

Hey Thrawn - I don't know anything about making buildings so I wasn't paying attention to exactly where it was when I saw it, but I did see a post on these Forums the other day where one of the devs said which plug-in they use for BoX, so that information is out there somewhere.

Mitthrawnuruodo
Posted
13 minutes ago, TG-55Panthercules said:

 

Hey Thrawn - I don't know anything about making buildings so I wasn't paying attention to exactly where it was when I saw it, but I did see a post on these Forums the other day where one of the devs said which plug-in they use for BoX, so that information is out there somewhere.

I believe this post was all that they revealed. Unless I missed something, no plugin has been released yet. At least it shows they're thinking about it. 

TG-55Panthercules
Posted

Well, when I saw Jason post this:  Our Plug-in for BOS is for 3DS Max 2012 32 bit.

 

I thought that's what he meant, but as I said I don't know anything about making objects - now that I look at it more carefully it does sound like maybe there's a specific plug-in for 3DS Max 2012 32 bit that's still MIA.  Oh well, hopefully it'll all become clear sometime soon.

 

 

 

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