Poochnboo Posted April 1, 2018 Posted April 1, 2018 For me, being able to start the engine helps a lot with the immersion. I truly feel that I'm actually controlling this machine and that I'm one with the airplane when I can do that. Watching all of the controls moving by themselves as the engine starts kind of takes me out of the moment. I don't necessarily think that it needs clickable cockpits. Even if I have to use my keyboard and flight stick controls to start it, that would work. And some people won't like it. So, make it that it works in expert mode, only. I mean, really, if you're supposedly an "expert", you should be able to start your engine. Just a thought. Most likely it won't happen, but just a thought. 1 3
SJ_Butcher Posted April 1, 2018 Posted April 1, 2018 It can happen, what I was thinking is an option clickable for some servers and you can start the engine if you configurate your keyboard from 1 to 9, every key should come after the previous one and you can start the lane like that in 9 steps
1CGS LukeFF Posted April 1, 2018 1CGS Posted April 1, 2018 1 hour ago, Poochnboo said: Most likely it won't happen, but just a thought. It ain't happening. You can perish the thought. Oh, and: 56 minutes ago, SJ_Butcher said: It can happen, what I was thinking is an option clickable for some servers and you can start the engine if you configurate your keyboard from 1 to 9, every key should come after the previous one and you can start the lane like that in 9 steps ROFL. No, just no.
Finkeren Posted April 1, 2018 Posted April 1, 2018 I think most of us would like this option to be available, including the devs. But modeling manual startup with any degree of accuracy isn’t just something you do by flicking a switch. Right now the startup procedure is “modeled” in the sense, that it looks right, and the animations are there, but what isn’t modeled are the literal hundreds of ways things can go wrong, if you mishandle the engine startup. The consequences of every single thing you can do wrong here would have to be accounted for by the model, and it would be different from aircraft to aircraft. The only way I see manual startup being implemented, is by slowly adding one little feature at a time over years of development. Otherwise the weight of developing that one small aspect of the sim would be crushing. 2
Poochnboo Posted April 1, 2018 Author Posted April 1, 2018 Yeah, I get it. I can understand the problem. But "hope springs eternal", and we flight simmers must beat those dead horses.
9./JG52_Sturm Posted April 1, 2018 Posted April 1, 2018 Pilots would instinctively be able to start a plane so this element means little. The real fun/skill comes in combat, not pressing 10 keyboard buttons to start the engine. 3
Finkeren Posted April 1, 2018 Posted April 1, 2018 First and foremost, I’m looking forward to the more detailed modeling of fuel management. We know that’s on the dev’s to-do list.
seafireliv Posted April 1, 2018 Posted April 1, 2018 I would love a clickable option. For those who don`t like it, simply use the alternative options ingame that`s always available to you. It could happen still. the animation is clearly all there; just configure each anim, to a button and with a little work you have it.
Finkeren Posted April 1, 2018 Posted April 1, 2018 Clickpits are a wholly separate issue from manual startup.
seafireliv Posted April 1, 2018 Posted April 1, 2018 2 minutes ago, Finkeren said: Clickpits are a wholly separate issue from manual startup. Oh I see he wants to start it. My bad habit of skim reading. Y`know, I never actually realised that you can`t start. Hmm, I agree, we should be able to start up the engine.
=362nd_FS=Hiromachi Posted April 1, 2018 Posted April 1, 2018 24 minutes ago, 9./JG52_Sturm said: Pilots would instinctively be able to start a plane so this element means little. First and foremost many wouldnt even have to. It was often ground crews job to start the engine and warm up the aircraft. 25 minutes ago, 9./JG52_Sturm said: The real fun/skill comes in combat, not pressing 10 keyboard buttons to start the engine. Fun definitely. Skill ? There are many ways to define skills. Knowing your aircraft and how it operates so you can react to changing conditions or react to emergency situations is part of skill as well. Mushing keyboard buttons may not reflect that but its a simplification anyway. 1
Poochnboo Posted April 1, 2018 Author Posted April 1, 2018 Yeah, but okay. Shouldn't have brought it up. Fine the way it is. I don't want to see this turn into DSC where it takes 5 years to release an airplane.
seafireliv Posted April 1, 2018 Posted April 1, 2018 (edited) 4 minutes ago, Poochnboo said: Yeah, but okay. Shouldn't have brought it up. Fine the way it is. I don't want to see this turn into DSC where it takes 5 years to release an airplane. Starting on the runway is optional. Starting in the air is optional. So why not starting from the start? You did nothing wrong by bringing it up. Edited April 1, 2018 by seafireliv
Finkeren Posted April 1, 2018 Posted April 1, 2018 3 minutes ago, Poochnboo said: Yeah, but okay. Shouldn't have brought it up. Fine the way it is. I don't want to see this turn into DSC where it takes 5 years to release an airplane. Nothing wrong with bringing it up, and as I said: I’d like to have this too. We just have to be realistic about the prospects. 2
ATA_Vasilij Posted April 3, 2018 Posted April 3, 2018 For me this is so esential that I suppose it is a "MUST BE" feature. As an optionall for expert settings. Standing on the ground with cold plane, and step by step launching the systems.... that what I love. Now I enjoy this feature in DCS, and you absolutely right, it gives you faar more immersions with the simulation. So this is one point. The second is that I need a tutorials. For each plane, for each instrument and each knob or lever. (Exactly as in DCS) I wanna love the plane I am gonna take off. And it means I know exactly how it works, where I will find everything and how to use them. Dogfighting is nice, but getting familiar and keep joined with your plane is faar more. The third thing is life at the airfield. Moving cars, peoples, working mechanics, rearming and refueling, ... all those things due to which you are trying to stay alive much more. (Perharps number one in the list of priorities) The fourth is debugging and fixing game from stuttering and lagging (no, this is number one :D ). On 1. 4. 2018 at 11:28 PM, Poochnboo said: Yeah, but okay. Shouldn't have brought it up. Fine the way it is. I don't want to see this turn into DSC where it takes 5 years to release an airplane. I want, I want.... pleaseee.... If you wanna play arcade, go and play War Thunder. or thousands of other similar products... I wanna play simulation. In DCS there are also poor products like FC3, and cannot be compared to the standalone planes ... oh yes, those you wait 5 years to be released. Time is worth my friend. everything what shall be worth must take a time. Fast and quick things are crap. Its a law. Must respect it.
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