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VR Spotting - Allow higher PD/SS values whilst maintaining 'Low Res' spotting mechanics


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Posted

Type of improvement: Visuals/Gameplay

Explanation of issue:
Spotting planes is hard, both with a monitor and in VR, that's a given. In VR (at 1.0x Pixel density, hereafter referred to as "PD" - this is the square root of the supersampling setting in SteamVR) planes are artificially enlarged to make spotting easier and more in line with what you could see in reality. 

However in VR increasing PD>1 vastly improves the look of the game, and is considered a "must have" by both Valve and Oculus (the default is 1.4x PD in both). 

 

This introduces an unexpected problem, the artificial spotting system gets turned down, as if we are using a screen with a physically higher resolution, when really we are supersampling and then downsampling.

 


Explanation of proposals: 

Currently the artificial model enlargement / spotting assist is applied given the render resolution. I propose this should be changed to match either the hardware ID specification (which is given by the OpenVR API   -  if not easily obtainable elsewhere) or otherwise managed to match the native panel resolution of the VR headset.

 

Currently the game uses Resolution including PD to calculate how much model enlargement to apply - meaning if you want to be able to read gauges and have the game look good, you can't see enemy aircraft whilst in VR.
 

 

 

Benefits:

Game would be playable AND look good in VR, rather than either/or. 

 

Thanks for your time!

 

  • Upvote 3
  • 1 month later...
E69_Qpassa_VR
Posted

+1 , it's a problem which will be bigger in the long term because more players would use VR

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