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Weapon Loadouts and Mods on MP not working?


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II./JG1_Kliegmann
Posted

So I've been building JG1's WWII tournament, and as of 3.001, we were doing some of our final testings, cleaning a few things up, but all the mods on the aircraft were working fine.  The week of 3.001's release, we noticed the locked mods and weapon loadouts were not working properly.  For example, at one airfield I have a Bf-109 E-7 labeled "Recon" with empty Mgs and cannons and the only armor avail, and at the same airfield I have the same type of acft with a Jabo loadout.  When a player clicks on the recon plane, they cant select the armor mods (as all mods are locked out), and the same is true of the Jabo.  If the player reselects the acft, then the appropriate mods are unlocked, so I thought ok, problem solved for the time being.  Well I was doing a quick test today, and selected the Jabo, (as usual, all mods are locked), then reselected the aircraft, and all available mods were present.  So I loaded out the acft, and spawned in on the field.  I then finished flight.  Then I selected the Recon plane (Only armor mods avail, cannons and mgs (empty), and all other mods locked).  Spawned in and the plane had the previous loadout, full cannon and mgs and a 250kg bomb (from my Jabo loadout)

  • 2 weeks later...
IRRE_Golgoth21
Posted (edited)

I agree, it's annoying. We have a campaign in dev progress and we experience the same trouble.

We rebuilt our *.sds files with the one given with the 3.001. Without any success.

 

It's a real bug...

 

 

 

 

Edited by -IRRE-golgoth21

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