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Some feedback for the new Career mode


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Posted
On 3/29/2018 at 4:17 PM, Porkins said:

The biggest issue you list is the lack of time compression/mission start point. I really like the new campaign, but the requirement to take off from an airfield, fly for 15-20 minutes to get to the action, followed by a few minutes of combat and a long flight home has made the campaign almost unplayable for me. Hopefully they will either fix time compression or (better), allow us to air start a mission much closer to the action point. 

You do realize their is an air start option right?  When the mission is generated, go to the options tab and select air start.  I believe it picks up at the first way point.  

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Posted
2 hours ago, SYN_Mike77 said:

You do realize their is an air start option right?  When the mission is generated, go to the options tab and select air start.  I believe it picks up at the first way point.  

It is even airstart by default, which I find a bit odd, TBH.

Posted (edited)
On 3/30/2018 at 5:28 PM, Europa said:

Am I doing something wrong or the AI teammates are too fast. I can barely catch the flight leader with full throttle. They always seem to fly at combat power and even I slam the throttle %100 I cant catch them. 

 

On 3/30/2018 at 6:31 PM, 56RAF_Roblex said:

 

I have done careers for Mig-3 and P-39 and A20 but not seen any issues with the AI going too fast to catch.   If for some reason they managed to get ahead and higher then sometimes the best thing you can do is just fly level.  Your speed will build up then when you are nearly beneath them turn that excess speed into altitude.  Flying constantly with up elevator trying to force your aircraft to go faster and climb faster at the same time just slows you down due to control surface drag.   If you are really struggling to catch up then try engaging autolevel as it removes all control surface movements and gets you going as fast as possible.  Even slight adjustments to your flight path make a big difference to your speed.   Also make sure you are trimmed, your rudder especially.

 

It may be dependent on plane type. Would make sense I suppose as a mission logic/settings issue.

 

I've only tried one career so far - Lagg-3 with 9th GIAP, Stalingrad Aug 42 -->      and in this the AI flight leader is far too fast. I need full throttle to keep up. Even when carrying bombs the flight speed is set to 410km/h.

 

A side effect of this is that any kind of formation keeping is impossible - planes take off in ones and twos, then engage in a mad race after the flight leader, resulting in a sequence of individuals strung out over a distance of several km. Not good for immersion....or safety when 109s are about!

 

This is one relatively simple-to-make change that would make a huge difference to the flight experience - reduce flight speed/implement better formation keeping.

 

~~~~~~

 

In this career I've also had repeated (~50% of time) crashes of the flight lead on take-off. As soon as he fires up throttle his Lagg spins 180 degrees and takes out the Lagg in next row.

 

Maybe I've just been unlucky?! Going to stick with this Lagg career for now though. Are people flying other aircraft really not seeing things like this?

 

~~~~~~

 

Apart from these issues I'm loving the career. Overall really well done. Hopefully we get the teething problems fixed soon, OR ELSE i REPORT MY FLIGHT LEADER TO THE NKVD :)

 

 

Edited by kendo
Posted

Anyone finished Kuban Carrier mode, at least till 14th mission day ? After mission ( rusian plane) which seems to be buggy clicking next day and reciving save error. Reapeted , but happend to me all the time. Can't play carrier anymore :(

56RAF_Roblex
Posted
40 minutes ago, kendo said:

It may be dependent on plane type. Would make sense I suppose as a mission logic/settings issue.

 

I've only tried one career so far - Lagg-3 with 9th GIAP, Stalingrad Aug 42 -->      and in this the AI flight leader is far too fast.

 

Perhaps it is just the Lagg then.   In the mig and P-39 I think I use about 85% throttle to stay formed on the leader. In the Yak -7 it is nearer 65-70%       The other possibility is that you are using way too much radiator so have unnecessary drag.   

Posted
2 hours ago, 56RAF_Roblex said:

Perhaps it is just the Lagg then.   In the mig and P-39 I think I use about 85% throttle to stay formed on the leader. In the Yak -7 it is nearer 65-70%       The other possibility is that you are using way too much radiator so have unnecessary drag.

I had the same issue with the Bf110 E2 on Stalingrad map. 380km/h with 2x250kg + 4x50kg is combat power, because of the additional drag of the wingbombs.

And Bf109 G2/G4 on Kuban map 460km/h IIRC with a 250kg bomb is quite fast, too. Hopefully the Devs will have a look at the cruising speeds, especially with bombloads.

Another thing, I would like to see, different bombloads for different ground attack missions.

On 30.3.2018 at 4:11 PM, Yogiflight said:

TBH, I never really knew, how this message was planned to work. What I noticed in the old campaign missions, when I gave this order in fighter missions, I was quite fast alone, as AI did, what autopilot would have done, but I never was exactly where the autopilot would have been.

With the quite limited selection of radio orders, the creators of scripted missions were very limited, how to tell the player, that he was successfull and can return to his base. IIRC Netscape used this message in his Ju87 campaign for this purpose. But I think, I even heard it in the new career as well.

And yes, I heard the command 'return to mission' here in the career mode. I hear it every time, when I am back at my airfield and landed my Stuka, then the leader of our escort gives this command to his flight, and they return to their base.

56RAF_Roblex
Posted
10 hours ago, Yogiflight said:

 

And yes, I heard the command 'return to mission' here in the career mode. I hear it every time, when I am back at my airfield and landed my Stuka, then the leader of our escort gives this command to his flight, and they return to their base.

 

I am guessing it is still not actually a RTB command,  more of  a 'Stop what you are doing and go to the next waypoint'.   When the AI has been told to fly to a certain point and engage the enemy then you need some way to get them back on plan, in effect to say 'OK the bombers have finished and are heading home so we need you to escort them again.'  The effect of making them go to the next waypoint would indeed lead to them flying home with the bombers then going to their own base.     Just speculating here as I have not made any scripted missions in BoX

Posted (edited)
16 hours ago, kendo said:

 

 

It may be dependent on plane type. Would make sense I suppose as a mission logic/settings issue.

 

I've only tried one career so far - Lagg-3 with 9th GIAP, Stalingrad Aug 42 -->      and in this the AI flight leader is far too fast. I need full throttle to keep up. Even when carrying bombs the flight speed is set to 410km/h.

 

A side effect of this is that any kind of formation keeping is impossible - planes take off in ones and twos, then engage in a mad race after the flight leader, resulting in a sequence of individuals strung out over a distance of several km. Not good for immersion....or safety when 109s are about!

 

This is one relatively simple-to-make change that would make a huge difference to the flight experience - reduce flight speed/implement better formation keeping.

 

~~~~~~

 

In this career I've also had repeated (~50% of time) crashes of the flight lead on take-off. As soon as he fires up throttle his Lagg spins 180 degrees and takes out the Lagg in next row.

 

Maybe I've just been unlucky?! Going to stick with this Lagg career for now though. Are people flying other aircraft really not seeing things like this?

 

~~~~~~

 

Apart from these issues I'm loving the career. Overall really well done. Hopefully we get the teething problems fixed soon, OR ELSE i REPORT MY FLIGHT LEADER TO THE NKVD :)

 

 

 

Thank you for your answer.

 

I think I figured out the problem. It was about the difficulty settings. I realised that when I tick the Auto Engine management options I was able to catch-up. Previously I tend to untick them. Simply my CEM bindings were messed and not functioning as I thought.

Edited by Europa
Dominator131
Posted

Part two of the "feedback thingie" of mine; Having played for 10 hours on this new Russian pilot of mine, I've observed something new things that could be something worth of improving.

As you can see on this screenshot, it would be nice to have a small QOL improvement by not awarding all your awards to you whenever you load up the career (or start a new chapter in the battle). If the awards and such would appear only when awarded for the first time, it would not clutter up the view of Planning room.
307960_20180403194609_1.thumb.png.7fbc45ada59fdcf50bf7379a88176c13.png



And as you can see in this screenshot below there has happened something in the enemy AI plane behaviour, and I do not seem to find a reason for it.
I used to have a kill ratio of 2 planes per mission on the old patch. Total of 782 kills on 384 sorties, of which about ~300 kills on ~200 sorties on Russian side (avg 1.5 kills per mission), and ~500 kills on ~180 missions on German side (avg 2.7 kills per mission). (https://il2sturmovik.com/stats/campaign/139733-dominator131/)

307960_20180403194718_1.thumb.png.0804dbc47633bc1831934c6e0acb766a.png

Now on 24 sorties I've had 120 kills, which is about 5 kills per mission and that is an really big difference on the numbers side compared to the old patch (250% of the old kill amount), as I have not played the game for 4 months in between playing the old patch on the German side and the new patch on the Russian side. Only thing I've changed difficulty wise comparing to the old patch is playing on custom difficulty, when I used to play normal difficulty on the old patch. On the custom difficulty I've changed only the ammo thing, as the Russian planes do not have much of ammunition, but I have not changed my combat behaviour to "spray and pray" - I only take aimed shots.

During the 24 missions I have been shot at by enemy fighters only twice. Bombers and AA do not seem to hit me as much as they used to on the old patch, in fact my plane was hit by AA only once and that was on the final 24th mission, when on the old patch I used to get pommeled by bombers and AA if I got too close. If my skill level has risen up so much when fighting, it should not affect the enemy behaviour, or should it?
Have I killed enough of the enemy planes so that they only have rookie pilots to go against me, so that would explain these things?
Or has the overall difficulty been lowered or something like that?
Have I missed a difficulty setting, that would tweak the enemy plane behaviour to harder, or is the "difficulty slider" for only more air targets and such (I play on moderate density)?
Will I be the most horrible slaughterer of Russian planes when I start my German career and have access to the more serious firepower of Luftwaffe?

(In fact the only failed mission was when my escorted IL2s crashed on a mountain when they were attacking German positions (4 planes crashed to the mountain, 1 was shot down, 1 made it back = failed). None of the other missions were even close to failing. I would like a challenge on the combat side, but not by making my flying more difficult.)

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Posted (edited)
On 3/30/2018 at 11:15 AM, 216th_Cat said:

These are for your individual preferences and the power of your graphics card. AFAIK you'll encounter more enemies on the higher difficulty settings, and you can choose just how much ground activity there will be so that your PC can handle it.

 

The difficulty option affects at least two things that I have seen from examining the generated mission files:

  • The number of AA guns encountered.
  • The skill level of the enemy planes you will face and the skill of the planes flying with you (that is, AI-only flights outside of your particular squad). For example, on Moderate difficulty when flying the Il-2 in December 1942, the enemy 109s will be Veterans, and your fighter escort will be Aces. On Hard difficulty, the skill levels are reversed (what would be nice here is a random mix of AI skill levels, depending on the date of the career).

 

(The skill level of the pilots in your squadron depends on their level of experience, e.g., missions flown, targets destroyed, etc. In other words, their skill level is independent of the mission difficulty option one chooses.)

 

EDIT: it seems the difficulty levels affect enemy / friendly aircraft skill levels the same, regardless of the date of the career. I just tried generating an Il-2 mission on Moderate difficulty on the Moscow map, and it was the same as on Stalingrad: all enemy fighters set to Veteran, and all friendly fighters set to Ace.

Edited by LukeFF
Posted

There should be option of AI Difficulty because Hard level does stuff nobody wants for AA.

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Posted
1 hour ago, Godspeed said:

There should be option of AI Difficulty because Hard level does stuff nobody wants for AA.

 

Yep. I'd like to have a difficulty option of 'Realistic,' that would attempt to emulate the relative skill levels of both sides, based on the date of the career - one that would also allow for flights of mixed skill levels. Having enemy flights composed entirely of aces on the Hard difficulty level isn't really desirable, unless one simply wants the maximum challenge possible.

  • Upvote 8
Wolfram-Harms
Posted

I really enjoy flying the new carreers - both on Russian and German side!

You must have hit some "immersion nails", devs - it feels like really being involved in the war!

 

All who don't like the waiting for take-off can use "airstart" in the OPTIONS.
But let me tell you: that will not be the same immersion level then.

You'll never find the full satisfaction in 'quickies'... :cool:

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[DBS]Browning
Posted

So all AI have the same skill level? That's disappointing.

Wolfram-Harms
Posted
1 hour ago, Browning29th said:

So all AI have the same skill level? That's disappointing.

 

Who said that?
There are the AI levels "Beginner", "Average", "Veteran" and "Ace".

Posted
9 hours ago, Godspeed said:

There should be option of AI Difficulty because Hard level does stuff nobody wants for AA.

 

LOL Like have lots of it and accurate?? :biggrin:

 

Did a railway station strike on Moderate with my Il2 flight.  It was located on the side of a medium city and oh boy, was AA scary.  It was a one pass, dump everything and get the heck out kind of scenario whilst 20 to 30 AA guns light the air up.

 

I did attempt to weed some of the exposed AA positions out but after the first pass and ending up with a Swiss cheese looking RHS wing, I thought it be better to limp back to base.  So much for trying to help out my flight.

Posted
1 hour ago, Wolfram-Harms said:

Who said that?
There are the AI levels "Beginner", "Average", "Veteran" and "Ace".

 

Yes, there are 4 AI levels but depending on which difficulty setting you choose, you get allways the same AI levels. Look at what LukeFF said a few posts before. At easy difficulty all enemy planes are rookie AI and all friendly AI planes are Ace (not your own squad). And that is exactly what i found out myself after wondering why my AI squadmates are so useless. Because they are not affected by the difficulty setting while all other flights are. And when flying 109s or 190s, you encounter some wierd outcomes because the highest skill level for your squadmates are high and the fact that the AI cant really fly german fighters plays also a huge role. Also i never had another Major (Ace AI) in my squad exept from me. So the highest AI in my squad is high which dyies quickly and get replaced by a rookie when you not do everything to protect them (which is a minigame in itself but gets boring fast). Both lowest ranks are rookie AI, then comes normal, high and ace AI.

 

So what i would like to see changed is that the difficulty settings also affecting your squadmates and not only friendly or enemy flights. So for example Ace AI will start at lower ranks on easy while it starts on higher ranks in higher difficulty settings. I want to see my squadmates kill the enemy and not get constantly killed by some rookie AIs. Thats what i saw in moscow and stalingrad campaign so far and its boring and the reason why i stopped playing for now. A side from the fact that the AI needs a serious overhaul espacially when flying german fighters of course. But raising the AI levels for your own squad would be an easy start i think.

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Wolfram-Harms
Posted (edited)
1 hour ago, Ishtaru said:

...depending on which difficulty setting you choose, you get allways the same AI levels. Look at what LukeFF said a few posts before.

 

 

Oh, okay - didn't know that. I should have read Luke's post also, sorry.

 

Quote

...raising the AI levels for your own squad would be an easy start i think.

 

In Pat Wilson's Campaign Manager (PWCG) you can see what quality the units have, when you join them. So I guess Pat has set that quality for the AI friends.
In my screenprint, the Russian unit are "Veterans". Other units are "Novices" for example.
If it could be done in PWCG, it should also be possible for the BoS devs to change, I'd think?

 

 

 

 

PWCG.jpg

 

 

PS: I think it would also urgently be needed, to have a "Help me!" command, when I am followed by fighters,
and my friends are near. I had situations, where I was chased, while they happily motored home only 1 km in front of me.
Via radio a real life pilot would have called them.

 

 

 

Edited by Wolfram-Harms
  • Upvote 1
Posted
6 minutes ago, Wolfram-Harms said:

If it could be done in PWCG, it should also be possible for the BoS devs to change, I'd think?

 

Maybe it is possible to mod it so that for example all Hauptmann AIs get Ace AI instead of High and so on.

 

9 minutes ago, Wolfram-Harms said:

PS: I think it would also urgently be needed, to have a "Help me!" command, when I am followed by fighters,
and my friends are near.

 

There is a command like cover my six or cover me that i think is supposed to do exactly that. But it is an command for all and only available when you are the leader of the current flight. It is F4 in the flight radio menu when i remember correctly.

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Posted
14 minutes ago, Wolfram-Harms said:

PS: I think it would also urgently be needed, to have a "Help me!" command, when I am followed by fighters,
and my friends are near. I had situations, where I was chased, while they happily motored home only 1 km in front of me.
Via radio a real life pilot would have called them.

I would like to be able to radio flight lead or my wingman so I know where they are. It's surprisingly easy for me to lose track of them.

  • Upvote 1
Wolfram-Harms
Posted (edited)
10 minutes ago, Ishtaru said:

Maybe it is possible to mod it so that for example all Hauptmann AIs get Ace AI instead of High and so on.

 

Modding always has a certain risk to mess things up. I think it would be great (and should be possible) by the devs to implement it in the sim.

 

9 minutes ago, FarflungWanderer said:

I would like to be able to radio flight lead or my wingman so I know where they are. It's surprisingly easy for me to lose track of them.

 

Yes, in combat it is - the planes are quite fast, so you quickly get out of visual range of others.
You could activate LABELS for a quick check, if you find anyone near you.

I know, it looks just "wrong" - but you could regard it as a substitute for missing radio com.
And only use it for short moments, and switch it off again?

 

 

 

Edited by Wolfram-Harms
  • Upvote 2
Dominator131
Posted

Part 3 here:
After going through some 40-50 sorties on the 6th GIAP flying with Yak1b and Yak7 I was met with misfortune; when going greedily against some German bombers my engine was hit with a piece of a wing, destroying the rotor in the process. Luckily I was flying around the altitude 800 meters and with enough speed so that I could limp back behind Russian lines, as the crash happened over no man's land. I set my plane to the ground and that was that, and I quit the mission having succeeded in what I was doing.

Then when I quit the mission I was informed that I was wounded - well OK, my plane was hit with a piece of a wing and I had made an somewhat crash landing, so that I could have been somewhat wounded. I was rewarded with a red ribbon for my wounds and then went on to the next day. Right after I clicked Next day, I was informed that Battle of Kuban was ended for me. It was 31th of May and it seems that the 6th GIAP was transferred out of the Kuban front at that time, so it would seem so that if you are wounded and you are part of an unit that is going to get transferred the battle ends without any way for you to change the unit? Can someone else confirm that this can happen, so that would be a bug or working as intended?

 

There was whole two parts left of the Battle of Kuban when I was wounded, and I don't think that I got it that bad that the battle ended before I was healed. Light wounds (red ribbon) should be around two days to heal, and heavy wounds (yellow ribbon) should be like a week or so?
Luckily I know a thing or two about databases and I managed to save my pilot's career from a dead end (details in the bugs section). Then I just transferred to another unit when 6th GIAP was rotated from the front.


 

12 hours ago, LukeFF said:

 

Yep. I'd like to have a difficulty option of 'Realistic,' that would attempt to emulate the relative skill levels of both sides, based on the date of the career - one that would also allow for flights of mixed skill levels. Having enemy flights composed entirely of aces on the Hard difficulty level isn't really desirable, unless one simply wants the maximum challenge possible.


Yes - I think this could be the way to go here.
One could choose AA density with "No AA", "Easy", "Medium", "Hard" and "Don't go there".
And a separate slider for plane AI with the choices:

  1. Realistic - Mixed AI in flights with tweaking based on the date of the career
  2. Random - Could be all Ace or all Novice, depends on the flight and what random roll it gets
  3. Ace - All Ace
  4. Veteran - All Veteran
  5. Regular - All Regular
  6. Novice - All Novice

This could satisfy everyone, so that there is a good choice for everyone, from the novice player who wants target practise and the simulation guy who wants a mixed challenge. The plane AI would affect of course your allies too - but there could be two sliders here as well, one separate to friendly plane AI and one separate to enemy plane AI?

 

  • Upvote 2
Posted
2 hours ago, Ishtaru said:

 

There is a command like cover my six or cover me that i think is supposed to do exactly that. But it is an command for all and only available when you are the leader of the current flight. It is F4 in the flight radio menu when i remember correctly.

 

Yep I have that assigned to Voice Attack, works fairly good.

As you mention though only if you are flight leader.

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Wolfram-Harms
Posted
7 minutes ago, dburne said:

As you mention though only if you are flight leader.

 

Should - of course! - also work for the player.

  • 1CGS
Posted
2 hours ago, Dominator131 said:

Right after I clicked Next day, I was informed that Battle of Kuban was ended for me. It was 31th of May and it seems that the 6th GIAP was transferred out of the Kuban front at that time, so it would seem so that if you are wounded and you are part of an unit that is going to get transferred the battle ends without any way for you to change the unit? Can someone else confirm that this can happen, so that would be a bug or working as intended?

 

That sounds like a bug, so I've reported it in the testing forum.

  • Upvote 1
Posted

Does anyone else notice, that at least the own heavy AAA shoots around like drunk idiots? I was flying two missions today, where we had to protect a bridge and own ground troops near our airfield, with quite some AAA around. So what you do, if you don't see, where the enemy is, you look, where the AAA is shooting. But the black puffs were everywhere just not where the enemy aircrafts wre flying. Best way to find the enemies, I guess would have been, looking for an area, where no puffs are, maybe the chance to find them would have been the biggest there.

I think the enemies AAA is not shooting much better, but I am not sure about that.

 

And BTW, the targets were bombed by Pe2s, while we were fighting the escort fighters, the bridge destroyed, so I don't really understand why the missions were counted as successfull, even that I destroyed two Pe2s in the first, and one Pe2 in the second mission, both times on their way back to their base.

Posted

I have started a career with a Ju-88 ... but it’s a little hard to predict what your flight lead is doing... he is overflying the target without dropping bombs, turning around, and ... I can’t see him dropping or saying the flight should drop , but on the ground everything went up in smoke. ? 

 

soooo happy dive bombig and hauling home without formation flying ??‍♀️

Posted

Anytime that I'm not on the first flight of the day I dont get to fly. If i'm in the 2nd or third, after I click proceed and the first flight resolves my spot on the flight I was on previously is filled in by an AI. I'm currently sitting here trying to get a mission and have clicked through an entire week with no flight. Does my being deputy commander have something to do with that or is it a bug?

Posted
9 minutes ago, Sambot88 said:

 

This is why I play with icons on most of the time. It simulates a level of situational awareness that an actual pilot would have (hopefully) had to a greater degree than not having them. This is probably less true for people who are just better at the game though, and is also increasingly less true as sims get better.

 

Not really.

Spotting an aircraft in real life might be a bit easier than the sim in some/most cases, but not nearly as easy as icons, especially the bright colors/arrows.

Don't fool yourself.

  • Upvote 1
Posted
On 09/04/2018 at 7:53 PM, dburne said:

 

Yep I have that assigned to Voice Attack, works fairly good.

As you mention though only if you are flight leader.

 

I also use Voice Attack. Works extremely well when tested in QMB.

 

Only had one chance to try it in Career when my leader died and suddenly I had command!

unlikely_spider
Posted
18 minutes ago, Gambit21 said:

 

Not really.

Spotting an aircraft in real life might be a bit easier than the sim in some/most cases, but not nearly as easy as icons, especially the bright colors/arrows.

Don't fool yourself.

 

Absolutely. Reading memoirs of pilots during the wars, mistaking identities were quite common - target spotting and identification was a skill that had to be practiced a lot. Not to mention the fact that so many kills, particularly by aces, were made by sneaking up on the opponent then running away. These things are virtually impossible to replicate if icons are on, especially the occurrences of friendly fire that happened so often during the war.

Posted
5 hours ago, Sambot88 said:

[labels] also can represent instincts, training, and communication.

Exactly. Labels are as much unrealistic as to imagine that in RL I would have been let close to a combat aircraft given my abilities (vision, physical condition, etc, etc). We all need some kind of prosthetics to participate in this game, be it a TIR, a larger display, or the labels turned on.

 

Posted

Well, TIR and a larger display, ok. But labels is one bridge too far for me.

Posted
31 minutes ago, Bando said:

But labels is one bridge too far for me.

For me myself, as well. But I can see the point, that for someone who is not that safe in seeing and identifying aircrafts, it is a fair way to find into the game. And after some time, he might feel the challenge himself to try it without icons. It was the way I started my flying career back in good old 1946 times, too, plus simplified flying, the option, not to crash, when I make a mistake. Now I try to fly as near to realism as possible, without any help, zoomed into tha cockpit, so it looks as if I was sitting in it, but not touching the zoom anymore. Of course no techchat, exept sometimes, when I am not sure anymore, if I allready aimed my bombs. Everyone should go his own way, see what helps he needs, and when he doesn't need them anymore.

Posted

I don`t use labels, I can`t stand them. Too unrealistic for me. If this was a sci-fi sim, sure.

 

Since the Patch seeing targets is easier. You do need to LOOK and carefully, but it gets easier (also switch cinematic mode`s blur off) . I like sometimes missing a target or having to investigate an aircraft before being certain whether to attack or not. Also there are situations you`ll just never get that replicate the real world.

 

For instance, online, I as an Allied pilot accidentally joined a staffel of 109s at the back. Lol. You can`t make mistakes like that with icons on!

 

But I understand that not everyone is the same and some want to get on with it, not spend 10 minutes searching.

Raptorattacker
Posted
32 minutes ago, seafireliv said:

But I understand that not everyone is the same and some want to get on with it, not spend 10 minutes searching.

Especially only with one eye!! I gotta say, the markers are pretty damn helpful although I do envy people who don't need them. If I were to fly in real life then anyone who was in the plane WOULDN'T end up going where they wanted to!! Still fun and a brilliant game to play though, however you choose to do it, aint it? I keep promising myself to do a Career without markers, just aint gotten around to it (just) yet!! That's pretty much why I've never gone down the MP route yet, because I would be useless. Absolutely useless. :rolleyes:

unlikely_spider
Posted

Also part of learning spotting and identification is recognizing the other clues that help - for example if you are over friendly territory and see flak, there is an enemy in the vicinity. You can also tell by the behavior of the planes if they are in 'combat mode' or simply flying to an objective calmly. Also the colors of the tracers are different so that is better to identify a plane from very long distances than the actual shape. The same applies to non-flak AA guns.

Posted
16 minutes ago, Raptorattacker said:

Especially only with one eye!! I gotta say, the markers are pretty damn helpful although I do envy people who don't need them. If I were to fly in real life then anyone who was in the plane WOULDN'T end up going where they wanted to!! Still fun and a brilliant game to play though, however you choose to do it, aint it? I keep promising myself to do a Career without markers, just aint gotten around to it (just) yet!! That's pretty much why I've never gone down the MP route yet, because I would be useless. Absolutely useless. :rolleyes:

 

Well obviously in such cases my words do not apply. Sorry.

Raptorattacker
Posted
1 minute ago, seafireliv said:

Well obviously in such cases my words do not apply. Sorry.

I know, I know. I wasn't being funny or anything, just saying. The good thing about this magnificent thing is that it adequately caters for 'all sorts', y'know? THAT'S why I like it so much, as do you and mostly everyone else.

 

  • Like 1
=gRiJ=Roman-
Posted

Question: Is it posible to change the level of a career already started?

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