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How to fly the Spitfire Mk. VB ?


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Posted

How to fly the Spitfire Mk. VB ?    I'm not after detailed specs.  But how to use and how much RPM and throttle and boost and when to push it.  What kind of settings to get the most speed at say 1,000 meters.

US63_SpadLivesMatter
Posted (edited)

I keep it at 90% pitch in combat, and kick it up to 100% if I need a little extra power.  Otherwise working throttle and boost as needed.

Edited by hrafnkolbrandr
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Posted
1 hour ago, Uriah said:

How to fly the Spitfire Mk. VB ?    I'm not after detailed specs.  But how to use and how much RPM and throttle and boost and when to push it.  What kind of settings to get the most speed at say 1,000 meters.

 

Look at the Specification tab. :) 

  • Upvote 1
Royal_Flight
Posted

Put your hands on the stick and just believe in yourself.

The Spitfire responds at the speed of thought and flies like a daydream. 

 

Just make sure you're going fast fast enough to keep the engine cool. 

  • Upvote 1
Posted

specification tab on the map briefing is your friend. From memory its something like

 

Max continuous:   2600 rpm +8 boost 

combat:                  2850 rpm + 9 boost     30 mins

wep:                         3000 rpm + 12 boost  5 mins

WTF all out wep:   3000 rpm + 16 boost   3 mins

 

Check that specification tab though because I don't even trust my memory.

 

=IL2AU=chappyj
Posted

Keep boost outside the red and rpm at 2600rpm for normal flight 

 

The spit has very good climb so use it . Almost as good as 109 and can be better if you're smooth on controls 

 

In combat the spit  is a counterattacker 

Often you will start defensive In it.  And that's ok cause the spit is an excellent Turner.  When you get slashed at wing over and split s. Keep doing this against your opponent until he gets frustrated and the intervals between his attacks shrink . As they do you will start to gain the advantage and draw him into an equal energy turn fight 

DeadlyMercury
Posted (edited)

Also you can find this on forum:

 

So, what we can find here usefull about spitfire...

Цитата

Indicated stall speed in flight configuration: 137..144 km/h

Indicated stall speed in takeoff/landing configuration: 129..135 km/h

Dive speed limit: 725 km/h

 

Maximum true air speed at sea level, 3000 RPM, boost +9: 457 km/h  / 480 km/h (Merlin 46 vs 45)

Maximum true air speed at sea level, 3000 RPM, boost +16: 515 km/h / 535 km/h (Merlin 46 vs 45)

 

Maximum performance turn at sea level: 25 s, at 270 km/h IAS.

 

Takeoff speed: 160..170 km/h

Glideslope speed: 145..160 km/h

Landing speed: 130..135 km/h

 

Max Cruising power (unlimited time): 2650 RPM, boost +7

International power (up to 30 minutes): 2850 RPM, boost +9

Emergency Max All Out power (up to 5 minutes): 3000 RPM, boost +16

 

Water maximum temperature in engine output: 125 °C

Oil maximum temperature in engine intake: 105 °C

 

- Engine is equipped with the automatic governor of the manifold pressure that works when the throttle is set to 1/3 position or above. It is neccessary to turn the automatic governor off to set the boost value to +16.

- Engine is equipped with an automatic fuel mixture control which maintains optimal mixture if mixture lever is set to the forward position. To use automatic mixture leaning to reduce fuel consumption during flight move the mixture lever to backward position.

- The water radiator is operated manually, while the oil radiator is unadjustable.

- Aircraft has a neutral static stability. The elevator effectiveness is high, so the aircraft should be controlled carefully, not giving too much flight stick input.

- Aircraft becomes unstable with extended landing flaps.

- Landing flaps have a pneumatic actuator so they can be extended to maximum position only. Speed with extended landing flaps is limited to 150 mph.

- The gunsight is adjustable: both the target distance and target base can be set.

 

Edited by DeadlyMercury
Posted

You put him the specifications when all he wanted was the percentage that he should use, if you do the math you'd figure that he doesn't understand the specs yet.

EAF19_Marsh
Posted

Also note that it has 2 engine variants. The 45 is optimised for low altitude and might therefore be better for Kuban campaigns and operations closer to the deck.

Posted
10 minutes ago, EAF19_Marsh said:

Also note that it has 2 engine variants. The 45 is optimised for low altitude and might therefore be better for Kuban campaigns and operations closer to the deck.

 

And in every other cases since you never fight over 5000m.

  • Like 1
Posted

And on top of all that, the best advice I can give is...

 

Fly it like you should fly a 109.

 

von Tom

Posted (edited)
16 minutes ago, Eicio said:

 

And in every other cases since you never fight over 5000m.

 

I surprised a few LW in MP at 7k with the spit, a merlin 46, and + 16 boost ;)

 

Edit: Actually the boost may have been much lower than +16 at that altitude, so lets call it max boost instead.

Edited by =FEW=Herne
Posted

Some great tips in here.

When I first started flying the Spit I read the spec tab and just started flying it. Did not take too long to come to grips with it.

 

It is a wonderful plane to fly and fight in. Currently using it in a Kuban Career.

Just keep an eye on temps and she will run fine.

Also note if using full engine management, by default when starting out on runway the water rad will be fully closed so be sure and open it before taking off.

I open mine a couple notches ( 40% I believe) and leave it there for the most part.

3 minutes ago, =FEW=Herne said:

 

I surprised a few LW in MP at 7k with the spit, a merlin 46, and + 16 boost ;)

 

Edit: Actually the boost may have been much lower than +16 at that altitude, so lets call it max boost instead.

 

Yeah you likely did not get too much boost at that altitude...

Posted (edited)

It also doesn't happen very often since they had nothing, absolutely nothing to do at this alt. Chasing a star perhaps.

 

If Lw wants to start to win on WoL they'd better focus on ground attack planes.

Edited by Eicio
Posted

My one gripe with the Spit is that, unlike every British tank ever made, it doesn't come with a Boiling Vessel. 

 

There is literally no way to make tea while flying. 

 

Though, if you can persuade one of your mechanics to give you a post-mission trim, I would assume that you can probably get another one to bring you a cuppa.

 

 

RAF pilot getting a haircut during a break between missions, 1942.jpg

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56RAF_Roblex
Posted

Also remember you have limited ammo.   You cannot use 'spray & pay',  you must get your target at the correct convergence (I find 200yds and the target fighter filling half the ring or bomber filling all the ring is good) but if you do that then the guns are devastating and a 109 will disintegrate with a half second burst.

  • Upvote 1
Posted
18 minutes ago, 56RAF_Roblex said:

Also remember you have limited ammo.   You cannot use 'spray & pay',  you must get your target at the correct convergence (I find 200yds and the target fighter filling half the ring or bomber filling all the ring is good) but if you do that then the guns are devastating and a 109 will disintegrate with a half second burst.

 

Agreed, that was the harder part of my learning - disciplining myself to wait, get a good bead on the target, and use very short burst of cannon fire. It is deadly, but also easy to run out of quickly if not careful.

Posted (edited)
6 hours ago, Royal_Flight said:

Put your hands on the stick and just believe in yourself.

The Spitfire responds at the speed of thought and flies like a daydream. 

 

Just make sure you're going fast fast enough to keep the engine cool. 

This. The Spitfire is an absolute dream to fly in this game. Good speed in the climb, hard to stall, turns on a dime. It's the only plane that I will regularly trigger the blackout animation because it can pull so many G's without stalling. Watch out for being bounced, don't shoot till you see the whites of their eyes, and in a dogfight just turn, turn, turn. You'll get behind them eventually. 

 

In combat I'm usually around 90% engine power, going to 100% in short bursts. You can definitely blow the engine. 

Edited by Porkins
Posted (edited)

Check out this video from CloD on how to fly a Spit 1a 100 octane to defend against boom and zoom by a 109 E-4/N. 

 

 

Edited by JimTM
Posted (edited)

Ah, good ol' Robo.

 

His stuff still applies, but things are a bit different in BOS. 109Fs and onwards are a bit more nimble and LW pilots in BOS seem to be a bit more willing to throw the plane into a turn, trying for a potshot with the nose mounted guns (which gives them a much better chance to get a hit in).

 

His advice about Energy traps still applies fully though and you can use the turn willingness of many BOS 109 pilots to goad them into burning their energy off. Just be sure you can control your plane while permanently looking backwards, you need to be ON POINT to increase your turnrate if you see the 109 trying to pull a shot on you (indicated by his aspect ratio, top of the nose becoming smaller and disappearing, the nose pointing at you until you see the cooler below the nose at which point you're already dead). It's a much smaller time window to react in BOS than it was in CloD (which got me many times because of CloD training:).

 

Through all of that, you need to be sure to turn as much as needed, not more than needed. Goal is to decrease the energy difference between you and him to the point where he can't zoom up or away quick enough before you can sneak a shot in.

Edited by Mauf
  • Upvote 1
EAF19_Marsh
Posted

I love it. I have been messing about in the circuit doing PFLs and dead-sticking her or coming over the field inverted with gear and flaps down then landing through a half split-S.

 

Not tried it yet online, but good fun in the campaign.

Posted (edited)
4 hours ago, EAF19_Marsh said:

I love it. I have been messing about in the circuit doing PFLs and dead-sticking her or coming over the field inverted with gear and flaps down then landing through a half split-S.

 

Not tried it yet online, but good fun in the campaign.

It's the first fighter in IL-2 that I've really felt one with, and it happened immediately. I was fairly comfortable in the 109 and Yak from BoS, and was never comfortable at all in the FW or the Lagg. In Kuban I thoroughly enjoy the P-39 as a lark, but it's the Spitfire that fits like a glove. 

Edited by Porkins
Posted (edited)
6 hours ago, Porkins said:

It's the first fighter in IL-2 that I've really felt one with, and it happened immediately. I was fairly comfortable in the 109 and Yak from BoS, and was never comfortable at all in the FW or the Lagg. In Kuban I thoroughly enjoy the P-39 as a lark, but it's the Spitfire that fits like a glove. 

 

I agree, the Spitfire really is a joy to fly atm. Just gotta pay attention to the self tightening of turns when you're really pulling hard, or you will end up in an accelerated stall. But with practice it becomes a breeze.

Edited by Panthera
Royal_Flight
Posted

Go to the QMB, select a head-to-head with the Spitfire vs a Stuka and set your fuel to 0%.

Give yourself about 500m altitude advantage and see if you can shoot down the Stuka with the engine off before gliding to land somewhere. 

 

A training exercise inspired by Dunkirk. 

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Posted
7 minutes ago, Royal_Flight said:

Go to the QMB, select a head-to-head with the Spitfire vs a Stuka and set your fuel to 0%.

Give yourself about 500m altitude advantage and see if you can shoot down the Stuka with the engine off before gliding to land somewhere. 

 

A training exercise inspired by Dunkirk. 

 

LOL I might just try that, I ran out of fuel in a spit in MP. I managed to glide roughly 10 -15k from around 5000 feet, just touching down at my airfield. the server reset before i came to a stand still.

 

 

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