No_85_Gramps Posted March 27, 2018 Posted March 27, 2018 I don't normally take a look at such things like GPU mem usage and GPU load, but I got curious, so I took a look. I run a GTX 1070, 8GB card w/an i5 at 3.9 ghz, 16 GB system memory. With a flight of 16 planes, 8 bombers and 8 fighters, GPU mem usage never went above 3 GB, and the GPU load never exceeded 50%. Not making any kind of statement here but I wonder what everybody else may be seeing.
BeastyBaiter Posted March 27, 2018 Posted March 27, 2018 That's about right. If you're playing at 1440p or less, there is absolutely no point in any GPU above an RX 480 4GB or GTX 1060 6GB for BoX at absolute max detail and a locked 60 fps. If you want 4k, 144Hz or VR, then it is a very different story.
SAS_Storebror Posted March 27, 2018 Posted March 27, 2018 Not exactly. 1440p with a GTX 1060 will not give a stable 60FPS when you max out all settings. You either have to deal with FPS drops in crowded situations and/or when many effects like smoke and shadows are visible, or you'll have to tone down a couple of settings (shadows being the ones with the biggest impact) to get back stable 60FPS in all situations on that combo. For 1080p though, a GTX 1060 will definitely do at max settings. Cheers! Mike
BOO Posted March 27, 2018 Posted March 27, 2018 14 minutes ago, BeastyBaiter said: That's about right. If you're playing at 1440p or less, there is absolutely no point in any GPU above an RX 480 4GB or GTX 1060 6GB for BoX at absolute max detail and a locked 60 fps. If you want 4k, 144Hz or VR, then it is a very different story. 4 minutes ago, SAS_Storebror said: For 1080p though, a GTX 1060 will definitely do at max settings. Cheers! Mike 1060 6GB user here on an I5 6600K @ 4.4Ghz. There is no way you will get a guaranteed always constant 60fps min in a busy scene even at 1080P with absolute max settings. Go in the non kuban maps you do stand a chance once in the air but that chance will increase significantly on the high pre-set. In Kuban you are in High or more likely Balanced territory. Especially apparent if using V-stink and flying low. I talk here about a never failing 60fps. Id have to say minimum 1080 Guaranteed 60fps level is a 1070 or 980ti.
SAS_Storebror Posted March 27, 2018 Posted March 27, 2018 Alright then, so even 1080p is too much in that case, I stand corrected here. Always thought that my GTX 970 would be 10% weaker than a 1060, but actually I never saw it falling below 60FPS @1080p. I have to admit though that I didn't test that setting for long time as I'm running the game @1440p usually. Cheers! Mike
BOO Posted March 27, 2018 Posted March 27, 2018 I remember a lot of marketing speak around the 1060s when I bought mine - "980TI equivalent" "970 killer" etc. I think the difference in the RW and flight sims isn't so big and in some cases below. Ive experienced this in BOS and CLOD and also with my mates 1060Gaming X (which you can get closer with since its better cooling allows for a little more OC). The environment I'm talking about is 16 AI (inc 8 Multi crew) - clouds, smoke, towns ground units and sub 500M so it is a very demanding scene but there no point testing a single aircraft at 7K on a cloudless map is there? 1
BeastyBaiter Posted March 27, 2018 Posted March 27, 2018 1 hour ago, BOO said: 1060 6GB user here on an I5 6600K @ 4.4Ghz. There is no way you will get a guaranteed always constant 60fps min in a busy scene even at 1080P with absolute max settings. Go in the non kuban maps you do stand a chance once in the air but that chance will increase significantly on the high pre-set. In Kuban you are in High or more likely Balanced territory. Especially apparent if using V-stink and flying low. I talk here about a never failing 60fps. Id have to say minimum 1080 Guaranteed 60fps level is a 1070 or 980ti. Hmm, I guess the GTX 1060 6GB performs a lot worse in BoX than the RX 480 8GB I had then. At 1440p with details maxed, I rarely saw under 90 fps while 59 fps was simply unheard of. There have been some graphical improvements since then (this was 8-9 months ago) but I wouldn't think they'd have that big of an impact.
SAS_Storebror Posted March 27, 2018 Posted March 27, 2018 Sounds interesting. The RX 480 is pretty much on par with my GTX 970. I'm running the game in 1440p resolution myself, and did a detailed FPS investigation here: https://www.sas1946.com/main/index.php/topic,57904.0.html As you can see, in my case there's a whole lot of times when FPS drops below 60 with max settings, and that's been on 2.012d. My perception is that 3.001 fixed the massive FPS impact of the HUD and minimap, but other than that the FPS is more or less the same as before. Cheers! Mike
BOO Posted March 27, 2018 Posted March 27, 2018 all subjective really - we dont run the same tests on the same rigs with the same drivers with the same build etc etc The point for me is that I should have gotten a 1070 at least even for 1080P :-) Ive been quite disappointed with my EVGA 1060 in comparison to the initial claims and assumption that all those cursed testing sites were making. I hope others have had better experiences.
Warpig Posted March 27, 2018 Posted March 27, 2018 I'm just over here with my 770 2GB waiting for the next gen to release. Still playing on high settings though, with I'd say an average of 50fps on 1080p.
BeastyBaiter Posted March 27, 2018 Posted March 27, 2018 Part of the difference could also be AA. I think I played at 2x AA with the RX 480 8GB as there just wasn't a point in 4x AA on the regular sized 1440p monitor. I have toyed with a GTX 1060 6GB out of my mining rig. I didn't look at monitor performance but it fell far short of what I consider acceptable in VR in BoX. It also failed miserably in DCS at my usual settings. Even The Witcher 3 only ran the medium detail preset while holding 60 fps. Ultra would mostly hover in the 40's. So there is certainly value in higher end cards, but BoX at 1080p and 1440p are fairly easy to run.
No_85_Gramps Posted March 27, 2018 Author Posted March 27, 2018 My 1070 keeps me at 60 fps at 1080p. But like others I have the increased stuttering at times. Seeing how less than 50% of GPU memory is used, and that the stuttering may be due to graphics loading, I wonder if there is a way for the developers to increase that usage. I may be completely out in left field as I haven't stayed on top of things over the last 10 years when it comes to performance and graphics.
Art-J Posted March 27, 2018 Posted March 27, 2018 (edited) New guy here, yesterday did the very first "torture test" of BoK & my GTX1070 @ 1440p resolution. 8 German bombers (as I've read they're the most resource hungry thing in this sim) attacked by 8 Soviet fighters, low above Anapa plus a hefty amount of cloud coverage to make things worse. With settings mostly on ultra (minus horizon draw @ 100 km, blurred aniso, simple mirrors and AA x2) the game did seem to maintain 60, but with all bombers bunched together stuttering was really, really bad, at least until they spread out or started falling. Based on your experence, Is it how it always was, or is it the "new" issue on post 3.001 Kuban map? I can see people are reporting numerous stuttering problems in the other threads. I wonder how much eyecandy I can push with my current hardware, even being offline-player only. Forgot to turn on MSI Afterburner to monitor usage, though! Edited March 27, 2018 by Art-J
SAS_Storebror Posted March 28, 2018 Posted March 28, 2018 Folks the AI bombers and fighters are heavy on the CPU, not on the GPU - at least not that I've ever noticed. If your GPU usage is in the 50s and you see stuttering, then it's because the thread that handles the AI simulations has stalled at 100% core usage. Cheers! Mike
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