Zargos Posted March 27, 2018 Posted March 27, 2018 (edited) Hello, I've started to make a 4k template for the P39L from the public template publisher by Jason. I'm just at the begining of the job, and it seems to me that it could take a very long time if I do it on my own. I was thinking of a cooperation with others skinners in order to get things go faster. This could be a good opportunity to demonstrate that we are a real community ! What do you think of my idea ? By the way, I've a first request : Does someone know where I can find an explicit detail of the many stencils of this plane ? Thanks in advance. Edited March 27, 2018 by UF_Zargos 1 1 1
PatCartier Posted March 27, 2018 Posted March 27, 2018 Hi good idea, but i m still beginner and i m not sure to be efficient.
Zargos Posted March 27, 2018 Author Posted March 27, 2018 (edited) 1 hour ago, PatCartier said: i m still beginner and i m not sure to be efficient Don't be so modest ! Your Yak's are excellent and you can help with this template by many ways. Adapting basic paintings for exemple ... or anything else you feel comfortable with ! And here is a sample of what I've ready done (yesterday evening and totday lunch time) : A long, long, way to go ... Edited March 27, 2018 by UF_Zargos 2
Pict Posted March 27, 2018 Posted March 27, 2018 3 hours ago, UF_Zargos said: Does someone know where I can find an explicit detail of the many stencils of this plane ? I have something for you, I will send you a PM Nice to see you working on this, you do a fine job
Raptorattacker Posted March 27, 2018 Posted March 27, 2018 What d'you need Zargos? Drop me a line if I can help at all? I'd be happy to help mate. Not done any templates in Il2 but I've done loads of skins in here and have been templating for years, especially in .... WT... da! da! daaaah! (sorry!!) https://live.warthunder.com/user/Raptorattacker/
6./ZG26_5tuka Posted March 27, 2018 Posted March 27, 2018 Nice to see you're taking the time & effort to do this. Would like to help but I'm afriad gimp won't handle psd very well. I'd still lend a hand for the skin / normal map if required.
Zargos Posted March 27, 2018 Author Posted March 27, 2018 Thank you for answering my resquest. I think I'll need to : - make a decent normal.dds map - adapt paint schemes, markings, and weathering from the 2k template to the 4k one - improving aircraft parts if possible Before you get involved, I must check some points with the dev team, and espacially what are the conditons for a thrid party template to be accepted for the game. See U soon.
Pierre64 Posted March 27, 2018 Posted March 27, 2018 Hi Zargos. Great new ! I'd be happy to help you if I can. I already noticed a little bug : on the official 2K Template, propellers stencils and AeroProp logos are misplaced on the rear faces of blades. Very easy to correct anyway. I replaced and, with the help of some docs, remade them more detailed.
Zargos Posted March 27, 2018 Author Posted March 27, 2018 Nice job Pierre. Are your stencils designed for a 4k template ? If they are I'm interested in having them for my template, and if they are not, I'm interrested in you to convert them into 4k format ! Thanks in advance.
Zargos Posted March 28, 2018 Author Posted March 28, 2018 Hello every body, I've spent some hours last evening working on the template and dealing with pannel lines, hatches on wings and a part of the fuselage, and of course including Pierre's propeller stencils. Here is some pictures of the current progress (green areas are still to be done) : Many, many things left to do ! 7
=FEW=Hauggy Posted March 28, 2018 Posted March 28, 2018 Most impressive! That's a lot more work than I thought.
E69_julian57 Posted March 28, 2018 Posted March 28, 2018 Thank you very much, and my short experience in furs seeing this frightens me Thanks Pierre64 for the texts of the helix
Raptorattacker Posted March 29, 2018 Posted March 29, 2018 So it looks like you DON'T need a hand then?
Zargos Posted March 29, 2018 Author Posted March 29, 2018 (edited) 46 minutes ago, Raptorattacker said: So it looks like you DON'T need a hand then? Do you think so ? Actually I have no "technical" problems. I can handle this template on my own, except maybe for the normal map. But it will take me ages to finish the job. So if some one could do some part of the job (stencils, rivets, etc.), it would be be a valuable help and a considerable time saving. Edited March 29, 2018 by UF_Zargos 1
Raptorattacker Posted March 29, 2018 Posted March 29, 2018 (edited) @UF_Zargos Like I said, just give me a shout as to what you need and what specs you need on it... as far as the normal map goes, I've an idea as to how it's put together but a little trial and error would almost certainly be involved. Obviously it couldn't be made until the template is pretty much done, I've a really good mate who works at an aircraft museum in France who has access to LOADS of pdf's with markings, specs etc so I'll give him a shout and see if I can get some docs off've him. Give me a while and we'll see what he can come up with... PM'd you with a rather useful image for template reference mate. Check it out. Edited March 29, 2018 by Raptorattacker
Zargos Posted March 30, 2018 Author Posted March 30, 2018 I'm almost done with the panel lines and I've started the riveting : I've also started with the normal map. Not too difficult actually. 6
RaFiGer Posted March 30, 2018 Posted March 30, 2018 @UF_Zargos Yes luckily the Normal Map is not to difficult to understand ;). I used the NVIDIA Tools for Photoshop and had a blast as its worked directly, without any "Mastery" The P39 is quite a nice piece of air craftmansship, it is nice that you do her the favor of building up your wonderful template
Zargos Posted March 31, 2018 Author Posted March 31, 2018 47 minutes ago, E69_julian57 said: A matte alpha channel would be very good I haven't worked on the alpha layer for the moment ... but you know that I usally make rather matt skins. The P39 will not be an exeption ... And now, the result of a long "riveting" night : It's a raw version. I have to adjust the layer transparency and to modify the normal map accordingly. And now I'm going to sleep ! 2 4
PatCartier Posted March 31, 2018 Posted March 31, 2018 Looks nice ! I'm waiting for your La5-FN template too. And what about the Yak 7 ?
=FEW=Hauggy Posted March 31, 2018 Posted March 31, 2018 Hopefully the skins made from this will make the P-39 faster :D
Zargos Posted March 31, 2018 Author Posted March 31, 2018 (edited) 7 hours ago, PatCartier said: And what about the Yak 7 ? No chance for the Yak7. I don't like this plane. I leave it for others. Edited March 31, 2018 by UF_Zargos
chris455 Posted March 31, 2018 Posted March 31, 2018 The community is very lucky to have you Zargos! Epic work!
Zargos Posted April 3, 2018 Author Posted April 3, 2018 Hello, I'm sorry, but the template did't progress this week-end. It was Easter and I went out to visit my familly. I just had some time to complete the rivets and pannels lines. The next step are the stencils and may be some improvement of some interiors ...
Zargos Posted April 3, 2018 Author Posted April 3, 2018 Some progress tonight : - lines and rivets completed - first attempt to make a 4k "bump layer" - test for the first stencils and servitude marking - some improvement on inner parts Quite enough to make some screenshots : Of course there are some details to correct. But the whole stuff is progressing quite fairly ... but there is still many things left to do before releasing the template. See U soon. 9
Zargos Posted April 5, 2018 Author Posted April 5, 2018 (edited) Hello, The template is almost finished. With the help of RaFiGer, I've managed to create a decent normal map. We (I've some help from PatCartier) are finishing to re-write all the stencil. It's a bit complicated because the 2k stencils are not readable (some are somehow quite easy to guess) and because we lack relevant documentation. We've been provided with stencils or documentation, (thanks to Pict, Pips and Raptotattacker) but these are for a Q version and obviously the stencils are not the same and not all located at the same places. The point is : Are the stencils of the offical template correct ? If they are, can anybody can provide us with reliable information ? If they are not, are the Q version stencils appropriate for a L version (I don't think so). And then we also need information. For example, here are somme stencils I couldn't guess and for which I'm looking information : Any help will be greatly appreciated. Thanks in advance. Edited April 5, 2018 by UF_Zargos 2
Zargos Posted April 9, 2018 Author Posted April 9, 2018 (edited) Hello dear all, I'm glad to annouce that the firts release of the P39L-1 4k template is available. First I would thank PatCartier, Pict, Pierre64 and RafiGer, for their valuable help. Contents of the template : New panel lines and rivets Some minor improvement on aircraft parts Partially new stencils (unfortunately we were not able to find explicit stencil description for the P39L PatCartier and I had to guess and interpret, but sometimes we couldn't guess anything at all). So, you'll find sevral stencils layers in the template : those which manage to convert into readable text with a decent reliability and those from the 2k template that we left unchanged. New normal map (to copy in the \data\graphics\planes\P391L\Textures\ directory) Basic camo and general weathering layers interpolated from the 2k template. Download link : 4k P39L-1 Template Of course, positive criticism, additionnal information about stencils, and suggestions are very welcome. Cheers. Edited April 10, 2018 by Zargos 1 5 4
Asgar Posted April 9, 2018 Posted April 9, 2018 thanks mate, great work on the template I already used my lunch break to have a quick go at a first design for our new squadron skins
Raptorattacker Posted April 9, 2018 Posted April 9, 2018 3 hours ago, Zargos said: I'm glad to annouce that the firts release of the P39L-1 4k template is available. Well done mate, well done.
szelljr Posted April 9, 2018 Posted April 9, 2018 (edited) Uhh is just for me?...I have some problems with template.My Anglish is poor ,but i try to explain... When i open the 4k p39 template my computer,my photoshop is sloving down...If i try to moving some layer ,then need seconds to finishing the move.(ahh my anglish is killing me) cant explain better ,sorry. 2 times have photoshop exe crash . If nobody else have problem ,then my 1000year pc is the problem, or the photoshop. I have PS CS5 . Edited April 9, 2018 by szelljr 1
Zargos Posted April 9, 2018 Author Posted April 9, 2018 Well i don't think the version of Photoshop is the problem. Your problems certainly come from your computer and especially the RAM. As the size of the PSD file grows, Photoshop requires more and more RAM. To give you an idea of the amout of RAM required, when I work on a 4k template (the file it self is somme 250 Mo) my 8 Go of RAM are 80 to 90% busy ! And my computeur is 2 years old and has a Core i5 processor ! I suppose that if your computeur is old, both processor and RAM are to busy and sometimes crash down. By the way ? Did you try with other 4k templates ?
szelljr Posted April 9, 2018 Posted April 9, 2018 I not have problems with other templates. I have i5 processor, 16 gb ram.
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