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Eye tracking


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Posted

Could imagine huge performance gains using eye tracking. The area of focus of the eyes is really very small, we perceive the world outside of this area as somewhat blurry by nature. If the simulation knew where we're looking at, it could produce high res output only in an area just a bit larger than our area of focus, in real time, while producing lower res outputs for all other areas.

 

This would not take away from the enjoyment of the player, but enable games with much higher frame rates.

 

MAC

Mastermariner
Posted

I was sort of thinking TrackIr’ish, but perhaps that’s not possible.

Look down on the throttle and the screen follows your eye movement etc...

 

Master

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