AKA_Relent Posted March 22, 2018 Posted March 22, 2018 Yesterday our squad noticed on our practice server that only 3 players were able to select an airfield and choose/spawn in an aircraft, but the aircraft numbers in the mission file were set to -1 (unlimited), and in the server config file the number of clients were set to 33. After 3 players, the rest received a message (paraphrasing) that the max number of players at this airfield was reached. Strangely we had 4 players on (at the same airfield) a couple days ago without any issues. So, I’m wondering if others had seen this limitation and what was the root cause? I initially thought that maybe there was a new property in the mission file since v3.001 that dictates how many players can join an airfield, but I couldn’t find any. But, as said, it was fine the night before, so what could have changed since then? One of our squad saw the same thing on New Wings server, where there were 3 players flying German, and when he clicked on the busy airfield (three dots), he got that same “max players” message as on our server. Thanks in advance for any clarity on the issue.
[DBS]Tx_Tip Posted March 22, 2018 Posted March 22, 2018 Hey Relent. Only ever had the "Airfield Conditions have Changed" message due to all spawn spots taken. Don't know the message that is given for it but you might check and see if Coalition Balancer is setup. Tip
AKA_Relent Posted March 22, 2018 Author Posted March 22, 2018 Thanks Tip - you bring up a good point, it could be the number of spawn points as well. I’ll have to read up on where that is set, as I was just tweaking a copy of an existing mission. I haven’t used the coalition balancer so I’ll have to check that out too.
AKA_Relent Posted March 24, 2018 Author Posted March 24, 2018 (edited) So, using the fakeairfield object, how can you set the number of spawn points? I don't see any way to set it - all aircraft types for that fakeairfield object are set to unlimited, so other than the 135 meters to the side of the fakeairfield object being blocked by another object, what are the max number of spawn points for one fakeairfield object? It doesn't make sense why only 3 spawn points were allowed. Thanks... Edited March 24, 2018 by AKA_Relent
Habu Posted March 24, 2018 Posted March 24, 2018 You can't set the number of spawn.Thare are more than 3 spawn points. If i remember, there are at least 5 spawn point.
AKA_Relent Posted March 27, 2018 Author Posted March 27, 2018 (edited) Thanks Habu - the issue ended up being that for the fakeairfield object, a property (“Return aircraft”, I think), was checked. Apparently, even if each plane was set to unlimited, that property overrode it. Once I unchecked that property we were able to get at least 6 players spawned at that spawn point without anyone having to move out of their spot. Thanks Edited March 27, 2018 by AKA_Relent
Habu Posted March 27, 2018 Posted March 27, 2018 I didn't have that limitation. I have to check if it's a new bug, because i use that settings.
TP_Silk Posted March 28, 2018 Posted March 28, 2018 The number of aircraft able to spawn at each field type is restricted by the wingspan of the aircraft vs dimensions of the spawning area. Fakefield will let you spawn in a line up to however many aircraft can fit in the space, the runway spawn will normally be 5x fighters or 2/3 bombers/attackers wide by however many deep to fill in the square.
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