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Posted

For me it is:

SP> possibility to reenact time period of aerial warfare with all missions available (CAP,Free hunt,bomber intercept,ground support,reconassaince,artillery spotting,transport/supply flights).Majority of pilots were novices/average level,glad to master basics of flight (take off,fly straight,do some turning and land)

MP> for those with need to got a real human down in flames :biggrin:  Ace vs Ace dogfights.To get some realism out of MP,you will need mature audience and well built missions.Smtg which is rarely seen online.As mentioned before,COOPs can provide that,to certain extent and for certain audience.

 

But we will have both,so choice is ours ;)

Posted

I guess I missed something, but why do we get these separate channels for news? Kinda feels like our Russian friends have a preferential channel for updates?   :huh:

 

Matt, on 05 Jan 2014 - 20:25, said:
 
Seems like it. Might have something to do with the "difficult" behaviour in general on the English forums compared to the Russian forums.

 

As already has been mentioned, this is not official news, this is translated quotes from developers posts. I think it's not surprising that the russian-speaking developers hang out on the russian forum?  :)

 

Posted

If you want to fly the LaGG exclusively, you can download DIView and set the center position of your stick to level your plane out at your desired speed.

http://www.leobodnar.com/products/BU0836/DIView.zip

 

That won't give you trim, but it will make trim less necessary.

 

 

 

Thanks Matt,that can do the trick a bit for time being :salute:

Posted (edited)

But they didn't mention the pilot having to jam the stick almost all the way forwards to avoid doing a loop on takeoff. Planes are built (assuming no trim) to fly level-ish (can't be too precise during construction) at a certain airspeed and throttle setting. I'm sure their replica Dr.I is no different. They talk about going tail heavy at higher speeds and having to fly nose down for high speed level flight. Big difference between going out of trim at certain speeds and not being trimmed at ANY speed.

 

Edit: It's also entirely possible that the real Dr.I had this problem on its first test flight and was fixed in the planes that went to front line units. That change may never have been included in the blueprints but fixed on the production line. Assuming that replica was built using original blueprints, it's possible they repeated a mistake that was corrected nearly 100 years ago. Either way, it's a remarkably easy thing to fix during construction. Admittedly its more of a problem once the plane is fully assembled but even then it can still be done.

 

I don't know man, I can only go off of what is available from those who actually flew it. I can't second guess information provided.

 

Really, this plane shedded it's top wings in flight multiple times and not until it almost killed one of Germany's most revered pilots was it grounded. WWI was the dawn of aviation, just getting the contraption in the air and attaining a certain speed while being manueverable was acceptable enough to get them to the front lines. Like the Albatros with the radiator that would throw hot water over it's pilots, or the next model of Albatros whose lower wings twisted but a simple small strut resolved that, or the Nieuport 17s that would shed their low wings the same way as the Albatros.

 

These planes had quirks and issues, and nothing kept them grounded that today's regulations would sh*t a brick over. I remember talking to the man who developed Red Baron II, and discussed with him FMs. He said first of all - 100% FMs will never happen in our life times. And that's very true. Secondly, he said - they could have created FMs that would have been very close to accurate but that no one would want to play them because they'd have to hold their stick and rudder in extreme conditions to maintain simple level flight.

Edited by FuriousMeow
Posted

Why you guys want I-16 so badly? Explain to noob simmer please)) This aircraft should be worse than LaGG-3, isn't it?

 

Well, I think that the 1-16 would be fun, especially when facing Axis planes like the IAR 80. The IAR 80 is faster than the I-16, but the I-16 is highly maneuverable, particularly in horizontal turns. I think that the I-16 should be a close match for the iAR-80. As far as the I-16 being worse than the LaGG-3, I don't think that the LGG-3 is really a bad plane. The LaGG-3 is just not as good as the BF-109 machines, so it is a very challenging ride to use given the current plane set. As Axis, 'Crap rides,' are introduced, like the IAR 80, the LaGG-3 may seem like a much better ride. On a map where the IAR 80 is the only Axis fighter, the LaGG-3 might be the best overall fighter on the map.  :salute: MJ

II./JG27_Rich
Posted (edited)

For the most part I agree with you.

 

Most of the MP so far was almost exclusively non-historic fun.

Not really my cup of tea.

 

For me best of the MP world was in COOP's.

Spits VS 109s was where I was all the time and that was one of the full real/historical arenas with a rotaion of about 20 missions. What I ultimately would like to do is fly DiD all day until I get killed then pop into a server like Spits VS 109s till the next day when I can fly again.

Edited by II./JG27_Rich
  • Upvote 1
79_vRAF_Friendly_flyer
Posted

I think I remember some statistics from back in IL2 days, stating that on-liners represented about 10% of the sales. That means 90% off-liners. I do not know if these numbers are true for more recent sims, but I assume off-liners still account for a very large segment of players. The people who reports here are likely a highly skewed section of the potential player mass.

  • Upvote 1
II./JG27_Rich
Posted

I think I remember some statistics from back in IL2 days, stating that on-liners represented about 10% of the sales. That means 90% off-liners. I do not know if these numbers are true for more recent sims, but I assume off-liners still account for a very large segment of players. The people who reports here are likely a highly skewed section of the potential player mass.

Makes sense. When you think about it the hyperlobby would be jammed if everyone who bought IL-2 was online.

=38=Tatarenko
Posted

The Russian market is also way more offline than we are and flightsims aren't such a niche over there so potentially that's a huge offline market.

Posted

What I like about MP is the unpredictability. The plane you're about to bounce could be a complete beginner and will go down in one burst, or they could be an ace player who's just suckered you in and is going to give you a world of pain. love it.

BeastyBaiter
Posted

Fighting players can be immensely challenging and fun but career mode has its aspects too. The beta career in RoF really becomes great if you play it DiD on max or very near max settings. Killing individual planes is easy of course, the hard part is surviving a month while still making a serious attempt to complete your missions. Between accidents, the golden flak shell, getting bounced and poor weather, surviving even a month is a real challenge and puts just about any normal MP experience to shame in terms of difficulty. The challenge is different however, it's all about judgement.

 

And I agree that most of our community will never post on the forums or play online (or very little at least). Even here on the forums you see people saying they are principally interested in SP. Most SP guys don't even look at the forums unless they have a problem. Care to guess the last time I checked the total war forums? I don't think I've ever visited them. I've played shogun II online maybe twice (and never even tried the others in MP) and yet I've played them all since Rome and spent an awful lot of hours with the more recent editions according to my steam account. I'm likely a typical total war player in that regard.

  • Upvote 1
Posted

What I like about MP is the unpredictability. The plane you're about to bounce could be a complete beginner and will go down in one burst, or they could be an ace player who's just suckered you in and is going to give you a world of pain. love it.

 

Story of all my short lives in CLoD

1./KG4_Blackwolf
Posted

What I like about MP is the unpredictability. The plane you're about to bounce could be a complete beginner and will go down in one burst, or they could be an ace player who's just suckered you in and is going to give you a world of pain. love it.

Me too. I think I learn more from that kind of game play..what to do or what not to do than SP could teach. OTJ training kind of.  I just get bored with SP. This time around I flew a handful of times in BOS trying to hit tanks, trucks and houses. :)  A few dogfight missions and I found myself logging back into ROF for online fights. Its the unpredictability that keeps me logging on line.

BraveSirRobin
Posted

Unless you built the mission, a single player mission can give you the same.

 

Only the first time.  MP is unpredictable every time.  

No601_Swallow
Posted

For what it's worth, I mostly play flightsims with my squadron, so as well as being a test of skill, it's also a good laugh with friends who I've known now for years and years. And the mission designers know exactly how to bluff, double-bluff, bounce, surprise and decimate (!) their squadron-mates.

 

The big most enormous most astonishing issue with CloD for us really boils down to one enormous astonishing disaster: the "Start Battle" button.

In CloD, the host of a server starts the mission by clicking the "start mission" button. After this, players can join the server, select planes, etc. But by this stage, the clockwork beauty of whatever the mission designer has created has begun to wind down. In the meantime, players have spawned all over whatever bloody airfield they're trying to take off from, and may (or may not, depending on which idiots [Merlin!!] have forgotten to open their radiators) take a long time to form up on the runway and actually take off. 

 

All of which presents a difficult problem for mission designers who need timing to be vaguely predictable for their missions to pan out as planned.

 

There are many (sometimes bothersome, sometimes ingenious) work-arounds to alleviate this problem, but the question is why should it be a problem? In CloD, if the "Start Mission" button was selectable after (not before) players chsoe their slots/kites/whatever, it would solve most of these issues. 

 

2 things: firstly, this will never be addressed by Team Fusion, since they're exclusively (as far as I can tell) addressing issues with CloD that relate to DF servers. But Secondly, this has never been a problem with Rise of Flight, which allows coop missions to be launched in the traditional way: everyone choses their kite, loadout, etc and then when everyone is ready the host "starts" the "battle"! 

 

Let's hope BOS allows this rudimentary gaming mode!

II./JG27_Rich
Posted (edited)

IL-2 Cliffs of Dover has done a 180 and turned into a wonderful sim with the Team Fusion patches. I would go online and take a look at apeoftheyear's or royraiden's videos. It's something to fly while waiting for the BOS sessions. The only problem is The Battle of Britain becomes very boring after a short time because you are always doing the same thing over and over over the same basic flight path if you get what I'm saying. In my opinion anyway. :)

 

Edited by II./JG27_Rich
Posted (edited)

Thank goodness for both the single player and the multiplayer camps. It is great that BOS will give us the ability to enjoy the fruits of both types of gameplay. Whether we prefer single player, multiplayer, or enjoy actively participating in both, it is great that we will eventually be able to enjoy, and participate in, both gameplay modes, whenever we want.  :salute: MJ

Edited by =69.GIAP=MIKHA
Posted

I like both.. They both have their place for me. As long as the AI is good SP can be very challenging.. but IMO a goosd sim should do both and a hybrid .. like coops in IL2 under the MDS well.

LLv34_Flanker
Posted

S!

 

 MP usually tends to boild down to a furball of hell over a certain map grid even there are mission objectives to fulfill. I burned out on MP some years ago, doing it for over 10 years straight every single day almost just took it's toll. Started from EAW and Jane's WW2 Fighters, moved to Aces High and IL-2 series. CloD briefly. In CloD I did Jabo runs as fighting was not my cup of tea. Sneaking in and out gave far more thrill than trying to spot those planes which then disappeared closer in. If going MP I am all for COOP missions, maybe occasional furballing for the giggles. But no more dedicated MP for me. 

=38=Tatarenko
Posted

I tend to fly SP more and more these days. I want to fly missions as historical as possible and if that involves 8 Sturmoviks, 6 covering Yak-1s and 6 intercepting Messers then I suppose it could happen online but it's rare. All the histories show a single Sturmovik is dead meat but people still fly like that.

Posted
Hello pilots!

 

I'm new here in the forum and would like to ask if the possibility of opening a server by TCP IP connection exists?

 

Given the good progress of the multiplayer mode.
=38=Tatarenko
Posted

we don't know yet.

VBF-12_Snake9
Posted

Trim isn't everything. In fact I'm not even sure if you'd want trim in combat as the speed can vary so much.

 

The PiGG is a pig and that's all there is to it. It's still fun to play with though having to manage the engine settings etc.

 

Hood

I laughed.  Trim is Very important when trying to aim a sight on a target!

Posted (edited)

I laughed.  Trim is Very important when trying to aim a sight on a target!

 

Not really.

 

WWI planes have no trim, and yet I can aim with them - and they aren't known for their hands off flying capabilities.

 

I've also played online WWII sims since Confirmed Kill v.91, which was WarBirds predecessor. Trim was present, but I rarely used it except to maintain level flight or a particular climbing attitude. Trim is not that important, recalling back I can't remember anyone saying that they trimmed pre-combat or mid-combat ever.

Edited by FuriousMeow
Skoshi_Tiger
Posted (edited)

Trim is Very important when trying to aim a sight on a target!

 

Agree with you 100% on this one. But we do know it is being worked on and have been given a rough timeframe of somewhere in February for it to be resolved so I guess the only thing we can do is grin and wait it out. It is a pain but what else can we do. It wouldn't have been too bad if the trim had been set in a cruise position to start with. The issue has seriously impacted on the amount of time I've spent in the sim.

 

Cheers!

Edited by Skoshi_Tiger
Posted

I laughed.  Trim is Very important when trying to aim a sight on a target!

 

You laughed? Why? I only use trim when cruising, trim is not that relevant in dogfighting, there are far more important things to take into account when dogfighting than trimming..

RAF74_Winger
Posted (edited)

You laughed? Why? I only use trim when cruising, trim is not that relevant in dogfighting, there are far more important things to take into account when dogfighting than trimming..

 

Got to agree there, when I'm flying a sequence I set trim just once - as I enter the box. Don't touch it again until the sequence is finished. Where you should set the trim is a subject of much discussion however.

 

W.

Edited by RAF74_Winger
Feathered_IV
Posted

OH poo.   :wacko: There's nothing like shooting the person down who is making your night a living hell

 

 

You play co-ops with your wife???  :o:  :o:  :o:

II./JG27_Rich
Posted

What's a wife?

I/JG27_Rollo
Posted

It's similar to a knife... only much sharper.

  • Upvote 2
=38=Tatarenko
Posted

and less fun ...

Posted

A lot of people seem to be flying their aircraft with the trim wheel.

 

Irc the I16 series has no trim...

Posted

S!

 

 Jabo runs as fighting was not my cup of tea. Sneaking in and out gave far more thrill than trying to spot those planes which then disappeared closer in.

 

 

Jabo all the way for me now, usually in the FW190 and on full switch servers or in CloD in the Me109.  Low flight in, hit the target, extend and climb then come back at high alt looking for enemies to bounce.

 

This is fun, exciting, there is the risk of hitting the ground, and it means you're less reliant on having a low resolution just to spot enemy contacts.  I can dogfight and can do quite well but it just feels more mechanical to me and less fun - probably because I've done it so much.

 

For multiplayer stuff I love full switch but in past WW2 sims have hated the fact that contact spotting is difficult with higher and higher resolutions.  Switching IL2 or CLOD down to 1280x800 is like flipping a magic switch and all these dots suddenly appear.  Looks poo though.

 

I'm really hoping that the small claibre flak won't be too deadly accurate in BoS as a Sclachtgeschwader role would be awesome.

 

Hood

 

Posted

You laughed? Why? I only use trim when cruising, trim is not that relevant in dogfighting, there are far more important things to take into account when dogfighting than trimming..

Agreed that there's more important things but from reading pilot accounts at least some of them trimmed throughout combat as well. For example Bud Anderson:

 

"There were three little palm-sized wheels you had to keep fiddling with. They trimmed you up for hands-off level flight. One was for the little trim tab on the tail's rudder, the vertical slab which moves the plane left or right. Another adjusted the tab on the tail's horizontal elevators that raise or lower the nose and help reduce the force you had to apply for hard turning. The third was for aileron trim, to keep your wings level, although you didn't have to fuss much with that one. Your left hand was down there a lot if you were changing speeds, as in combat . . . while at the same time you were making minor adjustments with your feet on the rudder pedals and your hand on the stick. At first it was awkward. But, with experience, it was something you did without thinking, like driving a car and twirling the radio dial."

 

I suppose it might partly have depended on the plane and how ergonomic it was to change them quickly without distracting the pilot too much.

Posted (edited)

Well the Mustang was the ultimate high performance aircraft that had trim settings for takeoff, cruise, landing etc... but the "combat setting" was very much a personal preference thing: I have met Col. Anderson who confirmed this, and Col. Pisanos also told me that it was a personal thing, and several pilots believed that you could really squeeze that extra bit of performance that would make a difference.

 

US pilots were obsessed with performance: the paint stripping, buffing, modifications and all sorts of big or small customisations done to the aircraft are a testimony of this. For example I can show you at least a dozen picture of US aircraft that removed the standard issue N-3 gunsight in favour of the RAF issue one because of slight aberration issues with the standard ones, which allegedly made them "less accurate" when shooting.

Edited by Sternjaeger
Posted

"My" greatest moments in MP were in SEOW with il2 46 and in early stage of ROF when we only had COOPS. 

For SP im not interested at all...I just hate to play against dumb AI....for practice is ok.

 

If we could have something like SEOW in BOS .. I couldnt be more happy. SEOW was the most immersive experience i had ever had in front of my PC. Heart going faster, sweaty hands, getting yelled at in teamspeak LOL. At the June 1942 campaign we were the newbie squad so we were given IAR80, we had some time in MC200, then 109E7, and finally the 109F4! missions were very long and there was no refuel and no respawn ovbiously so you really had to watch your fuel consumption in the 109!!! sometimes doing an armed recon then going back to base landing and waiting for 30 minutes to go up again and cover the bombers...good times

Posted (edited)

I still play SEOW missions...

 

Which reminds me, must sign up for the currant channel dash campaign.

Edited by fruitbat
Posted

"My" greatest moments in MP were in SEOW with il2 46 and in early stage of ROF when we only had COOPS. 

For SP im not interested at all...I just hate to play against dumb AI....for practice is ok.

You didn't enjoy the FEOW campaigns?

Posted

You didn't enjoy the FEOW campaigns?

Wasnt so massive as SEOW and immersive as in early days of ROF (with only COOP mode)....but lets count that too...And...how many play ROF MP today?? even on sundays I see max 40 ppl in fast food server and sometimes 60 on SYN when they have some special missions/happenings....

Posted

 

Hello pilots!
 
I'm new here in the forum and would like to ask if the possibility of opening a server by TCP IP connection exists?
 
Given the good progress of the multiplayer mode.

 

 

IMO this is a critical feature that will really open up BoS MP. I think this is one of the things that contributed greatly to tyhe success of IL2.

 

Agreed that there's more important things but from reading pilot accounts at least some of them trimmed throughout combat as well. For example Bud Anderson:

 

"There were three little palm-sized wheels you had to keep fiddling with. They trimmed you up for hands-off level flight. One was for the little trim tab on the tail's rudder, the vertical slab which moves the plane left or right. Another adjusted the tab on the tail's horizontal elevators that raise or lower the nose and help reduce the force you had to apply for hard turning. The third was for aileron trim, to keep your wings level, although you didn't have to fuss much with that one. Your left hand was down there a lot if you were changing speeds, as in combat . . . while at the same time you were making minor adjustments with your feet on the rudder pedals and your hand on the stick. At first it was awkward. But, with experience, it was something you did without thinking, like driving a car and twirling the radio dial."

 

I suppose it might partly have depended on the plane and how ergonomic it was to change them quickly without distracting the pilot too much.

 

Yeah I always think of him when I hear stuff about trim because he told me the same thing when we discussed the issue at one of the WWII weekends in Reading Pa that I went to.. The way he explained it to me was(and though I used quotation marks this is not an exact quote) .. "You have this machine under you and your life is on the line .. it's you or the other guy and you would use every thing that that machine had to offer if it could help make sure that you were the guy who went home alive.."

 

Well the Mustang was the ultimate high performance aircraft that had trim settings for takeoff, cruise, landing etc... but the "combat setting" was very much a personal preference thing: I have met Col. Anderson who confirmed this, and Col. Pisanos also told me that it was a personal thing, and several pilots believed that you could really squeeze that extra bit of performance that would make a difference.

 

US pilots were obsessed with performance: the paint stripping, buffing, modifications and all sorts of big or small customisations done to the aircraft are a testimony of this. For example I can show you at least a dozen picture of US aircraft that removed the standard issue N-3 gunsight in favour of the RAF issue one because of slight aberration issues with the standard ones, which allegedly made them "less accurate" when shooting.

 

True.. just like some of the Mustang units managed to get Malcolm hoods on their P-51Cs for better visibility.

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