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  • 1CGS
Posted

1) It's a new option for an emergency dropping of the entire bomb load

Untitled-3.jpg.c01a59fefaa17a57cd1ef577939b45ec.jpg

 

2) This option allow to ignore nearest airfield and to take-off without taxiing on the runway

Untitled-4.jpg.d4fb407e86e405c706cdc5a4d58abc9f.jpg

5ab3bccb9f62a_i244cimgpsh_orig.thumb.jpg.8d5352a30bd846ed9cb58b32ff38f8c5.jpg

  • Thanks 7
  • Upvote 3
Posted

:)

 

Thanks!

SCG_Schneemann
Posted

Saw those - thanks!

Posted

nice, i hope for more features adds like:

pictures in the Missions map 

navigations tools in the missions map

missions designer can set the missions difficulty

use triggers with the radio menu like F1= Command1, F2= Command2 .... so the player can  call self some trigger actions

more navigations simulation like in CloD (so BoS is a fantastic Bomber simulation)

 

Black6 can you speak with the developer :)

  • Like 1
Posted
On 23-3-2018 at 6:24 AM, Veteran66 said:

nice, i hope for more features adds like:

pictures in the Missions map 

navigations tools in the missions map

missions designer can set the missions difficulty

use triggers with the radio menu like F1= Command1, F2= Command2 .... so the player can  call self some trigger actions

more navigations simulation like in CloD (so BoS is a fantastic Bomber simulation)

 

Black6 can you speak with the developer :)

What about convert old missions to new,  feature.  :-)  

Jade_Monkey
Posted

That's great, especially the second one for the grass fields!

 

Blacksix, I noticed there is at least one new unit in the ME:

 

263bj8m.jpg

 

 

Any chance we will get more static blocks especially for the recently released planes?

  • Upvote 1
Posted (edited)

Yep - static A-20 please. 

Edited by Gambit21
Posted

The AA-Dshk is a cool addition, but what's badly needed are smaller Soviet vessels, like landing craft or barges, that can be used to show Soviet landing operations (Myshako, Novorossiysk, Taman landings, Kerch-Eltigen operation, etc.).

  • Upvote 1
Posted

Can you advise how to lock modifications for the player's aircraft in scripted campaign? 

  • 1CGS
Posted

I don't know anything about additional static objects((

 

1 hour ago, Vendigo said:

Can you advise how to lock modifications for the player's aircraft in scripted campaign? 

 

&lockAmmoSchemes=1 - to lock weapon modifications
&lockPaintSchemes=1 - to lock paint schemes
&lockFuelAmount=1 - to lock fuel amount
&lockModifications=1 - to lock all other modifications

  • Upvote 1
Posted
48 minutes ago, BlackSix said:

&lockAmmoSchemes=1 - to lock weapon modifications
&lockPaintSchemes=1 - to lock paint schemes
&lockFuelAmount=1 - to lock fuel amount
&lockModifications=1 - to lock all other modifications

 

Thanks a lot! 

SCG_Schneemann
Posted

One question - when planes take off with the NO TAXI TAKEOFF they do not have their lights on. Makes it kind of hard to see them rushing out in the night or dawn/dusk. I understand it is supposed to be sort of a scramble type start, but I use it to not have 10 minutes of staggering around getting lined up to start a mission. Any chance of turning the lights on? Maybe I am in the minority who would like it but I would think that in most normal circumstances you want the lights on on takeoff?


Schneemann

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