1CGS BlackSix Posted March 22, 2018 1CGS Posted March 22, 2018 1) It's a new option for an emergency dropping of the entire bomb load 2) This option allow to ignore nearest airfield and to take-off without taxiing on the runway 7 3
Veteran66 Posted March 23, 2018 Posted March 23, 2018 nice, i hope for more features adds like: pictures in the Missions map navigations tools in the missions map missions designer can set the missions difficulty use triggers with the radio menu like F1= Command1, F2= Command2 .... so the player can call self some trigger actions more navigations simulation like in CloD (so BoS is a fantastic Bomber simulation) Black6 can you speak with the developer 1
Dutch2 Posted March 25, 2018 Posted March 25, 2018 On 23-3-2018 at 6:24 AM, Veteran66 said: nice, i hope for more features adds like: pictures in the Missions map navigations tools in the missions map missions designer can set the missions difficulty use triggers with the radio menu like F1= Command1, F2= Command2 .... so the player can call self some trigger actions more navigations simulation like in CloD (so BoS is a fantastic Bomber simulation) Black6 can you speak with the developer What about convert old missions to new, feature. :-)
Jade_Monkey Posted March 25, 2018 Posted March 25, 2018 That's great, especially the second one for the grass fields! Blacksix, I noticed there is at least one new unit in the ME: Any chance we will get more static blocks especially for the recently released planes? 1
Gambit21 Posted March 26, 2018 Posted March 26, 2018 (edited) Yep - static A-20 please. Edited March 26, 2018 by Gambit21
Juri_JS Posted March 26, 2018 Posted March 26, 2018 The AA-Dshk is a cool addition, but what's badly needed are smaller Soviet vessels, like landing craft or barges, that can be used to show Soviet landing operations (Myshako, Novorossiysk, Taman landings, Kerch-Eltigen operation, etc.). 1
Vendigo Posted March 26, 2018 Posted March 26, 2018 Can you advise how to lock modifications for the player's aircraft in scripted campaign?
1CGS BlackSix Posted March 26, 2018 Author 1CGS Posted March 26, 2018 I don't know anything about additional static objects(( 1 hour ago, Vendigo said: Can you advise how to lock modifications for the player's aircraft in scripted campaign? &lockAmmoSchemes=1 - to lock weapon modifications &lockPaintSchemes=1 - to lock paint schemes &lockFuelAmount=1 - to lock fuel amount &lockModifications=1 - to lock all other modifications 1
Vendigo Posted March 26, 2018 Posted March 26, 2018 48 minutes ago, BlackSix said: &lockAmmoSchemes=1 - to lock weapon modifications &lockPaintSchemes=1 - to lock paint schemes &lockFuelAmount=1 - to lock fuel amount &lockModifications=1 - to lock all other modifications Thanks a lot!
SCG_Schneemann Posted March 27, 2018 Posted March 27, 2018 One question - when planes take off with the NO TAXI TAKEOFF they do not have their lights on. Makes it kind of hard to see them rushing out in the night or dawn/dusk. I understand it is supposed to be sort of a scramble type start, but I use it to not have 10 minutes of staggering around getting lined up to start a mission. Any chance of turning the lights on? Maybe I am in the minority who would like it but I would think that in most normal circumstances you want the lights on on takeoff? Schneemann
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