IRRE_Golgoth21 Posted March 21, 2018 Posted March 21, 2018 (edited) Hello What are the payloads options available for the A20 ? In ME, i ve set mods to 1..3 And payloads : 0..11 <-- EDIT : Correct payloads are 0..6 But in the game, mods are blocked. I have to force mods and payloads in the ME. Thank you in advance... Edited April 1, 2018 by -IRRE-golgoth21
Gambit21 Posted March 21, 2018 Posted March 21, 2018 The payloads are all visible in the editor, for forget 1.3 etc. Just use the drop down.
IRRE_Golgoth21 Posted March 26, 2018 Author Posted March 26, 2018 I'm designing a map with payloads locked. In a Dogfight Mode. Therefore, i need to set the mods and the payloads references. I've set : Mods : 1..3 Payloads : 0..21 But once the mission is running, mods are blocked. The workaroud is to set a fix payload in the airplane settings in the Editor. If you have a clue, i'm eager to read you folks.. Thank you in advance. G21
[DBS]Tx_Tip Posted March 27, 2018 Posted March 27, 2018 23 hours ago, -IRRE-golgoth21 said: I'm designing a map with payloads locked. In a Dogfight Mode. Therefore, i need to set the mods and the payloads references. I've set : Mods : 1..3 Payloads : 0..21 But once the mission is running, mods are blocked. The workaroud is to set a fix payload in the airplane settings in the Editor. If you have a clue, i'm eager to read you folks.. Thank you in advance. G21 MP issue. What has worked 90% of the time would be setting up another fakefield with the A-20 selectable and again with your weaponry and payloads selectable. The player would need to choose the A-20 in the new fakefield. Cycle through the loadouts. They will be locked. Then move over to the original fakefield without selecting another aircraft type. The Mods and Loadouts should then be selectable. Having a fixed payload at the original and new fakefield would be prudent. I mentioned this works 90% of the time. As the game remembers what a particular player has selected. (Side, apparently loadouts now). We've seen players locked into specific loadouts when the missions were either skipped manually by the server admin and the aircraft was again selectable in the new mission or the mission was rotated as designated automatically. Tip
IRRE_Golgoth21 Posted April 1, 2018 Author Posted April 1, 2018 (edited) Thank you Tip, but here i want to enable all the A20 payloads in order the players can select whatever they want for this airplane, but in a MP mission with planes with blocked payloads, i can't set the correct properties for the A20. <-- EDIT : The A20 payloads description have been done, all is correctly set now. Weird... Edited April 1, 2018 by -IRRE-golgoth21
IRRE_Golgoth21 Posted April 9, 2018 Author Posted April 9, 2018 My apologies Tip... Your words were correct. I was not aware of that bug. At first read i did not understand what you were talking about. Now i know and i confirm it's really annoying.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now