FurphyForum Posted October 14, 2018 Posted October 14, 2018 NOW - HERE IS AN ENGINE SOUND! Bf 109 G6 "Schwarze 8/Black 8" at the Hangar 10 Fly In 2018 at Heringsdorf Airport, Usedom.
Feathered_IV Posted October 14, 2018 Posted October 14, 2018 Step #3 is the tricky bit. The parameters and internal file structure of the FSB are the big unknown.
Ptk Posted October 14, 2018 Posted October 14, 2018 (edited) 22 hours ago, 6./ZG26_5tuka said: Theoreticly you could 'simply' replace sounds without setting up a compley sound bank with this method: 1. Load all sound files into FMod Designer. 2. Create one sound bank folder and put all game sounds in it. 3. Set the sound bank up to the game parameters. 4. Export a new project with the fsb and fev file. 5. Forget about the fev since it's a fake sound bank and copy the fsb into your IL-2 sounds directory instead. I managed to get this to work to the point where the game launches but is completely silent. I've done similar, it works. Just a lot of work . The attached file is just an example, built with fmod designer using the same "event naming" as the original game. There is only a few sounds added with incorrect parameters, but it loads and plays. Set your audio to hi, load it as a mod and take the p40 for a spin. fevfsb.rar Edited October 14, 2018 by Ptk 1 2
Ptk Posted October 15, 2018 Posted October 15, 2018 Had some time to play with this. I rebuilt it from scratch. Fdp-fev-fsb-3006.rar is a "no sounds" version of the fmod used in game. I left out most of the engine "ins" and "outs", there will be a copy paste procedure once you get rolling with this. Probably contains a few mistakes or typos, but the sounds added to it will play in game. http://www.mediafire.com/file/imrnb6iw7ssnolu/fdp-fev-fsb-3006.rar/file fmoddesigner is the fmod version you need. http://www.mediafire.com/file/x3rb5we8pqds5q3/fmoddesigner44457win-installer.exe/file 1try is a demo, with the p40. Load it as a mod. It isn't complete or error free. http://www.mediafire.com/file/akgfaaooepxvpex/1try.rar/file fsbext, for extracting the game fsb. https://github.com/gdawg/fsbext I'm no fmod expert, so if you have to ask me for help, you're probably up shit creek, just give up :). I would imagine someone more familiar with fmod could rebuild this fairly quickly. 2 1
Ptk Posted October 16, 2018 Posted October 16, 2018 It sure does, it would be pretty easy to make a vid using sounds from an old il2 46 mod...... I should mention that the fmod software crashed a few times, borking the files I was working on, save often with different names. Also, it will only load in game if it's called "main" . I tried loading an additional fev and fsb after editing the paths in luascripts/sound, no go, but there may be a way to do that. I just haven't found it yet.
6./ZG26_5tuka Posted October 16, 2018 Posted October 16, 2018 On 10/14/2018 at 7:15 PM, Ptk said: I've done similar, it works. Just a lot of work . The attached file is just an example, built with fmod designer using the same "event naming" as the original game. There is only a few sounds added with incorrect parameters, but it loads and plays. Set your audio to hi, load it as a mod and take the p40 for a spin. fevfsb.rar Yes hence few really tried it. If there's no way to only replace the fsb I see little hope that sound modding will be done easily in future. On the bright side, sounds mods don't require mods on mode and work in MP, too.
Ptk Posted October 17, 2018 Posted October 17, 2018 Just replacing sounds in the fsb was never really an option though. You can do it with https://github.com/gdawg/fsbext but they'll sound like crap if you don't get the mix right. Most of the time there is 2-5 individual wave files playing for each effect.
DB605 Posted October 27, 2018 Posted October 27, 2018 (edited) I don't know anything about modding but would it be possible to switch sounds between planes? I would love to have 109 F4 interior sound on G series too as it's in my opinion quite close to recordings of real DB 605 sounds. Edited October 27, 2018 by DB605
Ptk Posted October 27, 2018 Posted October 27, 2018 (edited) That should be do-able with just an edit of the file in luascripts/sound/planes. f4Engine-GSeries.rar Edited October 27, 2018 by Ptk 1
DB605 Posted October 27, 2018 Posted October 27, 2018 Excellent, many thanks! Gustavs will have more flying hours now
Ptk Posted October 28, 2018 Posted October 28, 2018 On 10/16/2018 at 6:01 PM, Ptk said: Just replacing sounds in the fsb was never really an option though. You can do it with https://github.com/gdawg/fsbext but they'll sound like crap if you don't get the mix right. Most of the time there is 2-5 individual wave files playing for each effect. Quoting myself here... This isn't that hard actually. You do have to get the mix correct however. What they've done in fmod basically (page 188 of the manual http://www.mediafire.com/file/tol52mvp24bzpfg/fmod_designer.pdf/file ) is something like this. So if you extract the sounds and remix/replace them using the same lengths and sounds that blend together nicely it's do-able. If you're not familiar with fmod what's basically happening is that as you increase rpm/load/speed the sound played is "load" and the "unload" sound is blended out. When the fsb is extracted you'll have a bunch of rpm files, sometimes they're named load/unload, sometimes in/load, the "outs" are the external engine sounds. What you'll notice when playing them is that the load sounds have a lot of "wind" sound mixed into the .wav file. What I've done in http://www.mediafire.com/file/g3t9or9urp3mrs5/engines_mix_3006_beta.rar/file is mix the external engine sounds (using audacity) with the "load" sounds, making the original "wind" mix less noticeable and allowing the engine sounds to come through more. To use fsb extract (https://github.com/gdawg/fsbext) put it in your "working folder" and create a couple shortcuts to the fsbext.exe naming one "extract" and the other "rebuild". Add the following to the "extract" shortcut. Add this to your "rebuild shortcut. Create a folder called named "myfolder" in your fsbextract folder, copy main.fsb to your fsbextract folder, double click the extract shortcut, edit the sound files (don't delete files, the rebuild will error if it doesn't find the same names, use a blank wav) , double click the "rebuild" shortcut and it'll create the file output.fsb. Output.fsb is loadable in game after renaming to main.fsb. If you're starting over with a "fresh" main.fsb delete files.dat. 1 2
DB605 Posted September 7, 2019 Posted September 7, 2019 (edited) On 10/27/2018 at 8:14 PM, Ptk said: That should be do-able with just an edit of the file in luascripts/sound/planes. f4Engine-GSeries.rar Could you do same treatment for K4 too? Would be great Edit; It was actually simple copy-paste job, figured it out Thanks anyway. Edited September 11, 2019 by DB605
DB605 Posted September 20, 2020 Posted September 20, 2020 (edited) Anyone able to help me out here? As seen above, i did modify some sounds files back then. Now after many updates, if i allow mods i don't have sounds at all with those planes i modified (G/K series 109's). If i don't allow mods sounds are fine. Is there way to have OEM sounds back with mods on? Edit; feeling even more stupid now. Just removing the modified files from luascripts did the trick. ? Edited September 20, 2020 by DB605
Recommended Posts