Black-Witch Posted March 18, 2018 Posted March 18, 2018 Well, I've tried all sorts of settings, none of which really tax my GTX 1080 Ti, the whole thing, in Vive VR, is blurry. It was fine before the patch. I've reinstalled a fresh version of the game, and my only hope is that it's changes to the Steam VR Beta that is causing all the blurriness and shimmering, but as I say it was running fine before the patch. Witch
Black-Witch Posted March 18, 2018 Author Posted March 18, 2018 3 minutes ago, [R.m.K]_Gandi said: i have no probs ! Well, apart from being helpful. 3
Wolf8312 Posted March 18, 2018 Posted March 18, 2018 (edited) What are your settings? Sadly at the moment things look pretty grim cloud wise if your graphics are not set to high. I have come down to a draw distance of 70 (considering 40) simply because I have to find a compromise. I want 4x MSSA but also the high clouds AND the graphics on high, AND the draw distance on 100. It's too much! So I have to lower the draw distance as it's at present the lowest of my priorities. I also have shadows off completely and pixel density lowered to 1.3 in steam VR. So put graphics on high with clouds on high, and then try to find where your priorities lie. No system can have everything on full so you'll need to find a balance. 12 minutes ago, Black-Witch said: Well, apart from being helpful. It was a horribly -almost bordering on gloating- useless answer haha! Edited March 18, 2018 by Wolf8312 1
=EXPEND=Tripwire Posted March 18, 2018 Posted March 18, 2018 I'm finding it much harder to spot targets and ID than I did last patch. Vive as well.
Wolf8312 Posted March 18, 2018 Posted March 18, 2018 Yeah I think I'm finding ID'ng a little more difficult too!
Black-Witch Posted March 18, 2018 Author Posted March 18, 2018 I don't have an issue with frame-rates it's just that everything is more blurred than before, ground > trees, planes especially when "just" below the horizon from me. I have a GTX 1080 Ti 16GB RAM CPU @ 4.6 Settings are:
Black-Witch Posted March 18, 2018 Author Posted March 18, 2018 2 minutes ago, =EXPEND=Tripwire said: Did you used to run sharpen previously? no, I found sharpen makes the image "embossed" a bit weird.
kalbuth Posted March 18, 2018 Posted March 18, 2018 (edited) How much SuperSampling do you use? EDIT: Seen your seetings above. A 1.3 setting in SteamVR is reaaaally low, SteamVR doesn't use the same pixel Density as Native Oculus, it's its own Supersampling measure. Mine is now set to 2.5, it's roughly equivalent to 1.6 PD in Oculus. I'd suggest to raise your SteamVR SS factor until it impacts FPS, then keep it there Edited March 18, 2018 by kalbuth
Black-Witch Posted March 18, 2018 Author Posted March 18, 2018 I used to use 3.8 in the Steam VR settings slider bar, but that has been removed from the Steam VR options now. There is a "manual over ride" option now though so that might be the place to increase resolution of the VR.
Wolf8312 Posted March 18, 2018 Posted March 18, 2018 42 minutes ago, Black-Witch said: I don't have an issue with frame-rates it's just that everything is more blurred than before, ground > trees, planes especially when "just" below the horizon from me. I have a GTX 1080 Ti 16GB RAM CPU @ 4.6 Settings are: Those are some high settings for VR! Are you aiming for a constant 45 or something? Even 45 seems unlikely in the campaign with those settings, some of those missions can get heavy around cities. ultra shadows as well as ultra graphics, and mirrors? You get good performance on the campaign like that? Can I ask why 2560 1440? I'm using the lowest possible screen resolution for best performance but maybe I am getting it wrong. Is yours the best/recommended screen res for VR?
Black-Witch Posted March 18, 2018 Author Posted March 18, 2018 (edited) I usually only play online, but I will try a career. my fps counter, offline > quick mission > dogfight runs up at 89. I've changed my resolution back to 800x600, where it normally is, I was just "trying" my "native monitor resolution" > 2560 1440 and is a G synch monitor, to see if that helped a bit = no. I also tried manual override in the Steam VR settings and upped the "suggested" resolution from 246% to higher > 350%, a bit like the previous slider allowed, but that just made my head hurt. I take it, from the "suggested" 246% that that's what the Vive runs at. 2371x2635 each eye. I've switched manual override back off now. I also have Steam VR > advanced supersample filtering > OFF Edited March 18, 2018 by Black-Witch
dburne Posted March 18, 2018 Posted March 18, 2018 I have settled on no SS, and 4X AA. High graphics preset, high clouds, draw distance to 70km. It is very flyable for me with these settings in the new Career.
Wolf8312 Posted March 18, 2018 Posted March 18, 2018 24 minutes ago, dburne said: I have settled on no SS, and 4X AA. High graphics preset, high clouds, draw distance to 70km. It is very flyable for me with these settings in the new Career. Might take you up on those settings! AA defo trumps SS! It would be great if there were profiles one could set per mission! Most missions are no problem at all but if theres a massive dogfight over a city in kuban...
SCG_motoadve Posted March 18, 2018 Posted March 18, 2018 If you use sharpen, things look a bit too shimmery. But if you use sharpen and reduce SS, shimmering goes away and you end up with better FPS. Give it a try.
Wolf8312 Posted March 18, 2018 Posted March 18, 2018 5 minutes ago, II./JG77_motoadve said: If you use sharpen, things look a bit too shimmery. But if you use sharpen and reduce SS, shimmering goes away and you end up with better FPS. Give it a try. I'm gonna try it with lowering MSSA to 2x and see if I can get an even better bump. Not hopeful though!
SCG_motoadve Posted March 18, 2018 Posted March 18, 2018 I use 1.6 MSAA and sharpen, looks better than 2.0 , less shimmery,and better FPS I have AAx4 and Ultra graphics , and all setting at the highest except for mirrors.
Wolf8312 Posted March 18, 2018 Posted March 18, 2018 8 minutes ago, II./JG77_motoadve said: I use 1.6 MSAA and sharpen, looks better than 2.0 , less shimmery,and better FPS I have AAx4 and Ultra graphics , and all setting at the highest except for mirrors. How does that run FPS wise when you've got tons of units everywhere over a Kuban city?
SCG_motoadve Posted March 18, 2018 Posted March 18, 2018 Smooth , we seem to have same kind of power PC wise. Before without sharpen i was chasing SS for better picture and that was costing FPS. This has been the best compromise, lower SS , I have even tried even 1.0 and its super smooth and doesnt look that bad with sharpen ON. Terrain is on blurry too because with sharpen ON gets too shimmery.
14thVFS_Gandi Posted March 18, 2018 Posted March 18, 2018 5 hours ago, Black-Witch said: Well, apart from being helpful. Thats maybe True but my english skills corresponding I use this tool "Steam Advance Settings" to set my Vive https://github.com/matzman666/OpenVR-AdvancedSettings/releases I use 2.0 Super Sampling
fiddlinjim Posted March 19, 2018 Posted March 19, 2018 I have 1080Ti same as the Witch and I find that if I turn off HDR, I get blurriness in VR and I set my Distance at 100KM, shadows at Low
Black-Witch Posted March 19, 2018 Author Posted March 19, 2018 1 hour ago, fiddlinjim said: I have 1080Ti same as the Witch and I find that if I turn off HDR, I get blurriness in VR and I set my Distance at 100KM, shadows at Low I'll try your suggestion of HDR = ON, I normally leave that off. I use shadows = HIGH as it helps spot aircraft very low down.
Black-Witch Posted March 20, 2018 Author Posted March 20, 2018 23 hours ago, fiddlinjim said: I have 1080Ti same as the Witch and I find that if I turn off HDR, I get blurriness in VR and I set my Distance at 100KM, shadows at Low so I tried HDR on, no real improvement in clearness. Sharpen does a bit but not so much with a/c below me at say 20' below the horizon, thay are there but so blurred that they might as well be invisible. Will try manual over-ride in Steam VR settings and increasing resolution that way. Sigh, Ver 3.0.0.1 is not a forward step in VR Graphics I have to say
Herne Posted March 20, 2018 Posted March 20, 2018 I use oculus, with balanced settings, low shadows, and low reflections, simple mirrors. It actually seems to be performing slightly better now than it did pre patch. I rarely go below 45 FPS, where as it would be fairly common before.
=EXPEND=Tripwire Posted March 20, 2018 Posted March 20, 2018 I just tried HDR, I absolutely can not stand the Bloom effect. I had to turn it back off again. I also needed to run my gamma at 0.8 when i had HDR on, it was very bright. I got some performance increase from changing distant landscape detail down to 3 from 4. 1
Wolf8312 Posted March 20, 2018 Posted March 20, 2018 17 minutes ago, =EXPEND=Tripwire said: I just tried HDR, I absolutely can not stand the Bloom effect. I had to turn it back off again. I also needed to run my gamma at 0.8 when i had HDR on, it was very bright. I got some performance increase from changing distant landscape detail down to 3 from 4. Y'know if you're using a VIVE you might use night mode like I do... You probably wont like it at first as it will seem to dull but I found my eyes adjusted to it after a little while and I now wont fly without it. Its much better than that over exposed washed out look that not using it seems to have but YMMV!
=EXPEND=Tripwire Posted March 20, 2018 Posted March 20, 2018 Thanks, might try it some time. 0.8 Gamma worked using HDR for me, but the bloom is too much still. Such a over the top effect I dislike, probably only eclipsed by that motion blur setting with cinematic set to on.
5280magpie Posted March 20, 2018 Posted March 20, 2018 Its gotten a lot rougher looking for anything at a distance. Planes flying past clouds look awful especially with clouds set on med or low. Plane/cockpit itself looks about the same but stuff outside looks pretty bad compared to prePatch. Wonder if its an LOD thing..? My feelings are going from happy to meh to mild grief (: Not too wowed by the haze effect either. Looks to me like modern L.A. in summertime. maintains 45 fps ultra setting L.S. distance 40 km gtx 1060 6 gb pimax 4k 1
5280magpie Posted March 21, 2018 Posted March 21, 2018 this worked for me on with an hp windows mixed media headset. HDR ON SHARPEN ON SSA ON 4K textures ON !SHADOWS OFF - Lets me crank the super sampling to 200% in Steamvr and still a steady 45 fps on a gtx 1060 but looks okay again. whew..
AceVenturi Posted March 21, 2018 Posted March 21, 2018 I have worse performance and visuals in version 3. I'll try and change some settings but spotting and id'ing is far worse now and my fps has taken a hit by about 10-20fps. Does anyone else notice that the HUD on no longer affects fps or is it just me? 1
HunDread Posted March 21, 2018 Posted March 21, 2018 It does have the same FPS hit. Turn ASW off and try a scenario where your FPS is lower than 90 with HUD off. Turn HUD on and you'll see it still steals about 10-15 FPS.
VuIture Posted March 21, 2018 Posted March 21, 2018 For guys having vr issues this is how is how im getting solid 89fps with my Vive on WOL even in Kuban dogfights with heavy clouds at low alt etc. No shimmering, no shuttering, no issues spotting or identifying. Just crisp VR clarity Set Steam VR SS to 1.5-2.5 depending on how good a GPU you have. 1.5= 1060 , 2.0-2.5= 1080TI Set everything to its lowest settings most importantly the in game graphics option DO NOT even try to use balanced. To me it seems low graphics with 89FPS has a much higher graphics quality then balanced,high,ultra with 80FPS. (WARNING) You do lose some terrain detail on low at high altitude but you will also be able to spot and identify aircraft on the deck over a forest from 7k in the air From there check to make sure you have a sold 89fps taking off and flying around the coast in Kuban more importantly the port of Novo in QMB. Around the port you can expect to see a 20-30 FPS drop just in that immediate area at low alt. For me its the only place in the game I dont stay around 85-89 FPS dogfighting MP or not After that adjust shadows and clouds to low or medium (low) , sharpening on, 4k textures on, draw distance to 100km or lower, landscape x2-x3 (x2). Everything else off or to its lowest settings (preferably off}. Camera control settings all off or turned all the way down. (seems to help with rendering while vooming) Force Feedback also needs to be backed all the way off. Set ingame FFS to either 144 or off Nividia control panel Vsync off Ingame try to keep HUD off as much as possible, my FPS drop to 71 when opening map for a split second Over clock GPU and CPU as much as possible Turn off all running back ground apps and windows features. I recommend deleting all anti virus programs except window defender. If you have Vive run it on 1 centered base station as opposed to 2. You dont really need 2 for a sit down sim and 2 base stations seems to slow rendering . 1
Milopapa Posted March 21, 2018 Posted March 21, 2018 25 minutes ago, II./JG300_Megla said: Force Feedback also needs to be backed all the way off. Set ingame FFS to either 144 or off 25 minutes ago, II./JG300_Megla said: 2 base stations seems to slow rendering . WHAT!? 2
Guest deleted@134347 Posted March 21, 2018 Posted March 21, 2018 just to add my settings for 8600k + 1080TI + Rift: - Preset HIGH - HDR ON - SSAO OFF - 4K textures ON - Shadows: Medium - Mirrors - OFF - Landscap detail - Normal - Horizon - 100km - Landscape Filter - Blurry <-- good for SP, however in MP turn it to Sharp for better spotting - Grass - normal - Clouds - Medium - Dynamic resolution - 0.9 - AA - Off completely SS in VR is set to 2.0 Rift AWS is ON I get 90 fps pretty much everywhere. However, I also use Lefuneste's 3dmigoto mod and turn off the Propeller disc and that alone smooths out the performance dramatically.
SCG_motoadve Posted March 21, 2018 Posted March 21, 2018 Specs in my signature below GTX 1080 Ti overclocked Preset Ultra - HDR ON - Gamma 0.8 - SSAO OFF - 4K textures ON - Shadows: Maximum - Mirrors - OFF - Landscape detail - Detailed - Horizon - 70km - Landscape Filter - Blurry - Grass - Detailed - Clouds - Highest - Dynamic resolution - 0 - AA - 4x Sharpen ON SS in VR is set to 1.4 Rift AWS is OFF I tried Dimoto mod but my FPS were super low for some reason, so I had to uninstall it.
Black-Witch Posted March 21, 2018 Author Posted March 21, 2018 (edited) I dunno how many times I have to say this but I don't have an issue with FPS. Since the patch, and a fresh install, everything is more blurred, the ground is a blur: all the forests and fields it's all a blur, no detail like before, all other aircraft are a blur, I can't ID them now until about 300-400m if they're at the "right" angle and if they're just below the horizon from me the seem to disappear, even when they're close. I have really high settings to try and increase the resolution, Steam set to 3.8 SS, in-game: Ultra, clouds HI, ground detail HI. And it looks blurry compared to before the patch. Not good for VR. I use a Vive, a GTX 1080Ti. CPU @ .4.6 Witch Edited March 21, 2018 by Black-Witch
Guest deleted@134347 Posted March 21, 2018 Posted March 21, 2018 (edited) in Rift I noticed that if you run in-game AA and then apply SS in Rift (or Vive) - stuff looks supper blurry. So it's either or, can't have both. Also, HDR ON helps with instrument panel text. Edited March 21, 2018 by moosya
Wolf8312 Posted March 21, 2018 Posted March 21, 2018 Does using SS impact upon the GPU or CPU or both?
SCG_motoadve Posted March 21, 2018 Posted March 21, 2018 (edited) 7 minutes ago, moosya said: in Rift I noticed that if you run in-game AA and then apply SS in Rift (or Vive) - stuff looks supper blurry. So it's either or, can't have both. Also, HDR ON helps with instrument panel text. Agreed , if you use Sharpen ON and in game AA, then you can lower your SS and re gain FPS and doesnt look as blurry, you can control how blurry it is with adding or reducing SS. With the settings I posted above runs smooth even in career mode with lots of action around, looks pretty good, I can read all the instrument dials no problem. After new patch , spotting has become a lot harder. Edited March 21, 2018 by II./JG77_motoadve
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