HagarTheHorrible Posted May 16, 2014 Posted May 16, 2014 If you see the pilot bail out, can't we call that a kill? The plane is unlikely to have a successful forced landing unmanned. Will you please stop droning on !
Grizzly Posted May 17, 2014 Posted May 17, 2014 I have the same complaint (if you can call it that) with ROF. It feels wrong and gamey to be told the enemy a/c is dead before it hits the ground. I prefer not be 100% sure of the enemy aircraft's destruction and have to watch the aircraft spiral down smoking and finally hit the deck. I would hope others feel the same way. I feel the same. Good suggestion, upvote from me!
JG1_Barton Posted July 7, 2014 Posted July 7, 2014 I'm sorry if I restate anything, but... Here's my suggestion: Kills (MP) are awarded in the following ways: 1.) Pilot Kill - Kill goes to whoever killed the pilot 2.) Pilot Bails - Kill goes to whoever did 55%+ damage to A/C 3.) Plane impacts the ground - Kill goes to whoever did 55%+ damage to A/C A kill is not a kill unless and until the plane is destroyed. I've seen a kill message awarded to another pilot over me when my plane still had enough in it (motor was still running) to get back to base and land GEAR DOWN. THAT is a bucket of bull. I've also seen this happen to enemy A/C where they got "killed" and safely RTB'd. THAT NEEDS TO CHANGE. Also, I've seen kills awarded to people who left the server 5 minutes ago. This also needs to change. If you leave the server, RTB, or get killed before the guy you hit you don't get credit. If the opponent flies back to base and makes a wheels down landing, NO KILL. If the last time damage was done to the plane was more than 10 minutes, NO KILL. This eliminates people getting credit for kills on botched landings. If your opponent could fly around for ten minutes, you didn't kill him, he killed himself. I like the points system of reward for landing or bailing out/crash landing. It does provide incentive to RTB before being blown out of the sky, but I would like to see and addition of "shot down" stats that track how many planes you've lost in addition to how many times you've been killed or captured. I do also like the kill streak idea, but I side more with having independent servers tracking stats. The timing of the kill message cannot be before the aircraft hits the ground or the pilot is killed/bails. This is essential. I'd also advocate not updating kill counts until the sortie is completed. If you get shot down behind enemy lines or "die" you don't get credit for any kills for that sortie. My $0.02 And I apologize for playing necromancer with this thread.
II/JG17_HerrMurf Posted July 7, 2014 Posted July 7, 2014 I'm sorry if I restate anything, but... Here's my suggestion: Kills (MP) are awarded in the following ways: 1.) Pilot Kill - Kill goes to whoever killed the pilot 2.) Pilot Bails - Kill goes to whoever did 55%+ damage to A/C 3.) Plane impacts the ground - Kill goes to whoever did 55%+ damage to A/C A kill is not a kill unless and until the plane is destroyed. I've seen a kill message awarded to another pilot over me when my plane still had enough in it (motor was still running) to get back to base and land GEAR DOWN. THAT is a bucket of bull. I've also seen this happen to enemy A/C where they got "killed" and safely RTB'd. THAT NEEDS TO CHANGE. Also, I've seen kills awarded to people who left the server 5 minutes ago. This also needs to change. If you leave the server, RTB, or get killed before the guy you hit you don't get credit. If the opponent flies back to base and makes a wheels down landing, NO KILL. If the last time damage was done to the plane was more than 10 minutes, NO KILL. This eliminates people getting credit for kills on botched landings. If your opponent could fly around for ten minutes, you didn't kill him, he killed himself. I like the points system of reward for landing or bailing out/crash landing. It does provide incentive to RTB before being blown out of the sky, but I would like to see and addition of "shot down" stats that track how many planes you've lost in addition to how many times you've been killed or captured. I do also like the kill streak idea, but I side more with having independent servers tracking stats. The timing of the kill message cannot be before the aircraft hits the ground or the pilot is killed/bails. This is essential. I'd also advocate not updating kill counts until the sortie is completed. If you get shot down behind enemy lines or "die" you don't get credit for any kills for that sortie. My $0.02 And I apologize for playing necromancer with this thread. Pretty much everything you are opposed to would have been claimed and often times awarded IRL during the war. Low level kills could be seen and claimed. Wounded/fleeing/smoking planes and high altitude kills would not have been observed striking the ground but would have been claimed nonetheless. And just because you have departed the combat area doesn't mean the kill doesn't belong to you. If it did the US pilots over Europe would have collected a paltry number of kills. Landing the kill realistically means you got debriefed by S2 and the claim was forwarded. Overclaiming is essentially modeled in-game and historically accurate. 1
JG1_Barton Posted July 8, 2014 Posted July 8, 2014 The difference is between claimed kills and real kills. We're not talking 20k+ft fights here, almost all action happens below 4k meters. The game should record only legitimate kills.
Praetor Posted July 8, 2014 Posted July 8, 2014 We shouldn't be aware of kills until we land, I agree. Also, you shouldn't be considered down for something like opening your canopy. I made a mistake and accidentally opened my canopy mid-flight, and it immediately gave someone a kill for it.
II/JG17_HerrMurf Posted July 8, 2014 Posted July 8, 2014 The difference between claimed kills and real kills is somewhere between "really?" and "WTF?" IRL during the war. Somewhere between 10% and 40% depending on the source.
von_Tom Posted July 8, 2014 Posted July 8, 2014 I'd be happiest if they completely removed the kill messages but for squad purposes allowed a game log to record them. Hood 1
PreachR Posted August 5, 2014 Posted August 5, 2014 I agree with some of what many of you guys suggested, but I'm actually fine with the current system. The immediate kills keep stat junkies from chasing your defeated enemies to the ground. I was a little peeved that an enemy was awarded a kill on me for taking out my engine, while I still managed to glide home and land smoothly. However, I was not charged a death either, so it's just a pride thing. Also, without the current system, I most likely would not have been allowed to RTB. There would have been a swarm of enemy planes on my six while I tried to land uber fast in the snow somewhere. That is unrealistic.I like the idea of landing kills. In Aces High, you got your kills no matter what, but when you landed them, a global message would go out saying, "[insert your name here] landed 3 kills." That was fun, especially when you and your whole squadron would land a bunch of kills. The problem with a system like that in BOS is that these matches are shorter. That same system could work great here with much longer matches. The only real gripe I have right now is that the current stats aren't reporting correctly. I haven't noticed a problem with kills, but I'm often given a death when I had none, and in matches were I didn't even take damage or try to land. It doesn't happen every time I have a death free match either. I'm not a stats chaser by any means (these games aren't fun to me when I try to do that). However, I do concern myself more with not dying than getting kills (like I would IRL). Anyone can jump into a furball and get kills. It's annoying to make it through a match with no deaths only to be given one anyway. Please fix this!
HagarTheHorrible Posted August 6, 2014 Posted August 6, 2014 The immediate kills keep stat junkies from chasing your defeated enemies to the ground. I was a little peeved that an enemy was awarded a kill on me for taking out my engine, while I still managed to glide home and land smoothly. However, I was not charged a death either, so it's just a pride thing. Also, without the current system, I most likely would not have been allowed to RTB. There would have been a swarm of enemy planes on my six while I tried to land uber fast in the snow somewhere. That is unrealistic. A little, contradictory, don't you think ? Given the right circumstances, risk reward ratio, I would expect exactly the opposite to your above statement, in real life.
PreachR Posted August 6, 2014 Posted August 6, 2014 No, I don't think that. If you were more specific, I might understand where you are coming from. The point I was trying to make is that the current system discourages kill stealing (which is typically a problem in this genre), and it also encourages the effort to safely land your wounded bird (as opposed to just bailing). I'm all for both of those things.
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