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Posted (edited)

Hi,

 

I would like to know what’s the difference between balanced, high and ultra?

 

the fact that I choose one and it doesn’t change other settings is very weird.

 

can you explain plz?

 

thx

Edited by Nic727
Posted

Good question! Anyway, they made so many changes in the graphic options since last year (not only 3.001!),

but actually they never documented these options correctly in my view. And not all options are self-explanatory

by the way. It would be really nice, if all these options could be explained, what they are good for and when

they do make sense. Anyway, thanks to the ones who can clear this up.

 

Cheerio

  • 2 weeks later...
Posted
On 3/16/2018 at 2:31 PM, Nic727 said:

Hi,

 

I would like to know what’s the difference between balanced, high and ultra?

 

the fact that I choose one and it doesn’t change other settings is very weird.

 

can you explain plz?

 

thx

unlike some other game, the bos preset are like hidden settings, it don t auto-choose settings on the right of the screen to fit your choice of preset, like total war series graphic panel does for example.

 

there is information  bellow about what presets are in game: ( note, the member Coconut did a mod to be able to change those setting in mod section of the forum, was made for clouds first but other settings can be edited too )

 

[preset=0]
//Textures settings
    Filter=3
    texmipdown=1
    land_textures=1

//Quality
    shadows_quality=1
    shadows_dynamic=1,false        //Quality, InGameEnable, Smooth
    reflection=2
    grass_quality=5
    forest_quality=1
    landscape_parallax=0
    smooth_effects=false
    clouds_quality=2

//Distance
    objects_distance=0.5
    landscape_mesh_quality=0
    forest_distance=1

//Post effects
    post_effects_enable=true
    post_bloom_enable=true
    post_contrast=true
    post_sharpen=false
    post_drops_enable=false
    post_hdr=0
    post_motion_samples=0;
    saturation=1.0

//Screen depth, SSAO, SSR
    depth_res=1
    ssao_res=-1
    ssao_samples=0
    ssr_samples=0

    clouds_samples=128

    effects_samples=0.5
[end]

 

 

 

//******** Preset 1 ************
[preset=1]
//Textures settings
    Filter=3
    texmipdown=0
    land_textures=0

//Quality
    shadows_quality=2
    shadows_dynamic=1,false        //Quality, InGameEnable, Smooth
    reflection=3
    grass_quality=5
    forest_quality=1
    landscape_parallax=1
    clouds_quality=2

//Distance
    objects_distance=1.0
    landscape_mesh_quality=0.5
    forest_distance=2

//Post effects
    post_effects_enable=true
    post_bloom_enable=true
    post_contrast=true
    post_sharpen=false
    post_drops_enable=false
    post_hdr=3
    saturation=1.0
    post_motion_samples=16;

//Screen depth, SSAO, SSR
    depth_res=1
    ssao_res=-1
    ssao_samples=0
    ssr_samples=20

    clouds_samples=128

    effects_samples=0.5
[end]

 

//******** Preset 2 ************
[preset=2]
//Textures settings
    Filter=3
    texmipdown=0
    land_textures=0

//Quality
    shadows_quality=2
    shadows_dynamic=1,false,true        //Quality, InGameEnable, Smooth
    reflection=3
    grass_quality=7
    forest_quality=1
    landscape_parallax=1
    clouds_quality=2

//Distance
    objects_distance=1.0
    landscape_mesh_quality=0.75
    forest_distance=3

//Post effects
    post_effects_enable=true
    post_bloom_enable=true
    post_contrast=true
    post_sharpen=false
    post_drops_enable=true
    post_hdr=3
    saturation=1.0
    post_motion_samples=20;

//Screen depth, SSAO, SSR
    depth_res=1
    ssao_res=1
    ssao_samples=12
    ssr_samples=24

    clouds_samples=128

    effects_samples=0.75
[end]

//******** Preset 3 ************
[preset=3]
//Textures settings
    Filter=3
    texmipdown=0
    land_textures=0

//Quality
    shadows_quality=2
    shadows_dynamic=2,true,true        //Quality, InGameEnable, Smooth
    reflection=3
    grass_quality=7
    forest_quality=1
    landscape_parallax=1
    clouds_quality=2

//Distance
    objects_distance=1.0
    landscape_mesh_quality=1.0
    forest_distance=5

//Post effects
    post_effects_enable=true
    post_bloom_enable=true
    post_contrast=true
    post_sharpen=false
    post_drops_enable=true
    post_hdr=4
    saturation=1.0
    post_motion_samples=24;

//Screen depth, SSAO, SSR
    depth_res=1
    ssao_res=1
    ssao_samples=16
    ssr_samples=30

    clouds_samples=128

    effects_samples=1

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