Nic727 Posted March 16, 2018 Posted March 16, 2018 (edited) Hi, I would like to know what’s the difference between balanced, high and ultra? the fact that I choose one and it doesn’t change other settings is very weird. can you explain plz? thx Edited March 16, 2018 by Nic727
THERION Posted March 16, 2018 Posted March 16, 2018 Good question! Anyway, they made so many changes in the graphic options since last year (not only 3.001!), but actually they never documented these options correctly in my view. And not all options are self-explanatory by the way. It would be really nice, if all these options could be explained, what they are good for and when they do make sense. Anyway, thanks to the ones who can clear this up. Cheerio
Lemon Posted March 29, 2018 Posted March 29, 2018 On 3/16/2018 at 2:31 PM, Nic727 said: Hi, I would like to know what’s the difference between balanced, high and ultra? the fact that I choose one and it doesn’t change other settings is very weird. can you explain plz? thx unlike some other game, the bos preset are like hidden settings, it don t auto-choose settings on the right of the screen to fit your choice of preset, like total war series graphic panel does for example. there is information bellow about what presets are in game: ( note, the member Coconut did a mod to be able to change those setting in mod section of the forum, was made for clouds first but other settings can be edited too ) [preset=0] //Textures settings Filter=3 texmipdown=1 land_textures=1 //Quality shadows_quality=1 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=2 grass_quality=5 forest_quality=1 landscape_parallax=0 smooth_effects=false clouds_quality=2 //Distance objects_distance=0.5 landscape_mesh_quality=0 forest_distance=1 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=0 post_motion_samples=0; saturation=1.0 //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=0 clouds_samples=128 effects_samples=0.5 [end] //******** Preset 1 ************ [preset=1] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=3 grass_quality=5 forest_quality=1 landscape_parallax=1 clouds_quality=2 //Distance objects_distance=1.0 landscape_mesh_quality=0.5 forest_distance=2 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=3 saturation=1.0 post_motion_samples=16; //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=20 clouds_samples=128 effects_samples=0.5 [end] //******** Preset 2 ************ [preset=2] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false,true //Quality, InGameEnable, Smooth reflection=3 grass_quality=7 forest_quality=1 landscape_parallax=1 clouds_quality=2 //Distance objects_distance=1.0 landscape_mesh_quality=0.75 forest_distance=3 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=true post_hdr=3 saturation=1.0 post_motion_samples=20; //Screen depth, SSAO, SSR depth_res=1 ssao_res=1 ssao_samples=12 ssr_samples=24 clouds_samples=128 effects_samples=0.75 [end] //******** Preset 3 ************ [preset=3] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=2,true,true //Quality, InGameEnable, Smooth reflection=3 grass_quality=7 forest_quality=1 landscape_parallax=1 clouds_quality=2 //Distance objects_distance=1.0 landscape_mesh_quality=1.0 forest_distance=5 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=true post_hdr=4 saturation=1.0 post_motion_samples=24; //Screen depth, SSAO, SSR depth_res=1 ssao_res=1 ssao_samples=16 ssr_samples=30 clouds_samples=128 effects_samples=1
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