Feathered_IV Posted March 16, 2018 Posted March 16, 2018 What a nice surprise it was to see that the mods-on mode has finally been introduced! I'm trying to access any of the character portraits and text files related to the singleplayer career, however everything within the .GTP files seems to be encrypted when using Kegetys' gtp extractor tool that was used with RoF to such great effect. Without any way of opening the Non-FM/DM files as a basis to tweak, modify or enhance them, the mods on mode is of little practical use. Has anyone found a way of opening the non-critical textures and text files of the game?
Picchio Posted March 16, 2018 Posted March 16, 2018 Seems like we're all stuck on the same boat. We can easily replicate folders structure but as original files remain inaccessible, we basically have to create files from scratch - not a doable solution for textures, for example. A word from the dev team would be highly appreciated!
SCG_Space_Ghost Posted March 16, 2018 Posted March 16, 2018 For the love of god, please replace the in game voiceovers. You're the hero we need, F_IV. 1
Feathered_IV Posted March 16, 2018 Author Posted March 16, 2018 (edited) I can't, sorry! Lord knows I've tried. The voices have a separate static sound that plays at the same time. The static is the problem. It is locked within the FSB audio package and can't be modified in a practical sense. Any efforts to improve or change the voices make the static deliver a concentrated burst that mucks everything up. The only hope is that the devs either make a better set of AI speech, or they move the static samples out of the FSB package and into the IL-2 Sturmovik Battle of Stalingrad\data\Audio\radio folder where we can deal with them. Edited March 17, 2018 by Feathered_IV
KG200_Volker Posted March 17, 2018 Posted March 17, 2018 (edited) I ve used audacity and changed the voice files, the outcome is very good, the static is heard over but it doesn’t create a problem at all. Maybe you recorder with wrong settings? It’s in Greek for LW and this is the download link in case you want to hear how they sound: https://www.dropbox.com/s/vth5w47eyc0cjvf/ger.7z?dl=0 Edited March 17, 2018 by KG200_Volker 1
SAG Posted March 18, 2018 Posted March 18, 2018 On 3/17/2018 at 6:58 AM, KG200_Volker said: I ve used audacity and changed the voice files, the outcome is very good, the static is heard over but it doesn’t create a problem at all. Maybe you recorder with wrong settings? It’s in Greek for LW and this is the download link in case you want to hear how they sound: https://www.dropbox.com/s/vth5w47eyc0cjvf/ger.7z?dl=0 please excuse my ignorance, but how do i record ogg files? i want my own voice over so i can play the campaign without the HUD (im in VR)
KG200_Volker Posted March 18, 2018 Posted March 18, 2018 (edited) Audacity is a free audio program : https://www.audacityteam.org/ record, apply whatever effect you want, save as .ogg Not too hard only time consuming. P.S. Many phrases in the actors folders are the same, you can record once and then bulk apply effects to make them sound like a different person. The ones that I posted come all from one person and recording. I know that it’s gonna be “all Greek” to you but you can test how good it sounds. Edited March 18, 2018 by KG200_Volker 1
Feathered_IV Posted March 19, 2018 Author Posted March 19, 2018 On 17/03/2018 at 10:58 PM, KG200_Volker said: Maybe you recorder with wrong settings? Hi Volker, it isn’t that which is the problem. It’s more the timing of the static. For example if I replace the “I’m wounded!” sample with a longer one, the burst of ear splitting static is caused, in proportion to the length of the new sample. Accessing the static samples and replacing for a blank one is the only way around it that offers much scope.
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