ruby_monkey Posted March 16, 2018 Posted March 16, 2018 As variable reported here, elevator trim seems no longer to work after updating to 3.001. I too use a Microsoft Sidewinder 2 FFB and have noticed this with all the new aircraft, that even with full nose-heavy trim the aircraft show no trim effect and require a constant push forward on the stick to keep the nose down.
BOO Posted March 17, 2018 Posted March 17, 2018 Another MSFFB2 users- the Elevator trim is working for me just as it did in previous versions - so that means not very effectively at the extremes of the speed in fighters and I still cant set the 88 to climb on trim alone. You can also resist the deflection unless you loosen your grip on the stick and let it re-centre to its new trimmed position. Switching to my old precision gives me a wider range for sure. I think all this has been said before though.
variable Posted March 17, 2018 Posted March 17, 2018 I am having this issue. For example, the P-39 cannot be trimmed out of climb and requires about 10-20% forward stick to maintain level flight. Trim from + to -100% barely has any effect, though it does make slight changes to the amount of forward stick I have to maintain.
Solmyr Posted March 20, 2018 Posted March 20, 2018 (edited) On 17/03/2018 at 2:50 PM, BOO said: Another MSFFB2 users- the Elevator trim is working for me just as it did in previous versions - so that means not very effectively at the extremes of the speed in fighters and I still cant set the 88 to climb on trim alone. You can also resist the deflection unless you loosen your grip on the stick and let it re-centre to its new trimmed position. Switching to my old precision gives me a wider range for sure. I think all this has been said before though. Probably I didn't understand well what you're saying but the guys are right that we (some of ??) FFB stick users do experience a clear bug since 3.001 : We have no pitch trim effect anymore ; we have it on tech-chat, in wheels animations, on aileron graphics, but the phisics engine behaves exactly as if were doing nothing. If we load a new test after having unticked FFB in settings, then trim behaves normally. Nothing to see with a too low experience from MS FFB2 use. Also G940 users experience it too. No problem with stabilizers though. If ever someone uses FFB and doesn't experience this, it coud be a very step forward to know. Edited March 20, 2018 by Solmyr
Solmyr Posted March 21, 2018 Posted March 21, 2018 (edited) Now that I'm more experienced with 3.001, and after further tests, it seems more and more odd to me : I now am able to get the trim effect back from time to time, (yesterday evening I had it back on all planes I think). The problem looks to be more complex than what I thought : it seems to be related to the triggering of the FFB, so that sometimes my FFB becomes buggy (another problem I'm trying to get rid off, see this thread) but I get back the trim effeciveness... Edited March 21, 2018 by Solmyr
variable Posted March 21, 2018 Posted March 21, 2018 7 hours ago, Solmyr said: Now that I'm more experienced with 3.001, and after further tests, it seems more and more odd to me : I now am able to get the trim effect back from time to time, (yesterday evening I had it back on all planes I think). The problem looks to be more complex than what I thought : it seems to be related to the triggering of the FFB, so that sometimes my FFB becomes buggy (another problem I'm trying to get rid off, see this thread) but I get back the trim effeciveness... Were you able to get it to work with FF on? It is definitely a FF issue. Players with regular joystick are not having any issues with pitch trim.
Solmyr Posted March 22, 2018 Posted March 22, 2018 On 21/03/2018 at 6:30 PM, variable said: Were you able to get it to work with FF on? It is definitely a FF issue. Players with regular joystick are not having any issues with pitch trim. Yes I were. Yes it's related to FFB, but as I said, oddly it can be back again. Weird. These last days I run my Moscow MiG-3 campaign and I have pitch trim effectiveness. I verified it with some other russian planes too.
variable Posted March 22, 2018 Posted March 22, 2018 I'll try turning FFB on and off in settings. Maybe that triggers the correct state.
Solmyr Posted March 23, 2018 Posted March 23, 2018 (edited) 13 hours ago, variable said: I'll try turning FFB on and off in settings. Maybe that triggers the correct state. Yes, try to change to strenght also, for me it was the way to get rid of that other bug I mentionned in the other thread linked above. Yesterday evening was a no test mission for me as my squadron didn't provide me a MiG-3 but an I-16 as I had landed mine without the gear in my previous sortie (!) in a hard situation. Edited March 23, 2018 by Solmyr
Solmyr Posted March 26, 2018 Posted March 26, 2018 (edited) I verified it and definitely can say that my pitch trim effectiveness in the P-39 came back. Edited March 26, 2018 by Solmyr 1
56RAF_Roblex Posted March 26, 2018 Posted March 26, 2018 Always make sure you have the stick centred before starting the game and do not move it until the game is fully up. I cannot say if that will solve your problems but not doing it will certainly cause problems. The game does some calibration during startup and if the controls are wonky or moving during that phase it will get confused.
variable Posted March 27, 2018 Posted March 27, 2018 14 hours ago, 56RAF_Roblex said: Always make sure you have the stick centred before starting the game and do not move it until the game is fully up. I cannot say if that will solve your problems but not doing it will certainly cause problems. The game does some calibration during startup and if the controls are wonky or moving during that phase it will get confused. That's interesting to note. The MSFF2 doesn't have any centering springs and is "limp" until the game starts up and you are in the plane. At that point the FF motors hold the aircraft centered. In order for it to be centered during the transition from menu to in-plane I would have to manually hold it in place. I'll try this tonight.
Solmyr Posted March 30, 2018 Posted March 30, 2018 (edited) On 27/03/2018 at 2:36 AM, variable said: I'll try this tonight. Did you get better chance ? :) Edited March 30, 2018 by Solmyr
variable Posted April 9, 2018 Posted April 9, 2018 On 3/30/2018 at 7:15 AM, Solmyr said: Did you get better chance ? So no luck. I've tried keeping the stick manually centered during mission start (since the FF motors are disabled before being in-cockpit) and that didn't help at all. When I disable FF in the main menu setting trim works great. When I re-enable FF I still get really crappy elevator and roll trim and constantly have to fight the FF motors to fly straight.
Solmyr Posted April 10, 2018 Posted April 10, 2018 22 hours ago, variable said: So no luck. I've tried keeping the stick manually centered during mission start (since the FF motors are disabled before being in-cockpit) and that didn't help at all. When I disable FF in the main menu setting trim works great. When I re-enable FF I still get really crappy elevator and roll trim and constantly have to fight the FF motors to fly straight. :/ Did you restart your PC since all this time ? Change USB plug ? Could you test with another FFB stick ? What is so weird is that I had the same problem as you for a bit of time and did get rid of it in unknown way..
variable Posted March 26, 2019 Posted March 26, 2019 At some point in the updates this looks like it got fixed. I can finally trim out the P-39 (although the FFB moves the stick so center is eating up half the forward travel) i can finally fly the P-39.
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