Piciu Posted March 15, 2018 Posted March 15, 2018 (edited) I can say that this is not a bug itself, but now when we have 150km environment rendering possibility, this kind of issue, for me is quite annoying. Why planes are dissapearing at 10km? 9.50 exactly. At that distance the shape of aircraft is very good visible. At my pictures you can see a formation of migs which i can see very clearly at 9.49 distance and suddenly after passing 9.50 formation is dissapearing, one by one, not like fading, blurring or something, but like punctured baloons. I think that rendering "circle" shoud be bigger. I can agree if at 9.50 we could see aircraft as a dot which is rising as distance is closer. But 9.50 and whole shape of aircraft? In one second we can see blue sky, then scan horizon at other side, and when we look back at the same direction we now see whole formation which is quite close to us? Thats weird. Airplanes should appear from a single dot and geting bigger as the distance closes. With 150km visibility range in my opinion it`s about time to solve this issue. Pictures were made at maxed zoom. Edited March 15, 2018 by =LG=Piciu 2
69th_Panp Posted March 15, 2018 Posted March 15, 2018 Yes I agree with you very sad that this was not worked on 1
216th_Jordan Posted March 16, 2018 Posted March 16, 2018 Guys this is known for so long, its been stated numerous times that the problem is acknowledged and that if they have time to do it they'll try to find a way to extend the objects range. Please use this section for more important things right now, there a tons of bugs around that deserve attention, this isn't one. No offense. 1
peregrine7 Posted March 31, 2018 Posted March 31, 2018 (edited) On 3/17/2018 at 4:35 AM, 216th_Jordan said: Guys this is known for so long, its been stated numerous times that the problem is acknowledged and that if they have time to do it they'll try to find a way to extend the objects range. Please use this section for more important things right now, there a tons of bugs around that deserve attention, this isn't one. No offense. This has indeed been a long standing problem, but to say "There are tons of bugs around that deserve attention, this isn't one." Is, in my opinion, completely wrong. This has been a longstanding issue. This is a serious problem that makes flying and fighting more frustrating and challenging than it needs to be. I have no issue with the devs stating that they're working on it (can anyone point me to the devs actually stating that? I can't find it at the moment), nor do I have issue with them taking a while to figure it out. Game dev is seriously challenging. Seriously, hats off to the devs for making what we've currently got, this is an amazing game! But if people on the forums, on youtube, on MP chat are constantly asking about this, when new players quickly end up wondering if they're doing something wrong because they can't see the enemy, something is wrong. If that many people are complaining, year after year - make no mistake, this issue should be a top priority. Edited March 31, 2018 by peregrine7 1
56RAF_Roblex Posted March 31, 2018 Posted March 31, 2018 (edited) I think the point Jordan was making is that this is a well known bug and has been acknowledged by Jason so it is a waste of time making more posts about it. I can't find the exact post but Jasons reply basically stated that they were aware of the problem and would really like to fix it but at this point in time they cannot see how. It sounds like it is more than just tweaking a few settings. There is something deep in the code locking this bug in place and maybe it can only be fixed by rewriting the code from scratch? You also have to bear in mind that doubling the range that objects appear increases the amount of objects that must be kept track of and updated in your view in real-time. At 9.5km your PC must draw everything within an area of 283 square Km. Double the range to 19 and that area becomes 1,134 square Km. That is 4 times as big so potentially four times as many aircraft, vehicles and clouds etc. moving around that you want to see moving as well as potentially four times as many towns and airfields and military bases (any or all of which may be smoking) Now look at the number of people are already complaining that BoK is running too slow with just 9.5km views. Perhaps this is part of the problem 1C is trying to find a solution for? Edited March 31, 2018 by 56RAF_Roblex spelling 3
CountZero Posted March 31, 2018 Posted March 31, 2018 Another reason to hope for Midway after Bodenplatte, as they would have to extend this limit, i dont see how it would be enjoyable to search for your or enemy carrier if you can only see it from 9,5 km. 1
Ehret Posted March 31, 2018 Posted March 31, 2018 4 hours ago, 56RAF_Roblex said: You also have to bear in mind that doubling the range that objects appear increases the amount of objects that must be kept track of and updated in your view in real-time. At 9.5km your PC must draw everything within an area of 283 square Km. Double the range to 19 and that area becomes 1,134 square Km. That is 4 times as big so potentially four times as many aircraft, vehicles and clouds etc. moving around that you want to see moving as well as potentially four times as many towns and airfields and military bases (any or all of which may be smoking) Now look at the number of people are already complaining that BoK is running too slow with just 9.5km views. Perhaps this is part of the problem 1C is trying to find a solution for? Clouds are visible up to 150km range after patch. Rendering that many objects may not be a major issue - making them "alive", interacting and (in case of multiplayer) synchronized probably is.
peregrine7 Posted March 31, 2018 Posted March 31, 2018 4 hours ago, 56RAF_Roblex said: I think the point Jordan was making is that this is a well known bug and has been acknowledged by Jason so it is a waste of time making more posts about it. If everybody is quiet then new people will still think they're the first to discover it and make their own posts. There's nothing new to discuss yet, I know, but I still don't see an issue with new threads being created about it. If anything it means people googling why planes keep disappearing (as I did today! After playing the game for years I assumed the issue fixed) see a recent thread referring to the version of the game they are playing that mentions the issue. 4 hours ago, 56RAF_Roblex said: You also have to bear in mind that doubling the range that objects appear increases the amount of objects that must be kept track of and updated in your view in real-time. The game already doesn't do this, on "LOW" and "BALANCED" settings the visible range of ground objects is vastly less than 9.5km. Some buildings will render out past 15km but not many (Unique buildings placed by mission designers?) This only is really necessary for aircraft, and is most needed in MP (where having AI at such huge distances wouldn't be such a huge problem). I don't think graphical performance is the key issue here - though I may well be wrong! I'd guess the issue is more to do with physics/synchronization. 27 minutes ago, Ehret said: Clouds are visible up to 150km range after patch. Rendering that many objects may not be a major issue - making them "alive", interacting and (in case of multiplayer) synchronized probably is. The clouds in BOS use very different rendering methods to all other "objects" (if you can even class the clouds as objects), so I wouldn't latch on to that as an example of "it can be done!" Good point though
ZachariasX Posted March 31, 2018 Posted March 31, 2018 That again. Whlie yes, it miight be nice if there was a possibility to draw other planes/objects farther, Here's some examples about how people actually look out of their vehicles. There's the story of the first two cars in Ohio in 1895, guess what happened. Well, originally I've heard that abour Paris. Oh well, se non è vero, è ben trovato. More spot on is that event: On 12 September 1915 A Royal Naval Air Service Short S.38 was destroyed in a mid-air collision with a Caudron G.III at Eastchurch, both pilots killed. Basically two aircraft in the air and they hit each other. (Wiki) It hasn't gotten that much better, planes run into each other all the time. So if it comes down to system ressources, seeing reliebly 9.5 km gives you better detection ability than your average jet fighter had with its radar until the 1970's. Keep in mind, we do not have "weather" in this sim. There is no variable tranparency of the air. It is always a void, all there is is a shrouding of the environment. Because of that, consider yourself seeing small objects too far for any weather other than dry and clear. On the other hand, in dry and ckear weather, yes, you see (not spot) much less far than you could in real life.
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