Wolf8312 Posted March 20, 2018 Posted March 20, 2018 2 hours ago, 216th_Jordan said: Question: Is it possible to escape a capture when going down in enemy territory? I tried! But on my Vive I am tethered to a cable so I only managed to get a short distance before giving myself up! 1
JG4_Sputnik Posted March 20, 2018 Posted March 20, 2018 57 minutes ago, =FEW=Herne said: I seem to remember one of Jasons posts in some thread saying that the career would improve over time, just like it did with RoF. I didn't get into RoF until relatively late though so no idea what was added after the initial implementation. For a first pass though, retroactively integrated into the previous games I think they did an outstanding job with the resources they have. there's a few little details that need fixing here and there but overall I think it gives everyone an engaging and very re-playable single player experience. Do you know if you can add waypoints in ROF?
Herne Posted March 20, 2018 Posted March 20, 2018 1 minute ago, JG4_Sputnik said: Do you know if you can add waypoints in ROF? TBH I never tried. I do doubt it though, because I think the missions are generated server side. If you are the leader though, I think you could largely ignore the route and fly where you want. the flight should endeavour to stay in formation with the leader. Do they follow you in BoX if you are leader ? I've never been in a position of command, playing iron man / by appointment, I have never got far enough through the war to find out
dburne Posted March 20, 2018 Author Posted March 20, 2018 33 minutes ago, =FEW=Herne said: TBH I never tried. I do doubt it though, because I think the missions are generated server side. If you are the leader though, I think you could largely ignore the route and fly where you want. the flight should endeavour to stay in formation with the leader. Do they follow you in BoX if you are leader ? I've never been in a position of command, playing iron man / by appointment, I have never got far enough through the war to find out Yes they follow you if you are the lead. I somehow made leader in my second career.
mazex Posted March 20, 2018 Posted March 20, 2018 (edited) On 2018-03-15 at 5:02 PM, Space_Ghost said: What are your system specs? I have an i7 6700K and a GTX1080 and I'm staying in the 80s with maxed settings. Don't rub it in man I was content with my old GTX970 with a 24 inch 1080p screen earlier on. It runs all games on ultra with good FPS. So then I stepped in on the VR bandwagon with a Vive before Christmas and thought I would try it out with the 970 first... Get around 35-40 in BoK with high settings (that I unfortunately cannot live without) - so I seriously need an upgrade (even though I can actually enjoy it right now - non-VR is not an option now that I have seen the light). So yes I realized that I needed a new GPU and as the rumors of the GTX2080 already where floating around when I bought the Vive I am stuck in a nasty deadlock. Yes - I am fortunate enough to have the budget to buy a good GPU so I should be happy... But it's just impossible to motivate buying a 1080Ti now that GTX2080 is around the corner (postponed every now and then). Now the guess is this summer in July. The pain... AND - regarding the topic, the new SP career is just awesome. Only tried one Kuban 109 G4 mission but it blew me away... Newspapers like in the good ole Dynamix Red Baron days Edited March 20, 2018 by mazex Added "on topic" comment
fsktha Posted March 20, 2018 Posted March 20, 2018 The new career is just great. As devoted SP player IL2 Bos, BOM and BOK, just became my favorite toy again. I will most likely play it to "death" as I did with EAW, BOB, ROF and IL2 1946. Can not wait what you guys are going to introduce next. Horrido and Tally Ho for you creaters of IL2 universe. Cheers and Skål
Tyberan Posted March 21, 2018 Posted March 21, 2018 Agree Career is really good now, the work that Pat did with his career mod showed what could be done. I've only played as ground Pounding at the moment with the IL2 and the HS129 and there has been a good variety of missions and situations. The AI has become a lot better in that ground attack is more realistic and fighter cover actually works now, enemy bombers are no longer trying to dogfight you as well.
JG4_Sputnik Posted March 21, 2018 Posted March 21, 2018 On 3/20/2018 at 6:12 PM, =FEW=Herne said: Do they follow you in BoX if you are leader ? I've never been in a position of command, playing iron man / by appointment, I have never got far enough through the war to find out Unfortunately that is only half true. Only 3 planes follow you, the rest follows the flight plan. That makes this such a big issue...
1CGS LukeFF Posted March 21, 2018 1CGS Posted March 21, 2018 5 minutes ago, JG4_Sputnik said: Unfortunately that is only half true. Only 3 planes follow you, the rest follows the flight plan. That makes this such a big issue... You need to post the files from a mission where this happens, if you want the developers to look into it.
JG4_Sputnik Posted March 21, 2018 Posted March 21, 2018 I just flew a similar mission and I was wrong: the remaining three planes didn't stay on the flight plan and thus disappeared, even worse, they.... ONLY disappeared! Just like that. We flew past Krimskaya and encountered some B20 above us (we had to pound an airfield) and from an instant to an other half of my squad just disappeared. I didn't find them with shift+f1 either. Just gone. Even more strange, when I dropped my bomb because I got attacked, I flew back towards my base. The A20 came into my sight but just popped out of nothing about 200m in front of me (with icons on). Then I flew past them for some time and wanted to land, there were no A20 whatsoever, also even with ctrl+f2. I don't know if there's an option for that to not happen (ressources?) but it is very stange and even affects the planes of my squad. Any ideas? Bug? I fly in VR.
216th_Jordan Posted March 21, 2018 Posted March 21, 2018 You need to record you flights and save the .gen mission files after something like this happens. Just from description there is little that can be done.
JG4_Sputnik Posted March 21, 2018 Posted March 21, 2018 Gambit just told me that one can look into the .mgen files after a mission. I will send it to him as soon as he tells me where to find it. I hope he can find the issue.
216th_Jordan Posted March 21, 2018 Posted March 21, 2018 1 hour ago, JG4_Sputnik said: Gambit just told me that one can look into the .mgen files after a mission. I will send it to him as soon as he tells me where to find it. I hope he can find the issue. yes, its called _gen.mission, but you can just put all the _gen files into a folder and zip it together. Note that the _gen files get overwritten whenever a new mission is created, therefore it is important to save them seperately.
coconut Posted March 23, 2018 Posted March 23, 2018 Missions are also saved with tracks, I believe. It’s an alternative if you forgot to backup the _mgen files but had a recording.
VBF-12_Stick-95 Posted March 23, 2018 Posted March 23, 2018 As an mp player I figured I would take a look at the Career mode. It is just stunning. Everything is extremely well laid out. Picked a Spit for my 1st career. Have only flown one sortie but enjoyed it very much. This feature should help bring many people into the sim. Tip of the hat to the Devs. SP guys must be in heaven. 2
Meusli Posted March 23, 2018 Posted March 23, 2018 Has anyone tried a Ju52 career yet? Gonna finally get on it this weekend and always fancied a bit of parcel delivery and paratroop dropping for a change and wondered if it was setup to do that.
Herne Posted March 23, 2018 Posted March 23, 2018 On 19/03/2018 at 12:26 PM, LsV_Jakob said: The Career is great, feels like a good old RoF. Two things that are not that great: - The mini map - it's only available in the Normal mode. Once I go for Expert, there's only the big full-screen map. Why is the mini map not available in the Expert mode? - The "GPS" - setting the Expert difficulty is not enough to get rid of this. Needed to go for Custom and uncheck everything except Warmed up engine. Why is the GPS available in the Expert mode? These two problems combined create an absurd situation (on Expert setting): "No, you can't have the mini-map at hand all the time, buddy. Finding your way would be too easy, like cheating! But don't worry, buddy. Once you hit O, we'll give you your exact location. That's not cheating." And one more annoying thing in general - awfully jaggy planes when flying through/very close to a cloud. Otherwise I'm very happy with the Career as it is... I tried in testing, certainly transport missions are in, you may need to "proceed" through a few days though to get a sortie. 1
EAF19_Marsh Posted March 23, 2018 Posted March 23, 2018 Hard / Dense is difficult to survive; I have 2 German careers that have lasted a few missions but my VVS ones normal meet a sudden end fairly soon unless I am pretty careful. The most thrilling is a 190 ground-attack career in the Kuban; it is difficult to stay alive between the flak and 6 - 8 Soviet fighters falling on you (not helped by the difficulties that AI still has with unit tactics, so we tend to get separated). But really nerve-wracking stuff.
dburne Posted March 23, 2018 Author Posted March 23, 2018 1 hour ago, VBF-12_Stick-95 said: As an mp player I figured I would take a look at the Career mode. It is just stunning. Everything is extremely well laid out. Picked a Spit for my 1st career. Have only flown one sortie but enjoyed it very much. This feature should help bring many people into the sim. Tip of the hat to the Devs. SP guys must be in heaven. I would say it has and will continue to do so. There have been a lot of new posters here on the forums since 3.001 was released, and I would think there will be many more. There is no doubt the Single Player market is quite large and many stayed away for some time. Word is spreading on this new Career Mode, and it is generating a lot of interest. I myself am only a SP guy, and I am so loving what they have brought us with this. 1 1
CIA_Yankee_ Posted March 23, 2018 Posted March 23, 2018 I'm seriously loving the career mode. Feels much more fleshed out and detailed than the RoF ones (even though both are highly related, of course). I imagine one of the big differentiators is that there is more variety in the Il-2 career: we're not looking at 4 years of static trenchlines, after all. Also the option of having a faster career is also appealing (I run my BoM one at medium speed, which means flying every other day). Furthermore it just feels _right_, even at moderate density the missions are very busy, with many things happening, some quite unexpected. Even on moderate, there's plenty of activity going on that does not directly involve my own flight. That's a huge difference from the previous SP "campaign". For example, last night I flew a soft target attack mission in my trusty I-16 (my regiment has a mix of I-16s and Mig-3s). Made it there safely, then on the way back got bounced by a flight of Macchis (one of which, at least, was piloted by a high level AI). Meanwhile there was a flight of He-111s and 109-Es flying around attacking a soviet artillery position. It's just really cool to see such activity. One suggestion, though, is that you fly it without labels. And as close to total realism as possible (I fly custom so I have no flight marker, and only have external cam turned on). The reason I suggest this is that, the more you activate "cheats" or aids, the more you will be exposed to little quirks that might take you out of the immersion. There's still, after all, plenty of flaws in the AI and design, which no doubt will be fixed in time... but if you fly with full realism you will hardly notice them, which makes for a very immersive experience.
senseispcc Posted March 23, 2018 Posted March 23, 2018 (edited) And Yes, the SP guys are in haven, it is not perfect but it is a giant step in the right direction, thanks to the development team for their great work! The new campaign mode is immersive, realistic and the easy way to master the fine tuning so the campaign is perfect for one’s difficulty level (each one has his own level). Edited March 23, 2018 by senseispcc
=FEW=ayamoth89 Posted March 23, 2018 Posted March 23, 2018 My feelings about campaign: Graphics and scenarios are stunning, offcourse. But AI is rubbish. I'm playing in full realism settings as a low rank LW fighter pilot during Moscow. So we have F2s. Well, 1st huge problem: map points are alway the same with same specs so while doing fighter duties we have to fly through waypoints at 450Kph. But during GA mission is the same! And carrying bombs etc keeping that speed will make your mission a one way ticket because of fuel usage and engine quite always in combat mode. But things went worse: doing an attack run with bombs on a convoy with no cover, we got jumped by 8 I-16s. Well, they were pursuing our formation and my pilotAI chat kept on saying "engaging fighter close etc..." but noone in my formation did anything. They just circled looking for groud targets while all the I-16 were trying to kill me, quite successfully i must say. Well, they all got shot down without doing anything. Last thing to say, except that horrible mission, half of my total squadron died pancaking into the ground trying to dive from impossible angles to enemy planes. In my opinion,because of these lack of AI, the campaign is still unplayable like it was before.... 1 1
JG4_Sputnik Posted March 24, 2018 Posted March 24, 2018 The overall structure of the campaign is now very well done and awesome. Now they need to tweak the AI to actually being able to fly it at least "convincingly". Given the 3.001 was their first shot and a more than solid foundation I have high hopes that for the next iteration we will see some improvement in the AI. Would be a shame if the campaign would not be able to unfold its potential due to mediocre AI. I fly a Fw190 career as a commander and about 1/3 of the sorties are awesome but the other 2/3 are mostly ruined by the AI (crashing for no reason, staying over AA way too long, not dropping their bombs, engaging even though we were not being attacked etc.).
Trinkof Posted March 24, 2018 Posted March 24, 2018 13 hours ago, JG4_Sputnik said: The overall structure of the campaign is now very well done and awesome. Now they need to tweak the AI to actually being able to fly it at least "convincingly". Given the 3.001 was their first shot and a more than solid foundation I have high hopes that for the next iteration we will see some improvement in the AI. Would be a shame if the campaign would not be able to unfold its potential due to mediocre AI. I fly a Fw190 career as a commander and about 1/3 of the sorties are awesome but the other 2/3 are mostly ruined by the AI (crashing for no reason, staying over AA way too long, not dropping their bombs, engaging even though we were not being attacked etc.). Yeah, my 190 campaign is also ruined by the poor AI, my other one in yak is much better, AI handle the plane much better
johncage Posted March 25, 2018 Posted March 25, 2018 good, good. classic rise of flight inspired career mode>career mode>quick mission>multiplayer
Almenas Posted March 26, 2018 Posted March 26, 2018 Are the campaigns conected? Is the pilot with all his credits transfered from Moscow to Stalingrad or do I have to start from new?
1CGS LukeFF Posted March 26, 2018 1CGS Posted March 26, 2018 1 hour ago, Almenas said: Are the campaigns conected? Yes
seafireliv Posted March 26, 2018 Posted March 26, 2018 (edited) The new campaign has certainly added the breath of life it needed. This was what I expected when I first invested in this sim. I like to play on Realistic mode as it helps me also be prepared for Online when I make the odd foray there. As for what the Campaign allows it`s early days yet for me as I`ve started right from the start of the war, (although it`s 3 months in- I would`ve liked to have been the pilot on the day of the German attack), it will be interesting to see if the Campaign goes onto the next campaign right up to Kuban. I`m also interested to see if the outcomes are variable- can, the Germans actually win? Probably not. Edited March 26, 2018 by seafireliv
1CGS LukeFF Posted March 27, 2018 1CGS Posted March 27, 2018 8 hours ago, seafireliv said: I`m also interested to see if the outcomes are variable- can, the Germans actually win? No
dburne Posted March 28, 2018 Author Posted March 28, 2018 So I have been wanting to take on some bombers in my Spit in Kuban Career, so have been wishing for it. Finally a mission came - attack ground attack aircraft - they have been spotting near the front lines, and our mission was to attack them. Finally, surely I was going to get to take on some bombers! Get to the target area - denied! Just a bunch of 109's. My pilot got wounded and had to sit out a few days. Close call... The adventure continues lol!
ICDP Posted March 28, 2018 Posted March 28, 2018 3 minutes ago, dburne said: So I have been wanting to take on some bombers in my Spit in Kuban Career, so have been wishing for it. Finally a mission came - attack ground attack aircraft - they have been spotting near the front lines, and our mission was to attack them. Finally, surely I was going to get to take on some bombers! Get to the target area - denied! Just a bunch of 109's. My pilot got wounded and had to sit out a few days. Close call... The adventure continues lol! I had an intercept ground attackers mission in my P39. It was a load of Fw190s escorted by 109Gs, which seems realistic give the Fw190 became the principal ground attack aircraft in the LW by Kuban. For bomber intercepts I have had Ju-87 and Ju-88 intercept missions.
seafireliv Posted March 28, 2018 Posted March 28, 2018 (edited) Single Players have generally been receiving the short-straw for the past decade because of the business push to online multiplayer for some very obvious reasons (not all to suit Online players). Multiplayers are loud while SP are a very large quiet majority. The squeaky wheel gets the grease. Even years ago, Oleg from IL2, said that from their research most gamers prefer offline SP where they can play in peace. This was largely ignored by most. Some companies either mistakenly think everything must be online because "Everyone must just looove online!" or they know they`ll lose offliners, but reckon the amount of Multiplayers will make up for the drop in Single Players. I myself like playing Online, but also really enjoy SP with a good AI. I really hate how Single Players are treated almost like 2nd class citizens when it comes to gaming these days. Thankfully, the BOS Devs have bought some much needed love to this category and it will indeed attract many more potential Pilots (customers). Just wish it was playable Offline though. Edited March 28, 2018 by seafireliv
Herne Posted March 28, 2018 Posted March 28, 2018 34 minutes ago, seafireliv said: Single Players have generally been receiving the short-straw for the past decade because of the business push to online multiplayer for some very obvious reasons (not all to suit Online players). Multiplayers are loud while SP are a very large quiet majority. The squeaky wheel gets the grease. Even years ago, Oleg from IL2, said that from their research most gamers prefer offline SP where they can play in peace. This was largely ignored by most. Some companies either mistakenly think everything must be online because "Everyone must just looove online!" or they know they`ll lose offliners, but reckon the amount of Multiplayers will make up for the drop in Single Players. I myself like playing Online, but also really enjoy SP with a good AI. I really hate how Single Players are treated almost like 2nd class citizens when it comes to gaming these days. Thankfully, the BOS Devs have bought some much needed love to this category and it will indeed attract many more potential Pilots (customers). Just wish it was playable Offline though. Well you make a good point, I have been thinking about this recently. The new career mode was a massive investment of developer resource and I think on the whole it has been well received. I've enjoyed it, and will continue to enjoy it for quite some time I think. On the whole I still find the MP experience a little more immersive. I love the ramp starts, and the busy airfields, watching damaged birds trailing coolant, fuel or smoke vapour as they attempt to land, while I taxi to the runway. At the moment we have a small dev studio trying to cover a lot of ground in terms of single / MP experience. I wonder how much more they could potentially achieve if they were to focus their efforts on either one or the other. I just realised that I still need to play the new scripted campaign that came with Kuban, haven't even fired it up yet.
dburne Posted March 28, 2018 Author Posted March 28, 2018 (edited) Finally got a bomber intercept mission, woohoo! Flew to the target area based on intel, and sure enough there they were - a pack of Ju-87's with only one 109 escort. I went straight for the bombers figuring someone else in the flight would take care of the 109 which apparently they did. Got 5 kills on this one, and had a little ammo left to take back home with me. It was awesome! Made it back to base without a scratch, landed and even taxied to parking and shut her down. Great sense of accomplishment. Next mission is an airfield transfer mission, looking forward to that one. Maybe we will get a little closer to the front and cut down on some of these long mission flights. Been flying all morning, got to take a break for a bit. Edited March 28, 2018 by dburne
seafireliv Posted March 28, 2018 Posted March 28, 2018 (edited) 48 minutes ago, =FEW=Herne said: Well you make a good point, I have been thinking about this recently. The new career mode was a massive investment of developer resource and I think on the whole it has been well received. I've enjoyed it, and will continue to enjoy it for quite some time I think. On the whole I still find the MP experience a little more immersive. I love the ramp starts, and the busy airfields, watching damaged birds trailing coolant, fuel or smoke vapour as they attempt to land, while I taxi to the runway. At the moment we have a small dev studio trying to cover a lot of ground in terms of single / MP experience. I wonder how much more they could potentially achieve if they were to focus their efforts on either one or the other. I just realised that I still need to play the new scripted campaign that came with Kuban, haven't even fired it up yet. Don`t get me wrong. NOTHING beats MP when it works. NOTHING beats taking on a real life Human and besting him or working in a tight knit group and winning over the enemy. I really enjoy working as a team in a Squadron. I`ve had some great tales online which can only happen with people. Unfortunately we either don`t have time or we can`t get that scenario all the while Online. And the disadvantages of flying Online often outweighs the advantages. Edited March 28, 2018 by seafireliv
=LD=Hethwill Posted March 28, 2018 Posted March 28, 2018 (edited) Logical step up from pure single player career is try to do a Pat Wilson's Coop mode with yer buddies and each one always takes a pilot name and tries to survive the entire "war" together. Given RL time constraints sometimes I see a lot of replayability potential with this new system even without touching Air Wars MP. Edited March 28, 2018 by =LD=Hethwill 2
dburne Posted March 29, 2018 Author Posted March 29, 2018 So I get a bomber intercept mission in my Spit career. We had been transferred to an airfield closer to the front, thank goodness not so long ingress flights now. We get to the target area, and it is a target rich environment for sure - a bunch of JU-87's with only a couple of 109 escorts. I managed to get three kills, thought it was five but guess two of them I had though they dropped their bombs but they must not have. Too anxious to get to the next one I guess. So anyway am about out of ammo, get the waypoint marker back towards home indicating a successful mission. I start the journey back home, set the plane on auto level and just cruise at lower rpm letting the engine cool off some. Approaching the airfield alone, not sure where the rest of the flight was - maybe they had already landed. Just as I was slowing down to get ready for an approach, out of nowhere suddenly appear six 109's. Six! And they were closing on me rapidly. I had no choice, hit the ole escape key rather than trying to land knowing I would get blown away. Got the successful mission message, whew. Guess those 109 AI pilots took things kind of personal. 1
seafireliv Posted March 30, 2018 Posted March 30, 2018 10 hours ago, dburne said: Approaching the airfield alone, not sure where the rest of the flight was - maybe they had already landed. Just as I was slowing down to get ready for an approach, out of nowhere suddenly appear six 109's. Six! And they were closing on me rapidly. I had no choice, hit the ole escape key rather than trying to land knowing I would get blown away. Got the successful mission message, whew. Guess those 109 AI pilots took things kind of personal. Six! Being shot down at that point would`ve been gutting. Even the flak wouldn`t have kept that lot away from you.
216th_Jordan Posted March 30, 2018 Posted March 30, 2018 I would have crashlanded though, playing with death is part of the game.. It's not as uncommon as thought though, an Il-2 pilot Emilianenko wrote about put his plane in the dirt when he saw a group of Messers go for him. Once down he ran away from the wreckage and hid himself so he could return to his unit alive.
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