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Does Quality Preset = 'Bubble' Distance Advantage in Multiplayer?


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Posted (edited)

Hello

 

So in this post Jason mentions that the biggest influence on your render 'bubble' is your quality preset; Ultra giving more distance than High, which gives more distance than Balanced etc.

 

(not to be confused with horizon distance, which is now at up to 150km).

 

My question is this: Does increasing your quality preset to 'Ultra' give you the best possible spotting advantage in multiplayer?

 

I have two choices:

 

  • I currently play at 8110 x 1440 resolution. I can't push that beyond 'High' preset without dropping below 60 fps (something I'm not willing to do).
  • I could downsample to a non-monitor-native equivalent resolution (like 6488 x 1152) which would give me 60+ fps constantly at 'Ultra' (but as mentioned is non-native).

 

My question another way: Is downsampling into a non native resolution worth it for any advantage that 'Ultra' gives in multiplayer?

 

Cheeeeeeers

 

Edited by -W-Mewt
SCG_Fenris_Wolf
Posted

Bubble is always 10km. He was talking about something else, not about rendering range of aircraft. 

Posted
10 hours ago, SCG_Fenris_Wolf said:

Bubble is always 10km. He was talking about something else, not about rendering range of aircraft. 

 

Aha. Did some testing and it makes sense. Spotting is actually easier for me at native res.

 

Is the bubble 10K radius or diameter?

BeastyBaiter
Posted

Radius.

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