Nic727 Posted March 15, 2018 Posted March 15, 2018 Hi, I took a small screen video and would like to know how to get rid of that? https://1drv.ms/v/s!Aisud1EkzMbUmxPlOy8jSxnDgaKJ I went in my Nvidia settings and put Antialiasing FXAA and Texture Filtering (Anisotropic sample) at On, but I still have that. I didn’t touch Anisotropic Filtering which is at Application Controled. In-game I have Vsync and Antialiasing too. Also, I have questions regarding Landscape Filtering. Should I use Sharp or none? I tried blurry, but that wasn’t looking good. Between sharp and nine I didn’t see differences. There is also another Sharpen setting, but it make everything look fake for me. thank you
Nic727 Posted March 17, 2018 Author Posted March 17, 2018 7 hours ago, TP_Jacko said: Can't load the video Not working on Mobile I think. But you can download the video and watch it.
THERION Posted March 17, 2018 Posted March 17, 2018 Hi Nic, my suggestion would be as follows: - NVidia Control Panel: Use one of those presets (slide bar - performance - balanced - quality) and just leave it as is. - NVidia Control Panel: V-Sync should be "Use the 3D application settings" - In game graphics: Select V-Sync ON, Antialiasing 2-4 (depending on your system) Here are some screen shots of my system (as a hint for you): Hope this will help you. Cheerio
Nic727 Posted March 19, 2018 Author Posted March 19, 2018 (edited) Thank you. Does FXAA from Nvidia overwrite the AA from the game? Edited March 19, 2018 by Nic727
Lemon Posted March 29, 2018 Posted March 29, 2018 On 3/19/2018 at 9:46 AM, Nic727 said: Thank you. Does FXAA from Nvidia overwrite the AA from the game? no it don t, actually i found FXAA do a good job in this sim if you use only 2x ingame AA, just use the Sharpen option on in game with and you wont notice much the blurriness that FXAA can cause sometime, but personally i did so many AA test because i really don t like in games with the stairs effect, the shimmering, glittering etc... with the last update the settings who make the biggest difference for me are: ingame 4xaa (that is the most efficient setting for the Aliasing, over cities roads and all other object) 2x + FXAA do a decent job for the close to your view things but far thing in view are still too much jaggy for my taste landscape filter blurriness on Sharpen on distant landscape detail 3x in nvidia inspector or regular nvidia panel (enhance application settings) on (Antialiashing transparency multisampling) on (important one too, need the previous enhance option on to apply) (FXAA) on (i used to make MFAA work but since it make much glittering over cities and trees i turned it off) the gtx 970 (oc) keep a steady 70-80% usage with no peak usage anywhere even with all other ingame setting to the maximum, for the rig i have those settings are the best quality balanced for aliasing of object, shimmering on edge of rivers,fences , beached and roads, and the glittering of cities and trees, now only thing i m still testing are the preset to high or ultra, and horizon distance, not for performance cause it don t change much for me, i just realized reducing those settings help for the far clouds stairs effect , but it add much blurriness everywhere else on screen if i reduce it too much, i m working to find the good balanced in next days i know it s a static view, but, i got rid most of glittering cities and trees, roads, rivers and beaches are almost no aliasing, and one of the worst thing that annoyed me was the fences around house they were like barber shop lighting effect thing , almost all gone too now, and graphic are still sharps, it is now lot easier to see planes on the deck without all those thing moving everywhere on the screen. 1
Pict Posted March 30, 2018 Posted March 30, 2018 On 3/29/2018 at 6:41 PM, Lemon said: ingame 4xaa (that is the most efficient setting for the Aliasing, over cities roads and all other object) 2x + FXAA do a decent job for the close to your view things but far thing in view are still too much jaggy for my taste landscape filter blurriness on Sharpen on distant landscape detail 3x in nvidia inspector or regular nvidia panel (enhance application settings) on (Antialiashing transparency multisampling) on (important one too, need the previous enhance option on to apply) (FXAA) on (i used to make MFAA work but since it make much glittering over cities and trees i turned it off) the gtx 970 (oc) keep a steady 70-80% usage with no peak usage anywhere even with all other ingame setting to the maximum, for the rig i have those settings are the best quality balanced for aliasing of object, shimmering on edge of rivers,fences , beached and roads, and the glittering of cities and trees, now only thing i m still testing are the preset to high or ultra, and horizon distance, not for performance cause it don t change much for me, i just realized reducing those settings help for the far clouds stairs effect , but it add much blurriness everywhere else on screen if i reduce it too much, i m working to find the good balanced in next days Thanks for posting this, I tried these settings and it worked wonders...getting rid of a persistent micro stutter even although I had a reasonable frame rate. Literal game changer for me, saving lots of frustration wasted time 1
Lemon Posted March 31, 2018 Posted March 31, 2018 glad it help you in quality and stutters, you can try the ingame setting sharpen off too, it can help for the glittering on certain situation, far view trees on Stalingrad map per example unfortunately for me my graphics are very good too butt i still have micro-stutters, i tried the vsynch tips on from driver instead of the ingame with the non-full screen tips on the forum (from Jason) and don t help me, it just make the gpu going from 75% to 95% usage.
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