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Feathered_IV
Posted

Wow thank you Ankor, I’m so grateful to you for coming to the rescue.   Can’t wait to get started!

Posted

Many thanks!!! "Ankor" for the new tool.

=IL2AU=chappyj
Posted (edited)
6 hours ago, AnKor said:

I see now.

Just press enter to continue. Though most of the time it just means that this is the end of the file and nothing else could be extracted. So you are not missing anything.

Hi mate, im not so sure about this. 

I wonder if its missing the ships when you extract the graphics 1 , 2 3  gtps.  perhaps any types its not familiar with from ROF days?

Edited by =IL2AU=chappyj
Feathered_IV
Posted

As strange as it sounds, the Ships appear to be in the Sky.gtp

=IL2AU=chappyj
Posted

ok well thats random. thanks for the headsup

Jason_Williams
Posted
On 3/21/2018 at 8:55 AM, AnKor said:

Ok, now I am baffled :)

I've been under an impression that IL-2 just changed the encryption keys and that's why original unGTP tool couldn't decrypt files, but I've never looked into contents of gtp files.

So I did take a look now... and well... it was easier than I expected.

I assume this means it is ok to make a new version of unGTP.

unGTP-IL2.zip

 

So there you go. The usual suspects arrive and give you what you want just as was done with ROF. Congrats. 

 

:salute:

 

Jason

  • Haha 1
  • Upvote 5
Posted

Awesome! now how do I use that application? (UNGTP)

=IL2AU=chappyj
Posted (edited)

Put the exe in your il2 folder

Drag a gtp file onto it. It will open a cmd window and scroll through the extraction 

You will have a null folder with the files in their correct folder structure 

 

1 hour ago, Jason_Williams said:

 

So there you go. The usual suspects arrive and give you what you want just as was done with ROF. Congrats. 

 

:salute:

 

Jason

Aye truly impressed how these guys figure stuff out 

So close to a perfect package for modding (objects) etc

Just need a new plugin for 3ds max or equivalent 

And a mods on setting for dserver 

 

Lookin forward to the explosion in inventive and cool content ! 

 

A star wars  mod is pretty much a given right?

?

Edited by =IL2AU=chappyj
  • Thanks 1
Posted

Where are the engine sound files and what do you do with the files after you have modded them?

Feathered_IV
Posted
2 hours ago, 19//SAG said:

Awesome! now how do I use that application? (UNGTP)

 

I just drag and drop the gtp file I want to extract right onto the ungtp.exe and it starts to run.  The files appear in a folder called “(null)”. :salute:

6./ZG26_5tuka
Posted

Thx ANkor for the work. Unfortunately I'm having trouble extracting the files because I'm constantly getting the following error.

ungtp_error.jpg.2113f0059faee093b82df34312b7a818.jpg

 

The program does quit there no matter what I type into the command window only extractzing a few 109 textures. Is there any way to extract the whole gtp file?

Feathered_IV
Posted

If you compare the size of the gtp package to the size of the (null) file that gets created, you should find that they are the same. Which would indicate that the entire package has been extracted.  Some files for the same aircraft might be spread across two or more gtp packages and it may be worth opening all of them for a look.

Posted

That is a very impressive tool ANkor, works fine for me, thank you very much, really appreciated.:cool:

 

I never tried to make anything for ROF although I do have most of the things that members made, excellent work from those with the talents.:salute:

 

So I assume then that for the Battles series adding a object would follow the ROF process and if you understood that then you should be able to make and install objects in this new game version, is that correct?

 

Again I assume there would need to be a special extractor for your particular 3d program, yet ROF used a old version of Max if I remember, not available anymore as far as I am aware so could something like Blender be used, or is this still to be determined by those who were then able to make objects for ROF?

 

 

Wishing you all the very best, Pete.:biggrin:

Posted

All those Threads and topics are getting confused with the time. So I wrote to a forum Admin and ask for 2 new sub categories here in the Mod section. One for already released Mods,and one for those in WIP status.

 

Hope I´m getting an answer soon.

  • Upvote 3
Posted
7 hours ago, Missionbug said:

So I assume then that for the Battles series adding a object would follow the ROF process and if you understood that then you should be able to make and install objects in this new game version, is that correct?

I would expect BoX process to be very similar to ROF, but still different. Anyway, the ungtp tool is not related to adding new objects and I can't help with that.

=IL2AU=chappyj
Posted

The 3ds max plugin for max 8 and rof so far hasn't worked in il2. It's likely that il2 uses different custom material compared to what was used in rof 

 We will probably need a new plugin to do objects 

Posted

Hello AnKor and =IL2AU=chappyj, thank you very much for the answers, really appreciated.

 

 

my question was of a general nature put out there for others like yourself who had actually gone through the process with a similar game to this and who might be able to see what if any differences there are and in particular whether any of the ROF objects could be used in the  Battles series and if so it would give those with no previous experience a starting place for their own work because ROF does actually have a SDK that can be followed for that game.

 

Really looking forward to seeing what can be done for the future.

 

 

Wishing you all the very best, Pete.:biggrin:

Jason_Williams
Posted

Our Plug-in for BOS is for 3DS Max 2012 32 bit.

 

Jason 

  • Thanks 4
  • Upvote 3
=IL2AU=chappyj
Posted
20 minutes ago, Jason_Williams said:

Our Plug-in for BOS is for 3DS Max 2012 32 bit.

 

Jason 

Good stuff 

I'll seek out access to it and start self teaching ?

Posted (edited)
14 hours ago, Jason_Williams said:

Our Plug-in for BOS is for 3DS Max 2012 32 bit.

 

Jason 

 

 

Thank you very much for that Jason, really appreciated.:salute:

 

 

Hopefully that will give object builders a place to start.;)

 

 

Could the moderators please sticky Jason's post somewhere so it does not get lost in the thread and also the tool by ANkor  as well.

 

 

Wishing you all the very best, Pete.:biggrin:

Edited by Missionbug
Posted

Sorry, stupid question. After unpacking the files and modding one or more of the files, should they be packed again?

TG-55Panthercules
Posted
4 minutes ago, Nibbio said:

Sorry, stupid question. After unpacking the files and modding one or more of the files, should they be packed again?

 

No - they should simply be placed in the appropriate folder structure (the same one from which the unpacked version came from as revealed by the unGTP tool) - you may have to create some of the folders if they're not already present.

 

Posted

Thank you Panthercules. So if I understand correctly, the modded files, when placed in the correct folder structure, will be used by the game instead of the packed originals, as long as we are running the game in mods on mode. Cool, this could open lots of interesting possibilities.

Posted
On 3/16/2018 at 9:43 AM, Semor76 said:

Nice. This is what I need.

 

Btw. Instead of the outdated JSGME I recommend the OvGME Mod enabler. It´s the far better Tool. I use it to manage my mods in 7 different Games. It´s free, easy to use and more stable.

 

http://www.ovoid.org/ovgme/

Absolutely agreed, worth checking out... some info and instructions...

https://forums.eagle.ru/showthread.php?t=182827

 

Posted

What about a mod for the guns sound ?

Is it possible to replace them ?

 

Posted (edited)

I'm not in front of my PC at the moment, but I wonder if the files that can be unpacked and modded include textures of the tracers as well as textures and parameters for other graphical effects (particle systems for explosions, smoke, vehicle dust etc.).

 

In this case maybe we could quite easily provide more varied tracer colors, which might be more historically correct, as well as maybe some interesting enhancements to the graphical effects.

Edited by Nibbio
TG-55Panthercules
Posted
4 hours ago, Nibbio said:

I'm not in front of my PC at the moment, but I wonder if the files that can be unpacked and modded include textures of the tracers as well as textures and parameters for other graphical effects (particle systems for explosions, smoke, vehicle dust etc.).

 

In this case maybe we could quite easily provide more varied tracer colors, which might be more historically correct, as well as maybe some interesting enhancements to the graphical effects.

 

Based on what I've seen so far in the unpacked files, I strongly suspect that those kinds of textures are in there and such modding should be possible - I know I was able to mod the tracers in RoF so I would imagine the same should be possible in BoX, at least to some extent.

Posted (edited)
3 hours ago, TG-55Panthercules said:

 

Based on what I've seen so far in the unpacked files, I strongly suspect that those kinds of textures are in there and such modding should be possible - I know I was able to mod the tracers in RoF so I would imagine the same should be possible in BoX, at least to some extent.

 

Just checking Scripts.gtp, it's all in there. Amazing...

 

image.thumb.png.caaf37ae8b72fcfa26fb22a46174677b.png

 

edit: it seems there's only one texture for German tracers and one for Russian tracers.

Edited by Nibbio
  • Like 1
Posted

Has anyone already tried to import objects from RoF? Does it work?

Posted

Yes, and it doesn't work.

Posted
On 3/29/2018 at 12:23 PM, Avyx said:

What about a mod for the guns sound ?

Is it possible to replace them ?

 

Anyone knows, guys? 

Is this possible, at all? 

Feathered_IV
Posted

Not currently.  The gun sounds are packed in a file that we can extract, but cannot repack again for use.

Posted
3 hours ago, Avyx said:

Anyone knows, guys? 

Is this possible, at all? 

 

1 hour ago, Feathered_IV said:

Not currently.  The gun sounds are packed in a file that we can extract, but cannot repack again for use.

 

 

Apparently there is a way, however, it took several years for the last person who did it to achieve it (you have to reconstruct the entire FOMOD design apparently)

Posted

I don't understand.

Why is that forbidden ?

Thank you

=IL2AU=chappyj
Posted

its not. its just really hard 

  • Upvote 1
Feathered_IV
Posted

Also; any time the game gets an update, you would need to take the new fsb package, add your chosen mod all over again and repackage it for use. Alternatively if you are not a modder yourself, you'd have to beg and cajole the mod creator on the forums until they update it and supply the entire altered fsb package as a download for you.  If you wanted two or more mods from more than one author...  you would have to beg and cajole each of them to cooperate just to provide you with a new fsb file.  etc. etc.

WWSitttingDuck
Posted (edited)
On 3/30/2018 at 5:19 AM, Juri_JS said:

Has anyone already tried to import objects from RoF? Does it work?

 

On 3/30/2018 at 11:48 AM, Habu said:

Yes, and it doesn't work.

 

Not entirely true.

 

Started with the simplest rof mod I could think of, grass

 

Stock grass vs Modded Grass

 

il2moddedgrass.thumb.jpg.a201067ce2542d9c868248b4c1aa964c.jpgil2stockgrass.thumb.jpg.f4030c4d518e785e88cb10fd844b0cad.jpg

Edited by WWSitttingDuck
216th_Jordan
Posted
On 3/21/2018 at 4:55 PM, AnKor said:

Ok, now I am baffled :)

I've been under an impression that IL-2 just changed the encryption keys and that's why original unGTP tool couldn't decrypt files, but I've never looked into contents of gtp files.

So I did take a look now... and well... it was easier than I expected.

I assume this means it is ok to make a new version of unGTP.

unGTP-IL2.zip

 

This needs a pinning in a seperate thread!

  • Like 1
  • Upvote 1
Posted
4 hours ago, WWSitttingDuck said:

 

 

Not entirely true.

 

Started with the simplest rof mod I could think of, grass

 

Stock grass vs Modded Grass

 

il2moddedgrass.thumb.jpg.a201067ce2542d9c868248b4c1aa964c.jpgil2stockgrass.thumb.jpg.f4030c4d518e785e88cb10fd844b0cad.jpg

I don't think the grass is an add. iI think it's just a modification of an existing files. But we tried with Genius who did many 3D mod on RoF to import a new 3D model without success. I'm talking about something which is add to the editor.

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