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No_85_Gramps
Posted

The generic, but a trackhat will work with it. 

Posted
5 hours ago, Wedgewood said:

FYI,  a new version of Opentrack was released a few weeks ago.  It's supposed to perform better but I haven't used any of the previous versions so I can't say for sure.

That wouldn't affect TrackIR users though so its definitely something involving all head tracking.

Posted
33 minutes ago, Field-Ops said:

That wouldn't affect TrackIR users though so its definitely something involving all head tracking.

 

That was an answer to me. I use OpenTrack 

 

Posted (edited)

Windows 7 with EDTracker + Opentrack here: I have the exact same issue. Inverted roll when looking back (+ when looking 90 °, instead of rolling it just gets up and down the y-axis). Pre 3.001 it worked just fine.

Edited by EpeeNoire
Posted

Ditto, same problems as everyone else, TIR does not work like it used too.  works fine in the old legacy IL2 and DCS.  And I noticed another strange glitch......... Team Speak now attenuates other players voices when i speak.  I "had" it set up to not attenuate anything when i spoke. i would delete and reinstall but no one else has had any luck doing that.

 

Cheers

 

Hoss

  • Upvote 1
Posted

Same issue here with Track Hat opentrack

=420=Syphen
Posted

I've noticed some people say that their TrackIR/OpenTrack is just fine - I suspect these people don't use the roll axis in the first place. If they turn the roll axis on or up they will easily be able to replicate the problem.

  • Upvote 1
=420=Syphen
Posted

Tried changing from a standard TrackIR Trackclip to a TrackClipPro today. No change. Still inverted.

Posted

Track IR 5 non-pro version. True view enabled. Roll axis enabled.

 

- Rolling head to one side too much causes the head to rotate in the reverse direction.

- leaning too much to one side, mas head move to the back of the plane.

- looking backwards and rolling causes roll in the wrong direction.

 

None of these were a issue in 2.012. Everything else works as it should.

 

 

Posted

Movement tracking bug in P-39 cockpit.

 (in movement not the rotation).

 

TrackIR 5 head movement in X axis. Tracking is sticking in a strange manner to the center, when moving head sideways it sticks around point zero. In X axis movement to the left is
very slow and to the right has some strange acceleration. (Maybe there some issue with opening right door - asymmetrical space?)

 

Tested with normal Clip and Clip PRO TIR5 on linear curves one:one.

I didn't tested every plane but in I-16 and Yak-7b movement tracking seems to be ok.

Posted

Opentrack user here, same issue. I have made no change to my OT settings in months and it started with 3.001 so obviously its some sort of issue introduced by the update.

CAPSLOCK_ON
Posted

I'm having this roll issue too. Windows 10, TIR 5.0.

LLv32_Korppi
Posted

OKay. I tell something to open minds. Trackir has allways inverted your roll when you look behind. Games just have used it right way. Now after this huge patch, the game does not use it correctly. ANd it is frustrating.  As someone mentioned, they might not change anything on purpose, but something has obviously changed. And I hope that they put some work to fix this, even they did not change anything on purpose...

=420=Syphen
Posted
1 hour ago, LLv32_Korppi said:

OKay. I tell something to open minds. Trackir has allways inverted your roll when you look behind. Games just have used it right way. Now after this huge patch, the game does not use it correctly. ANd it is frustrating.  As someone mentioned, they might not change anything on purpose, but something has obviously changed. And I hope that they put some work to fix this, even they did not change anything on purpose...

 

TrackIR and OpenTrack software have relative view modes built in that translated the reverse roll into relative roll. It can be enabled or disabled. It's called TrueView in TrackIR software.

LLv32_Korppi
Posted
2 hours ago, [CPT]HawkeyeP said:

 

TrackIR and OpenTrack software have relative view modes built in that translated the reverse roll into relative roll. It can be enabled or disabled. It's called TrueView in TrackIR software.

Yes I know but track ir does not show it. It only appears to work in game. And now it does not work .D

 

=420=Syphen
Posted
3 hours ago, LLv32_Korppi said:

Yes I know but track ir does not show it. It only appears to work in game. And now it does not work .D

 

 

Oh I agree, something in 3.001 broke it.

Posted
18 hours ago, [CPT]HawkeyeP said:

I've noticed some people say that their TrackIR/OpenTrack is just fine - I suspect these people don't use the roll axis in the first place. If they turn the roll axis on or up they will easily be able to replicate the problem.

 

I think you are absolutely correct. I've never enabled the roll axis in TIR. I get that you folks want roll axis enabled, just not the why you want it enabled for a flight sim. We are after all simply 1G Comfy Chair Fighter PIlots. But when I watched your video demo of your proof I had to ask, "why would somebody tilt their head and then try to check six?" I'm simply making a RL observation. Your method in RL would cause you major league neck problems. IOW your career as a RL fighter pilot would be very short and painful.

 

Just so there is no confusion. Your complaint regarding the behavior of TIR in 3.001 is legitimate.  

  • Upvote 1
RadicalStan
Posted
1 hour ago, busdriver said:

 

I think you are absolutely correct. I've never enabled the roll axis in TIR. I get that you folks want roll axis enabled, just not the why you want it enabled for a flight sim. We are after all simply 1G Comfy Chair Fighter PIlots. But when I watched your video demo of your proof I had to ask, "why would somebody tilt their head and then try to check six?" I'm simply making a RL observation. Your method in RL would cause you major league neck problems. IOW your career as a RL fighter pilot would be very short and painful.

 

Just so there is no confusion. Your complaint regarding the behavior of TIR in 3.001 is legitimate.  

 

I agree completely. At first I thought I did not have this issue. But then I realized that do not tilt my head like I saw in the proof demo.  When I did tilt my head like that I saw the same problem. I do have the roll axis enabled I just don't roll my head that much when I look back. 

I suspect that everyone using TIR and equivalent have this problem with 3.001, those that don't see just do not realize it there.

  • Thanks 1
Posted

I use roll to look around the 109 shielding and to look around the LA-5 with an open canopy as a few examples. Roll gets you more distance than just moving your head does. It seems I would also use it on the P39 because just looking behind with roll axis disabled just leaves me looking at the giant superstructure.... Roll is necessary, its how I look around in all other games. 

  • Upvote 2
Posted
1 hour ago, busdriver said:

 

I think you are absolutely correct. I've never enabled the roll axis in TIR. I get that you folks want roll axis enabled, just not the why you want it enabled for a flight sim. We are after all simply 1G Comfy Chair Fighter PIlots. But when I watched your video demo of your proof I had to ask, "why would somebody tilt their head and then try to check six?" I'm simply making a RL observation. Your method in RL would cause you major league neck problems. IOW your career as a RL fighter pilot would be very short and painful.

 

Just so there is no confusion. Your complaint regarding the behavior of TIR in 3.001 is legitimate.  

i did removed the roll this week but if i remember well , even when i had it enable before the update , the roll did not give an advantage  , i don t see more area behind my plane i think, so if i m not mistaken it does not change anything but maybe a bit more stable view with the roll (locked) , no !?

  • Thanks 1
=420=Syphen
Posted
3 hours ago, busdriver said:

 

I think you are absolutely correct. I've never enabled the roll axis in TIR. I get that you folks want roll axis enabled, just not the why you want it enabled for a flight sim. We are after all simply 1G Comfy Chair Fighter PIlots. But when I watched your video demo of your proof I had to ask, "why would somebody tilt their head and then try to check six?" I'm simply making a RL observation. Your method in RL would cause you major league neck problems. IOW your career as a RL fighter pilot would be very short and painful.

 

Just so there is no confusion. Your complaint regarding the behavior of TIR in 3.001 is legitimate.  

 

I use roll a lot when taxiing, canopy open on the ground. I also find I use a little roll in 109's, looking rearward. It's personal and I realize not everyone does - which is why some don't notice the bug because they DON'T roll..  But different strokes for different folks. I'm not a RL fighter pilot and I DO use roll.   Hell, I roll my head around in my RL plane when I'm flying. It's how i get good looks around and down to the ground half the time.

  • Upvote 2
Posted
31 minutes ago, [CPT]HawkeyeP said:

 

I use roll a lot when taxiing, canopy open on the ground. I also find I use a little roll in 109's, looking rearward. It's personal and I realize not everyone does - which is why some don't notice the bug because they DON'T roll..  But different strokes for different folks. I'm not a RL fighter pilot and I DO use roll.   Hell, I roll my head around in my RL plane when I'm flying. It's how i get good looks around and down to the ground half the time.

 

I have seen videos of RL fighter pilots roll their head to keep their eyes in level with the horizon. In games I find that keeping my head relative to the horizon helps alot with orientating myself.
I have disabled roll for now, but I'm looking forward to a fix, if that comes.

  • Upvote 1
BMA_Hellbender
Posted

Same issue, TrackIR 5.4 with TrueView (head still moves the correct way when looking backwards, but roll is inverted), Windows 10.

 

 

Posted
2 hours ago, =GaDoA=ex0n said:

 

I have seen videos of RL fighter pilots roll their head to keep their eyes in level with the horizon

 

I wave the BS flag on that if you are suggesting this is something they do when looking behind the wingline (the 3-9 line). Rolling or tilting your head at something out front...sure I do that sometimes. Over your shoulder...call me sceptical.

 

I see that you fellas are going to parse everything. Play the game the way you want to play. I'm just here to tell you that tilting your head off axis, checking six and pulling g's is purely a 1G Comfy Chair Fighter Pilot move. 

 

2 hours ago, [CPT]HawkeyeP said:

 I'm not a RL fighter pilot and I DO use roll.   Hell, I roll my head around in my RL plane when I'm flying. It's how i get good looks around and down to the ground half the time.

 

I roll into some bank. :huh: But you are absolutely correct...play the way you want to play.:salute:

Posted
1 minute ago, busdriver said:

I wave the BS flag on that if you are suggesting this is something they do when looking behind the wingline (the 3-9 line). Rolling or tilting your head at something out front...sure I do that sometimes. Over your shoulder...call me sceptical.

 

 

 

Oh, I agree that when looking backwards I, and probably no one, does it.
But, the way the headtracking in the sim works now, you just have to disable the roll all together. At least for me, because the way my headtrack camera is set up a little roll is picked up when I look backwards anyway, and when it's reversed, that just doesnt work :P

But yes, I agree that we should just play the way we want :) This got a bit off topic, and I'm sorry for that.

  • Thanks 1
Posted

When I'm trying to check my six I don't feel that I am trying to roll my head at all, the blasted thing just seems to do it of its own accord whenever I look back. So the question about RL use is completely pointless. The only time I use roll when thinking about it is pretty much when looking straight ahead and I want to keep my head level with the horizon when banking.

=420=Syphen
Posted
42 minutes ago, busdriver said:

I see that you fellas are going to parse everything. Play the game the way you want to play. I'm just here to tell you that tilting your head off axis, checking six and pulling g's is purely a 1G Comfy Chair Fighter Pilot move. 

 

play the way you want to play.:salute:

 

 

Exactly.. and some of us use roll to orient - so they should fix the new bug that causes massive disorientation to those that use roll axis when looking behind. No matter how little.

Posted
Just now, Halon said:

The only time I use roll when thinking about it is pretty much when looking straight ahead and I want to keep my head level with the horizon when banking.

 

That was what I meant in the first place. I may have explained in a bad way.

Posted

:salute: either way I agree it's an irritating bug

Posted

I have this issue as well post update;  I set a 10 degree deadzone with a pretty forgiving curve and it is working just fine for me at the moment.

 

SKzfOFq.png

Posted
1 hour ago, Halon said:

When I'm trying to check my six I don't feel that I am trying to roll my head at all, the blasted thing just seems to do it of its own accord whenever I look back. So the question about RL use is completely pointless. The only time I use roll when thinking about it is pretty much when looking straight ahead and I want to keep my head level with the horizon when banking.

 

Have you tried to uncheck Roll in TIR? Try that and see if that helps.

 

Have you tried to uncheck TrueView? Did that help?

 

Changing gears...okay those like HawkeyeP try an experiment, not with TIR, a simple RL test. Tilt your head to the right or left (trying to touch your ear to your shoulder) like you're looking at something out in front whilst poking your cranium outside taxiing. Now...with your head still tilted try to rotate your head in that plane of motion to check six. Lean as far to the side as you want, twist your upper torso but stay seated. Unless you are a giraffe, your chin will stop at the front of your shoulder. That is RL. TIR allows 1G Comfy Chair Fighter Pilots to move their craniums mere degrees to look directly behind them or well past 180 degrees. Or in HawkeyeP's case, allow your chin to pass through your shoulder.

 

I get that TIR is behaving differently in BoS than previously experienced for folks with Roll checked. I get that some of you are very upset based on your passion. I'm just guessing...based upon Jason's initial response, that you folks may have a very long wait for a return to that previous behavior. Unless it's something very apparent and easily corrected I doubt the Devs make this a high priority, because the fix is simply uncheck Roll.

  • Like 1
Posted
1 hour ago, busdriver said:

 

the fix is simply uncheck Roll.

Thats no fix. Losing a feature is not a fix. Every other TIR game I have works. Even Arma3. Just because you've "reasoned" the usefulness of it away does not make it any less annoying to those of us who have years of it being used in this way. In fact its rather a spit in the face if you ask me.

  • Upvote 1
=STP=Darrylx444
Posted

This BUG has affected me also. Exactly the same as everyone else here, the TIR roll axis inverts itself as I turn my head to look behind me. It NEVER did that prior to the new IL2 update this past week, nor EVER in any other flight sim (I have a dozen). Yes, I can do a half-assed WORK-AROUND by disabling the roll axis in TIR, and this at least makes me not want to barf as much.

But to anyone who claims that I don't need this roll axis: you are wrong and I don't care what you think anymore.

 

The fix should be extremely simple (they had it right before the update) so I hope we get a patch soon.

 

Do I need to submit a ticket? Never done that before here nor sure how TBH.

LLv44_Damixu
Posted

Same issue here with TrackIR 5 after 3.001 patch.

Posted

I already submitted a ticket with a link to this thread, no reply yet.

MajorDisturbance
Posted

Likewise, I have the same problem with 3.001. TrackIR 5.4.2. Very disorientating. Works as expected in ROF, IL2 '46.

Wanderfalke
Posted
31 minutes ago, EpeeNoire said:

I already submitted a ticket with a link to this thread, no reply yet.

I submitted a ticket three days ago and this was their response:

"Hi,

 
We have not made any changes to the data interchange protocol with   TrackIR"
 
So they seem to suggest the problem isn't there because of the update. I could play without the roll feature of course, but for me it lessens the feeling of immersion.
  • Upvote 1
Posted
36 minutes ago, Wanderfalke said:

I submitted a ticket three days ago and this was their response:

"Hi,

 
We have not made any changes to the data interchange protocol with   TrackIR"
 
So they seem to suggest the problem isn't there because of the update. I could play without the roll feature of course, but for me it lessens the feeling of immersion.

They should at least look into it, not just denying the problem exists when it obviously does. Or do they think we just make this up out of pure joy?

BMA_Hellbender
Posted
33 minutes ago, Wanderfalke said:

I submitted a ticket three days ago and this was their response:

"Hi,

 
We have not made any changes to the data interchange protocol with   TrackIR"
 
So they seem to suggest the problem isn't there because of the update. I could play without the roll feature of course, but for me it lessens the feeling of immersion.

 

Unless they can prove that most TIR users are not affected by this defect and/or there is a viable workaround beyond disabling the Roll axis, then it was introduced with the new update, even if they didn't change a thing about the TIR interchange protocol.

 

New code unintentionally interfering with old code is pretty standard business in software development.

 

For now I've disabled the Roll axis.

  • Upvote 3
=STP=Darrylx444
Posted

I just received the same exact cut-and-pasted generic response from Support too. Since the problem is so easy to replicate, I was hoping they would at least acknowledge that the problem exists, and that they are looking into it. But alas, I did not receive such an assurance. Maybe after the weekend is over?

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