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Posted

Hello everyone,

I am building a scripted single-player campaign and I have trouble locking the skin of player’s aircraft to the one that I preset in FMB. The SETTINGS file has the line &lockPaintSchemes=1 but it is generic skin that is locked and can’t be changed from within in-game menu, and not the custom skin that I have assigned to the player’s aircraft in FMB. I think I am doing something wrong but I can't see what it is.

Any advice, please?

Posted

Sorry to tell you this, but that's just the way it is right now. 

Posted

Thanks for the reply! Hope it will be fixed soon..

  • 2 weeks later...
Posted

In "Sea Dragons", the new campaign included in BOK, the player's skin is not a generic one, it's set to a custom skin automatically, so I think there must be a way to assign custom skins to player's aircraft (maybe by editing a text mission file or smth like that) but I still can't figure out how to do it.

Does anybody have ony ideas?

 

 

  • 1CGS
Posted
55 minutes ago, Vendigo said:

In "Sea Dragons", the new campaign included in BOK, the player's skin is not a generic one, it's set to a custom skin automatically, so I think there must be a way to assign custom skins to player's aircraft (maybe by editing a text mission file or smth like that) but I still can't figure out how to do it.

Does anybody have ony ideas?

I didn't lock the skins in this campaign, all missions have the line &lockPaintSchemes=0

Posted (edited)
8 hours ago, BlackSix said:

I didn't lock the skins in this campaign, all missions have the line &lockPaintSchemes=0

 

Thanks for the reply btw the campaign is great!

But my question was pointed more to the problem of assigning a custom skin to the player's aircraft rather than locking it. 

Yes, in your campaign the player's skin can be changed but still, every mission is loaded with a custom skin attached to the player's aircraft (see the image), whereas when I assign a custom skin to player's plane in FMB it still shows the default generic skin when I play my mission in campaign mode. 

So I wonder - did you do anything special to show a custom skin in game? 

 

2018_3_19__19_21_45.jpg

Edited by Vendigo
  • 1CGS
Posted

No, I didn't.

If I set &lockPaintSchemes=1 we'll see this picture:

2018_3_20__8_47_43.thumb.jpg.cf2665be3ffde909b915550258bfb8e8.jpg

Player can't choose any other skin except for what I assigned in the editor. But I use offical skin...

  • Upvote 1
Posted (edited)
8 hours ago, BlackSix said:

But I use offical skin...

 

I double checked it and - yes, that is the reason. You can only use one of official skins to automatically appear on player's aircraft in scripted campaign, the game ignores custom skins assigned in FMB.

I will report it as a bug, hope it can be fixed. 

Edited by Vendigo
Posted

Hope they hear you, I think that one has been bugging a lot of people ;)

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