Vendigo Posted March 6, 2018 Posted March 6, 2018 Hello everyone, I am building a scripted single-player campaign and I have trouble locking the skin of player’s aircraft to the one that I preset in FMB. The SETTINGS file has the line &lockPaintSchemes=1 but it is generic skin that is locked and can’t be changed from within in-game menu, and not the custom skin that I have assigned to the player’s aircraft in FMB. I think I am doing something wrong but I can't see what it is. Any advice, please?
TP_Silk Posted March 6, 2018 Posted March 6, 2018 Sorry to tell you this, but that's just the way it is right now.
Vendigo Posted March 7, 2018 Author Posted March 7, 2018 Thanks for the reply! Hope it will be fixed soon..
Vendigo Posted March 19, 2018 Author Posted March 19, 2018 In "Sea Dragons", the new campaign included in BOK, the player's skin is not a generic one, it's set to a custom skin automatically, so I think there must be a way to assign custom skins to player's aircraft (maybe by editing a text mission file or smth like that) but I still can't figure out how to do it. Does anybody have ony ideas?
1CGS BlackSix Posted March 19, 2018 1CGS Posted March 19, 2018 55 minutes ago, Vendigo said: In "Sea Dragons", the new campaign included in BOK, the player's skin is not a generic one, it's set to a custom skin automatically, so I think there must be a way to assign custom skins to player's aircraft (maybe by editing a text mission file or smth like that) but I still can't figure out how to do it. Does anybody have ony ideas? I didn't lock the skins in this campaign, all missions have the line &lockPaintSchemes=0
Vendigo Posted March 19, 2018 Author Posted March 19, 2018 (edited) 8 hours ago, BlackSix said: I didn't lock the skins in this campaign, all missions have the line &lockPaintSchemes=0 Thanks for the reply btw the campaign is great! But my question was pointed more to the problem of assigning a custom skin to the player's aircraft rather than locking it. Yes, in your campaign the player's skin can be changed but still, every mission is loaded with a custom skin attached to the player's aircraft (see the image), whereas when I assign a custom skin to player's plane in FMB it still shows the default generic skin when I play my mission in campaign mode. So I wonder - did you do anything special to show a custom skin in game? Edited March 19, 2018 by Vendigo
1CGS BlackSix Posted March 20, 2018 1CGS Posted March 20, 2018 No, I didn't. If I set &lockPaintSchemes=1 we'll see this picture: Player can't choose any other skin except for what I assigned in the editor. But I use offical skin... 1
Vendigo Posted March 20, 2018 Author Posted March 20, 2018 (edited) 8 hours ago, BlackSix said: But I use offical skin... I double checked it and - yes, that is the reason. You can only use one of official skins to automatically appear on player's aircraft in scripted campaign, the game ignores custom skins assigned in FMB. I will report it as a bug, hope it can be fixed. Edited March 20, 2018 by Vendigo
Redglyph Posted March 24, 2018 Posted March 24, 2018 Hope they hear you, I think that one has been bugging a lot of people
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