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VR: Dynamic super sampling


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AristocratPanda
Posted (edited)

Hi,

 

We have a dynamic resolution limiter already implemented in the game. What if we could put the slider on values between 1.0 and 2.0, a kind of dynamic super sampling for people having a little performance head room. This way, the image quality would always be at its best without going under 90fps.

 

Or can I already do this by setting SS to 1.5 externally for example and the dynamic resolution factor in game to 0.5  to have a theoretical range of 0.75-1.5. Would that work the same way ? :)

 

Thank you.

Edited by Kemal
  • Upvote 1
  • 1 month later...
Posted

That is a great question.  Do you think dynamic resolution only affects super sampling?  I just ran into this after a search because I was thinking the same way you are. 

 

Posted
On 25/02/2018 at 2:48 AM, Kemal said:

Or can I already do this by setting SS to 1.5 externally for example and the dynamic resolution factor in game to 0.5  to have a theoretical range of 0.75-1.5. Would that work the same way ?

Pretty much

 

58 minutes ago, Schmehl said:

Do you think dynamic resolution only affects super sampling?

I've noticed it also affects forest render range. It's the only other thing I've noticed, but maybe there are other levels of details and ranges that are reduced.

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