-TBC-AeroAce Posted February 19, 2018 Posted February 19, 2018 (edited) Ok so the Spit Engine Combat limit (or any other limit for the spit engines) says 2850 at 9lb boost but if you put it on 9lb it goes into "boosted" mode instead of combat mode. So basically the game is seeing the limit as over the limit meaning that for combat you need to be at 8lb instead of the 9lb limit. This seems like a little mistake in the way the limit number has been coded/interpreted. Surely if the combat mode limit is 9lb you should be able to put it at 9lb without it going into the next mode, not 8.999 as I reckon it has been coded. Basically, I think the limit is currently coded as: if boost equal or greater than 9lb then we are in boosted mode when it should be: if greater than 9lb we are in boosted mode. Not sure if this applies to other aircraft engine limits. It is an easy coding mistake to make. EDIT: Side note I looked at it a bit closer and it might possibly be parallax error but im not sure because it still seems like the gauges are sitting just below the limit threshold and not on it even when I possition my head right infront of them ?????? Edited February 19, 2018 by AeroAce
unreasonable Posted February 19, 2018 Posted February 19, 2018 I agree that the limits from the manuals should be read as "upto and including Xlbs" and not as "less than Xlbs": in fact, they are recommended settings. I am just not sure if it possible to read the gauges that accurately - I always leave a clearly visible gap below any limits for that reason since I do not have tech tips on.
-TBC-AeroAce Posted February 19, 2018 Author Posted February 19, 2018 (edited) I agree that the limits from the manuals should be read as "upto and including Xlbs" and not as "less than Xlbs": in fact, they are recommended settings. I am just not sure if it possible to read the gauges that accurately - I always leave a clearly visible gap below any limits for that reason since I do not have tech tips on. Iv tested a bit more and on the spit at least it is always below the limit and not on it (as far as I can put my head directly infront of it). I tested for parallax by resetting the view directly in front of the gauge it defo seems under and not on the value. Edited February 19, 2018 by AeroAce
Herne Posted February 19, 2018 Posted February 19, 2018 ignore the techno chat. I think there is a disparity between the two. I fly with technochat and hints off, so always use the specified engine settings, and the spit is fine at 2850 rpm and + 9 boost 1
dburne Posted February 19, 2018 Posted February 19, 2018 ignore the techno chat. I think there is a disparity between the two. I fly with technochat and hints off, so always use the specified engine settings, and the spit is fine at 2850 rpm and + 9 boost Yep that is my experience as well. Flying the crap out of it in PWCG.
-TBC-AeroAce Posted February 20, 2018 Author Posted February 20, 2018 but isnt the limit variable according the day atmospheric temperature? shouldnt be too dificult to code otherwise would be repetitive and boring no if the pressure is the pressure that is the pressure
-TBC-AeroAce Posted February 20, 2018 Author Posted February 20, 2018 Ok guys just because on Hardcore it works does not mean that the Techno chat is correct. If Tech chat is wrong the game is wrong!!!
Trooper117 Posted February 20, 2018 Posted February 20, 2018 Yep that is my experience as well. Flying the crap out of it in PWCG. Same here...
Herne Posted February 20, 2018 Posted February 20, 2018 Ok guys just because on Hardcore it works does not mean that the Techno chat is correct. If Tech chat is wrong the game is wrong!!! I think the point we were trying to make is that techno chat, in this instance is incorrect. This does not make the game wrong. When you pick an aircraft to fly AeroAce press "O" to open up the big map. On the right hand side you will see the mission briefing. Select the specification tab, and scroll down until you see the engine management settings. for the spit vb from memory you will see something like :- max continuous 2600rpm +9 boost unlimited combat 2850 rpm +9 boost 30 minutes WEP 3000 rpm +12 boost 5 minutes max WEP 3000 rpm + 16 boost 3 minutes Spit only has a single stage supercharger but for other particularly allied aircraft you might want to make a note of the correct supercharger change altitude which should be just underneath these settings too. You quickly get used to to glancing at your instruments. Our cockpits tell us all we need to know to manage our aircraft, and I encourage you to practice this, even if you like techno chat on. 1
303_Kwiatek Posted February 20, 2018 Posted February 20, 2018 (edited) Spitfire MKV got combat rating not 30 minutes like we have in game but rather 1 hour limit From Spitfire MKV manual: Edited February 20, 2018 by 303_Kwiatek 2
-TBC-AeroAce Posted February 21, 2018 Author Posted February 21, 2018 I think the point we were trying to make is that techno chat, in this instance is incorrect. This does not make the game wrong. When you pick an aircraft to fly AeroAce press "O" to open up the big map. On the right hand side you will see the mission briefing. Select the specification tab, and scroll down until you see the engine management settings. for the spit vb from memory you will see something like :- max continuous 2600rpm +9 boost unlimited combat 2850 rpm +9 boost 30 minutes WEP 3000 rpm +12 boost 5 minutes max WEP 3000 rpm + 16 boost 3 minutes Spit only has a single stage supercharger but for other particularly allied aircraft you might want to make a note of the correct supercharger change altitude which should be just underneath these settings too. You quickly get used to to glancing at your instruments. Our cockpits tell us all we need to know to manage our aircraft, and I encourage you to practice this, even if you like techno chat on. Yes I understand you are saying it is the tech chat that is wrong. I'm saying fix it.
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