SCG_motoadve Posted February 17, 2018 Posted February 17, 2018 I wish we had some sounds closer to this. 1
CUJO_1970 Posted February 17, 2018 Posted February 17, 2018 Not sure there's many engines that sound better than a Daimler Benz 6XX - especially with that supercharger humming. Mercy, every time I hear it it's like music. That thing is on rails. My cheap $35 stick can't fly that smooth no matter what settings I use - that's not a commentary on the sim, more like that I need to upgrade. He makes the landing look so easy - even on asphalt/concrete.
TRRA15 Posted February 17, 2018 Posted February 17, 2018 Wonderful. Love the snorty "spitty" sounding idle, and the deep clattering at power. The exterior sounds during flybys has to be one of the best man-made sounds ever ( except for a hard rock power chord ). I always hear people rave about the sound of a RR Merlin, but compared to the DB605, it sounds like a lawn mower. I guess the larger displacement and lower RPM of the DB gives it a deeper, throatier sound.
Wolfram-Harms Posted February 18, 2018 Posted February 18, 2018 Here is another video of the G-4 in flight.I guess making the sounds for a sim is a really hard part, as you must have bits for each and every throttle status, and they must blend perfectly well. I can only suggest, that everyone who gets close enough to historical planes makes recordings of the sounds, and send them to the devs for free. Maybe they could use some of the material? 1
Chief_Mouser Posted February 18, 2018 Posted February 18, 2018 Sounds wonderful from the outside and like a badly-maintained lawnmower from the inside. There's a big difference in the sounds. Wonder what it sounds like from inside a genuine WW2 Luftwaffe flying helmet? That's what we should be aiming to hear when flying it. Cheers. 1
BlitzPig_EL Posted February 18, 2018 Posted February 18, 2018 To understand the true sound pressure levels in that, or any WW2 aircraft cockpit, you should turn up your speakers as loud as they can go without hurting them. That will get you close. It's not something that any of us want to do to our hearing. Tinnitus is a real thing and it's no fun. I suffer mildly from it from years of being around unmuffled competition cars. In this, or any sim, the devs should be trying to achieve a believable aural ambiance, but not a truly realistic one, as that would be putting all our hearing at risk. 1
III/JG2Gustav05 Posted February 18, 2018 Posted February 18, 2018 I my opinion , IL2 COD Bf109 sound is far better than IL2 BOX, especially in F3 view.
marklar Posted February 18, 2018 Posted February 18, 2018 The pilot can turn his head without bumping the canopy! Checkmate whoever is responsible for VR. 2
Wolfram-Harms Posted February 19, 2018 Posted February 19, 2018 The pilot can turn his head without bumping the canopy! Checkmate whoever is responsible for VR. Well, with that thing on, the pilot would also bump the canopy... 3
CUJO_1970 Posted February 19, 2018 Posted February 19, 2018 Here is another video of the G-4 in flight. I guess making the sounds for a sim is a really hard part, as you must have bits for each and every throttle status, and they must blend perfectly well. I can only suggest, that everyone who gets close enough to historical planes makes recordings of the sounds, and send them to the devs for free. Maybe they could use some of the material? Watch the first 40 seconds. The 109G-4 in the sim lands exactly like the real G4 in this video, including the little bounce and roll out. The landing physics, aircraft weight and ground friction seem very well done. 3
JaffaCake Posted February 19, 2018 Posted February 19, 2018 (edited) To understand the true sound pressure levels in that, or any WW2 aircraft cockpit, you should turn up your speakers as loud as they can go without hurting them. That will get you close. It's not something that any of us want to do to our hearing. Tinnitus is a real thing and it's no fun. I suffer mildly from it from years of being around unmuffled competition cars. In this, or any sim, the devs should be trying to achieve a believable aural ambiance, but not a truly realistic one, as that would be putting all our hearing at risk. Loudness of the sound has little to do with accuracy of the reproduction - waveform is the same, no matter the amplitude. But my god does the 109 fly like on rails. Before the FM changes in the sim 109 flew like unhinged spring - better now but still you get occasional weird oscillations at medium speeds. And those rolls too, beautiful! Edited February 19, 2018 by JaffaCake
Ehret Posted February 19, 2018 Posted February 19, 2018 Loudness of the sound has little to do with accuracy of the reproduction - waveform is the same, no matter the amplitude. Not for the human ears unfortunately - perceived loudness depends on harmonic content of the recording, as well. 1
marklar Posted February 19, 2018 Posted February 19, 2018 But my god does the 109 fly like on rails. Before the FM changes in the sim 109 flew like unhinged spring Good old times when everyone pointing FM issues with bf-109 was called "low skilled pilot", troll, hater etc. Without them we would still be flying a plane that spins when you push the stick forward. How many times I read from so called forum experts that this is a correct behaviour?! 3
Wolfram-Harms Posted February 19, 2018 Posted February 19, 2018 Here is an interview with one of the Bf 109 G-4 pilots from EADS - interesting details.Thesecond video is an appetizer for "Bodenplatte" - the Bf 109 G-4 together with an airworthy Me 262... 1
Flykas Posted February 21, 2018 Posted February 21, 2018 (edited) Why is his 109 rolling faster than mine in the game? Edited February 21, 2018 by Flykas
BlitzPig_EL Posted February 21, 2018 Posted February 21, 2018 Why is his 109 rolling faster than mine in the game? Not saying it is or isn't, but to back up your claim you would need to know his exact speed, power setting, aircraft weight, and altitude, then time the roll with a stopwatch, several times to get a credible average, then repeat that in the game under the same conditions. Then it wold be called testing, not comments based on "feelings". And again, I'm not saying that things are OK, or not, with the 109, or any plane in the sim, but the devs need factual input to make appropriate changes.
Wolfram-Harms Posted February 21, 2018 Posted February 21, 2018 ... the devs need factual input to make appropriate changes. That's why I posted the interview. Maybe one or another detail are new even to them. I don't think Flykas meant it very serious. As for me, I can roll pretty fast with the Bf 109 - but keeping it under control doing that, is a different matter!
BlitzPig_EL Posted February 21, 2018 Posted February 21, 2018 By factual l mean numbers, that can be compared with accepted real world flight test numbers. An interview with a pilot is only that, an interview with a pilot.
Wolfram-Harms Posted February 22, 2018 Posted February 22, 2018 By factual l mean numbers, that can be compared with accepted real world flight test numbers. Well, such numbers are always problematic - cause they differ often. There are the aircraft factory tests, and then there are tests by the opponents with captured aircraft. Which numbers shall we trust? An interview with a pilot is only that, an interview with a pilot. ...and that is a lot, when the pilot is experienced and flew the craft many times. When he says in the interview above, that it makes no real difference, wether the tank is full, or half empty - then that is some interesting info.
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