Requiem Posted February 17, 2018 Posted February 17, 2018 (edited) Hi all, I don't post or start threads very often, but I'm sharing these here initially for more visibility to those who don't frequent the "guides" section of the forum as I think these can be helpful since shooting is a rather fundamental part to this sim after all As part of making the first video on deflection shooting I've created various "Angle Off" charts to aid anyone out there who wants to improve their Air to Air Gunnery. These can be downloaded at the below dropbox link. For what it's worth I avoided estimating these positions. I used basic trigonometry then created external cameras using the results, plus some photoshop magic to create the final picture. I'm not planning on doing every aircraft, just the basic model of a type as its the general silhouette you want and not specific models for this. So for example there will be no 109 F-4, G-2, etc...just a generic 109. Anyway this what I have made right now, but you can expect me to be expanding on these in my tutorial thread to finish the remaining charts so I hope you find these useful. Enjoy, Req https://www.dropbox.com/s/s4kl8jgkouw8wqb/Angle%20Off%20Charts.pdf?dl=0 P.S. As a frequent P-40 flier I hope you Red pilots out there pay attention to that one! Edited February 17, 2018 by SYN_Requiem 2 1 27
Field-Ops Posted February 17, 2018 Posted February 17, 2018 Watched this video before it even got 20 minutes old. Love your content.
gn728 Posted February 17, 2018 Posted February 17, 2018 SYN_R, kudos to you and your constant contributions to this series...
rolikiraly Posted February 17, 2018 Posted February 17, 2018 Thanks for all your efforts you make to educate people! My humble suggestion is that you could maybe move the external camera farther away (and zoom in more) to get your silhouette pictures, if you plan to do more in the future. That would reduce the distortion effect and result in even more useful charts. 1
fiddlinjim Posted February 17, 2018 Posted February 17, 2018 Like the charts and would really like to have them in PDF form so that they could be printed. I tried printing them as shown but could not accomplish it.
Ceowulf Posted February 17, 2018 Posted February 17, 2018 Awesome Requiem, my area of struggle. Thank you. (PDFs for the printer would be very helpful if you have the time.) Thanks for all your videos in this sim and the last. Even my wife recognizes your voice I've watched them so many times. Ceowulf<><
Requiem Posted February 17, 2018 Author Posted February 17, 2018 Cheers guys, glad you like them Like the charts and would really like to have them in PDF form so that they could be printed. I tried printing them as shown but could not accomplish it. I've created them in a PDF format, but I couldn't post it in the thread due to the size so I've made them available for download via dropbox link. Thanks for all your efforts you make to educate people! My humble suggestion is that you could maybe move the external camera farther away (and zoom in more) to get your silhouette pictures, if you plan to do more in the future. That would reduce the distortion effect and result in even more useful charts. The image size is 1920x1080 and I don't see a distortion. I'll try and experiment with a little and see what I can do. It's a tedious process though.
Requiem Posted February 17, 2018 Author Posted February 17, 2018 Awesome Requiem, my area of struggle. Thank you. (PDFs for the printer would be very helpful if you have the time.) Thanks for all your videos in this sim and the last. Even my wife recognizes your voice I've watched them so many times. Ceowulf<>< Please pass on my sympathies to your wife
fiddlinjim Posted February 17, 2018 Posted February 17, 2018 I printed off the charts and those enemies of the Motherland (JERRIES/KRAUTS/HEINNIES/SQUAREHEADS) are gonna suffer now at my improved defection shooting.
Finkeren Posted February 17, 2018 Posted February 17, 2018 Gotta say Reqiuem: Your last couple of videos have been even more amazing than usual. Clearly and briefly putting concepts into words, that those of us who have flown sims for a long time know by heart but have never really understood or had the vocabulary to describe. Top quality work man! Your videos oughta be featured prominently on the main site. 1
Requiem Posted February 18, 2018 Author Posted February 18, 2018 Thanks Finkeren, that's very kind of you You make a good point. This is stuff we as1G comfy chair fighter pilots (™ Busdriver) can take for granted in a way as we do so much instinctively just because it "feels" right. I don't do this alone though. Busdriver is a huge help to me both in his knowledge and acting as a "cooperative bandit" for me when it comes to demonstrating concepts. With him clarifying things for me and reviewing my work it helps so much. I'm very thankful he can put up with me when it comes to this stuff LOL
pilotpierre Posted February 18, 2018 Posted February 18, 2018 Gotta say Reqiuem: Your last couple of videos have been even more amazing than usual. Clearly and briefly putting concepts into words, that those of us who have flown sims for a long time know by heart but have never really understood or had the vocabulary to describe. Top quality work man! Your videos oughta be featured prominently on the main site. +1 - Well done again Luke
TRRA15 Posted February 18, 2018 Posted February 18, 2018 Thanks Requiem. Really. It's boggling ( to me anyway ) at how long I can fly this sim and still find that putting all the pieces together for perfection so elusive. After feeling pretty much "on top of my game" in the IL-2 1946 iteration of this sim, I'm find myself ascending another learning curve nearly anew. Watching your instructional videos have made the learning curve much less steep for me, as your advice was concise enough to put in practice. The latest gunnery vid really helped me "put the pieces together", but your Ju-87 37mm video saved me multiple hours of trial & error: Your figures are spot-on. Well done, and thanks again.
56RAF_Roblex Posted February 18, 2018 Posted February 18, 2018 (edited) Spitfire pilots describe the sight as being 100mph from pipper to ring and they were taught to use maths to calculate lead ie at 30 degrees angle off you say that sin(30) is 0.5 so if the enemy is flying at 300mph you get 300 x 0.5 = 150 so your offset is 1.5 times the distance from pipper to ring. It sounds complicated but really they just remembered 20 degrees was 0.34 so comes out as about 1 radius and 45 was 0.7 so about two. Apparently it was designed for shooting slow bombers ie if a bomber is doing 100mph and you are making a flank attack you fire when his nose touches the ring (assuming you are still at 90 degrees when you reach convergence range) You can still use that same calc with faster fighters as if you see a 109 is going to cross your sights at 90 degrees and he is doing about 400kmh that is 250mph so add another full ring width to get your lead. Obviously this depends on you not pulling any Gs as that would require you to add more lead (something Requiem never mentions and probably should) Edited February 18, 2018 by 56RAF_Roblex
-SF-Disarray Posted February 18, 2018 Posted February 18, 2018 Do these sight offsets work for other planes too? The ring on the Soviet sight looks to be about the same size as the one in the Spitfire from what I can see and measure in game.
-TBC-AeroAce Posted February 18, 2018 Posted February 18, 2018 Do these sight offsets work for other planes too? The ring on the Soviet sight looks to be about the same size as the one in the Spitfire from what I can see and measure in game. Yes they are essentially the same but the spit one has extra features for adjustment
-SF-Disarray Posted February 18, 2018 Posted February 18, 2018 Ok, that is good to know. I've always suspected that the marks on the gun sight for the Soviet planes were to be used for lead determination, I just wasn't sure how exactly they were to be used. Knowing that the gun sights work in essentially the same way is a big help. All in all this video is a great help for all the planes.
dhillr Posted February 18, 2018 Posted February 18, 2018 Excellent tutorial as always and thanks for all your efforts that's been so much helpful to me.
-TBC-AeroAce Posted February 19, 2018 Posted February 19, 2018 Ok, that is good to know. I've always suspected that the marks on the gun sight for the Soviet planes were to be used for lead determination, I just wasn't sure how exactly they were to be used. Knowing that the gun sights work in essentially the same way is a big help. All in all this video is a great help for all the planes. Basically the spit sight if adjusted correctly for convergence and wing span will always have the aircraft occupy the centre horizontal lines when u are in the correct firing position. On the other aircraft with fixed sights the wing span of each different aircraft type will occupy a different percentage of the sight ring when they are at the same distance away. For example a plane with half the wing span of another will ocupy half of the space within the sight when they are at the same distance away. In practice with the fixed sights u need to find out at what distance what percentage of the sight each aircraft type ocupy and shoot acording.
Mac_Messer Posted February 20, 2018 Posted February 20, 2018 How do you enable those custom camera views???
Tapi Posted February 20, 2018 Posted February 20, 2018 (edited) Excellent tutorial again and your "Angle off" charts are very useful. Well done! Thanks very much. Edited February 20, 2018 by tapi
Chief_Mouser Posted February 20, 2018 Posted February 20, 2018 Thanks Requiem. I'm mainly a ground-pounder but your videos and now these charts are encouraging me to learn the art of air-fighting. Cheers.
JimTM Posted February 20, 2018 Posted February 20, 2018 (edited) How do you enable those custom camera views??? I think he may have used the IL2 Viewer, which is Viewer.exe in your game directory under \bin\. Edited February 20, 2018 by JimTM
BMA_FlyingShark Posted February 21, 2018 Posted February 21, 2018 Thank you Requiem. Have a nice day.
Requiem Posted February 22, 2018 Author Posted February 22, 2018 How do you enable those custom camera views??? They are always there but anyone can customise them. Look in your luascripts folder and you will find a bunch of text files per object that can be modified by adding extra cameras with the specific coordinates you want. Then you look at them in-game (not the viewer) by cycling through ALT F2.
Haza Posted February 22, 2018 Posted February 22, 2018 (edited) I could watch this bloody video (sorry YouTube for the young ones) until the cows come home and it still doesn't help me do any better! However, at least I know what I should be doing, although actually being able to do it is another thing!! Nice video as ever and always happy to recommend others to your website as there is always something new to learn! Regards Haza PS I'm looking forward to your Tempest and P-47 instructional videos towards the end of the year!! (Hopefully) Edited February 22, 2018 by Haza
CUJO_1970 Posted February 22, 2018 Posted February 22, 2018 Requiem, is the link in your sig broken? It is not working for me.
CrazyDuck Posted February 22, 2018 Posted February 22, 2018 Wow Requiem, I just discovered your content on youtube. Thanks a lot, looks like an excellent resource! Accurate, simple and clear. Very well done, thanks! The image size is 1920x1080 and I don't see a distortion. I'll try and experiment with a little and see what I can do. It's a tedious process though. I think rolikiraly is talking simply about the normal distortion that you get when seeing an object from a close distance as compared to seeing it from far. What he's suggesting is taking a screenshot from the other end of the "dolly zoom" (taking screenshot from farther away, with more zoom).
-332FG-brooklynspo Posted March 18, 2020 Posted March 18, 2020 (edited) Thanks for the great lessons! Hmm, I wonder if turning your charts into flash-card quizzes would be useful project? Edited March 18, 2020 by brooklynspo 1
Requiem Posted March 18, 2020 Author Posted March 18, 2020 1 hour ago, brooklynspo said: Thanks for the great lessons! Hmm, I wonder if turning your charts into flash-card quizzes would be useful project? Holy necro thread Batman! If you have a printer and some scissors you can cut up the printed "Angle Off" PDF document and make your own
72AG_Melnik Posted December 8, 2020 Posted December 8, 2020 Thank you a lot for these charts and tutorial! But why 45° and 90° angles are absent?
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