-47-Uncle_Bob Posted February 15, 2018 Posted February 15, 2018 (edited) Please devs, make real life like flyby sounds. After using Tiger33 flybysounds for il2 1946 and using the flyby in Bos I have to say they dont do your sim justice. I think most of your sounds are good and powerful but the flyby sounds should be made real life like. Why no one else talks about this is surprising to me. Great game/sim, dont get me wrong. With flyby sounds like tiger33 il21946 in bos/bom........ it would be perfect. So get to it devs )) Thank you for a great game. Just found the the suggestionthread under developer assistance. That would be a better place. Edited February 15, 2018 by -47-Fritz_or_Ivan
FuriousMeow Posted February 15, 2018 Posted February 15, 2018 Cockpit sounds are more important, that's where most spend their time. I'm not playing Il-2: Air Show
-47-Uncle_Bob Posted February 15, 2018 Author Posted February 15, 2018 Cockpit sounds are more important, that's where most spend their time. I'm not playing Il-2: Air Show people like you...... god damn. Yeaaa, lets not have anything but cockpit during long flights to brake the boredom. You should ask them to remove outside views and flybys since this is not an airshow sim. All I ask is to make whats already there better. Now go... just go.... play with yourself or something. 3
TP_Silk Posted February 15, 2018 Posted February 15, 2018 people like you...... god damn. Yeaaa, lets not have anything but cockpit during long flights to brake the boredom. You should ask them to remove outside views and flybys since this is not an airshow sim. All I ask is to make whats already there better. Now go... just go.... play with yourself or something. There's really no need at all for that post. If someone disagrees with you try just accepting it rather than taking it as something of a personal insult. 2
Guest deleted@134347 Posted February 15, 2018 Posted February 15, 2018 I'd love all of the sounds to have a bit more bass. While sitting in the cockpit shouldn't there's a very low sub-base vibration in the frame due to the massive running engine in the nose? Yes, it's perfectly balanced, etc, but there still must be some sub bass present. Right now when I'm sitting in the 109 with the idling engine it sounds like a freaking moped.. lol
marklar Posted February 15, 2018 Posted February 15, 2018 I am with Fritz. Posts like the one from FuriousMeow annoy me the most. The change proposed by Fritz would not even affect him as he only uses cockpit camera. We have external cameras for a reason and many players use them during a game or replay. If we can have improved sound samples why someone is against it? It's just one small step to make this game even better.
FuriousMeow Posted February 15, 2018 Posted February 15, 2018 (edited) Those external sounds aren't separate from cockpit sounds, that's why. Ergo, cockpit sounds more important than airshow flyby sounds. Once the capability to mod comes out, have at it making airshow flyby audio. As soon as audio is adjustable I'm cranking down the ludicrous cockpit gun sounds. Edited February 15, 2018 by FuriousMeow
Uufflakke Posted February 15, 2018 Posted February 15, 2018 @ OP, You started 2 topics about flybysounds and Tiger33 and mentioned it two times in two different topics. All more or less at the same time. Is there a hidden agenda or what? And by the way, Tiger33 his soundmod including flyby sounds have been discussed here several times. And Jason has said something about it recently. Talking about IL2:1946 in relation to his soundmod. That was really a drama to get it to work; literally dozens and dozens of pages with install problems and workarounds. Even after cutting down the amount of pages it grew instantly like weeds in your garden.
-47-Uncle_Bob Posted February 15, 2018 Author Posted February 15, 2018 (edited) @ OP, You started 2 topics about flybysounds and Tiger33 and mentioned it two times in two different topics. All more or less at the same time. Is there a hidden agenda or what? And by the way, Tiger33 his soundmod including flyby sounds have been discussed here several times. And Jason has said something about it recently. Talking about IL2:1946 in relation to his soundmod. That was really a drama to get it to work; literally dozens and dozens of pages with install problems and workarounds. Even after cutting down the amount of pages it grew instantly like weeds in your garden. I started these topics because I discovered it was a better place to put it. In suggestions I found it was a pinned thread that was the most correct place, so yea, thats the reason. The problems and workarounds you mention seems to me was because of all the modpack versions. Anyways, it works out of the box so to speak if you download some of the big modpacks. It is just so good man, so good. With the awsome graphics in bos those sounds would be amazing. Hey, you say Jason said something about it recently? Could you point me in the right direction? I would appreciate it, thanks. Edited February 15, 2018 by -47-Fritz_or_Ivan
-47-Uncle_Bob Posted February 15, 2018 Author Posted February 15, 2018 Those external sounds aren't separate from cockpit sounds, that's why. Ergo, cockpit sounds more important than airshow flyby sounds. Once the capability to mod comes out, have at it making airshow flyby audio. As soon as audio is adjustable I'm cranking down the ludicrous cockpit gun sounds. I might misunderstand what you say here, but I have been up in p-51 mustang in the backseat and been standing on the ground with the same p-51 passing over us really really close and far away too. The sound in the cockpit and the flybysounds are very much separate. Maybe it is not that you are saying. But the p-51 flyby that tiger33 put together is actually very close to what I heared. Why would you say no thanks to flybysounds that would rock the house? Strange, very strange. You seem like a dull person, he he, no offence.
Pupo Posted February 15, 2018 Posted February 15, 2018 (edited) It all boils down to the way Sounds mods are done. They typically use sample recordings from airshows,which are usually licensed recordings that are not free to use. While a mod can easily get away with using protected material without paying royalties, a commercial product would get into legal problems very quickly.The second problem with the "real life recordings" approach, is the way the sim produces engine sounds. You will notice when playing that engine sounds are very dynamic, and even slight changes in the throttle or RPM results in a variation of the engine sound. You can't easily do this using real life recordings from airshows.So, as a dev, you have two choices. Do you design the game to have realistic flyby sounds for the specific RPM/throttle settings you managed to get a sound recording from, or do you want to have a flyby sound that accurately represents the current engine performance of the plane?The first option definitely sounds better in videos, and it makes for a great WOW first impression. The second provides better gameplay and, at the end of the day, IL-2 is a game, not a movie maker software.I too would like to see an improvement in the game's engine sounds, but never at the expense of the great sound engine the devs have designed. Edited February 15, 2018 by Pupo
KoN_ Posted February 15, 2018 Posted February 15, 2018 IN all i think we need some good sounds in cockpit and out side , Flack Hit sounds realistic sound engines . Hit sounds are the most important . Also to use team speak but also hear game sounds . You guys know what i mean . Yes we need a over haul of game sounds .
LLv24_SukkaVR Posted February 16, 2018 Posted February 16, 2018 I think the sounds in this game are well made but something like this would great to hear in game
ShamrockOneFive Posted February 16, 2018 Posted February 16, 2018 I've tried some of the sound mods for IL-2 and they are pretty good but only in very specific circumstances. They tend to showcase their work in videos where the sounds are working really well and leave out the circumstances where they seem jarringly out of place. IL-2's current sounds are not perfect but they are good. I like what they've done and I would suggest that its difficult to really improve them substantially without the team going out and doing a lot of sound recording. Even then, it'd still be artificial sounding to some degree.
Y-29.Silky Posted February 16, 2018 Posted February 16, 2018 Cockpit sounds are more important, that's where most spend their time. I'm not playing Il-2: Air Show Now that they're adding tanks, exterior sounds are more relevant. 1
Uufflakke Posted February 16, 2018 Posted February 16, 2018 -47-Fritz_or_Ivan, on 16 Feb 2018 - 00:00, said: Hey, you say Jason said something about it recently? Could you point me in the right direction? I would appreciate it, thanks. Here you go: https://forum.il2sturmovik.com/topic/32759-final-release-battle-kuban-delayed-little-bit/?p=544319 1
dburne Posted February 16, 2018 Posted February 16, 2018 While not a big issue for me, I do enjoy some good exterior sounds especially the fly by ones. I play SP only with custom settings, and I do like occasionally to have a quick view of exterior and fly by while I am cruising to target area. 1
SYN_Haashashin Posted February 20, 2018 Posted February 20, 2018 Doble topic (https://forum.il2sturmovik.com/topic/34203-flyby-sounds/)....locking this one.
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