Mewt Posted February 6, 2018 Posted February 6, 2018 Hello, Better support for multiple monitors was mentioned in a previous Dev update as a forthcoming Kuban feature. I wondered what the status was with this? Currently there are problems with the map, score-screen and the technochat positions. Many thanks, 1
Kalthios Posted February 7, 2018 Posted February 7, 2018 I think it's great they are improving multi-monitor support. It's painful to go back to not having peripheral vision, makes me feel half blind, not what I want to feel when I am trying to have fun. Fixing all the UI and menu elements, anchoring them to the center of the display, rather than the edges, would make the game better. Trying to use the map is difficult.
Fidelity Posted February 7, 2018 Posted February 7, 2018 Yes. All of this. It would be amazing if they surprise us with a fix for the Kuban update. I haven't heard anything about it in a long time.
Beazil Posted February 7, 2018 Posted February 7, 2018 I *think* we multi monitor users are something of a rarity - for a while it was "broken", but fixed several patches ago. Jason had stated that he wanted the team to address this in past updates he had given, but there is so much for them to do on this next patch we shouldn't be disappointed if they don't get to it this time. The game is functional (and wonderful) on multi monitor setups - just the GUI and the loading pics and map are issues (that I remember) but still perfectly serviceable. It's nvidia 3d that's broken for me atm, and I have my doubts it has much to do with the game, so much as it may just be a driver issue... but regardless I think the focus is on VR right now (which I also have and enjoy) and simply getting the workload to a manageable level for the team - kind of a joke considering how large the scope of this project is - the fact they've done this good a job so far is incredible. These guys need a break I think. And it would be a well earned one. imho anyway.
=SqSq=switch201 Posted February 8, 2018 Posted February 8, 2018 I don't have the source with me, but I think Jason said that they chose to focus on VR instead of the multi monitor stuff.
Mitthrawnuruodo Posted February 8, 2018 Posted February 8, 2018 I don't have the source with me, but I think Jason said that they chose to focus on VR instead of the multi monitor stuff.Unfortunate, but quite understandable. It seems multi-monitor gaming has been losing momentum in the last few years. Many enthusiasts undoubtedly moved to VR, and curved ultrawide monitors offer a similar experience without difficult configuration.
Guest deleted@83466 Posted February 8, 2018 Posted February 8, 2018 (edited) I use multiple monitors and I don't see anything at all wrong with the Chat and Technochat positions. I want them at the edges of my left screen and right screen, certainly not in my center screen. It might be nice if you could drag them to where you want them, but I don't see the problem with their current positioning. I also don't see any problems with the map or the GUI elements on any menu screen. The -only- thing that I see as broken is the ability to see the score page in multiplayer. Edited February 8, 2018 by Iceworm
Kalthios Posted February 8, 2018 Posted February 8, 2018 (edited) I often miss chat messages and have to turn my head to see them as well as technical notifications because the edges of my screens are at the edges of my peripheral vision. In CloD, the GUI windows can be moved so I moved them to the inside edges of the side monitors. VR seems like a great option but multiple monitors are much more affordable and are beneficial to productivity as well as gaming. Edited February 8, 2018 by Kalthios
JimTM Posted February 8, 2018 Posted February 8, 2018 (edited) I use multiple monitors and I don't see anything at all wrong with the Chat and Technochat positions. I want them at the edges of my left screen and right screen, certainly not in my center screen. It might be nice if you could drag them to where you want them, but I don't see the problem with their current positioning. I also don't see any problems with the map or the GUI elements on any menu screen. The -only- thing that I see as broken is the ability to see the score page in multiplayer. There is also an issue with parts of the bomb sight being cut off. Here's the single-monitor view: Here's the triple-monitor view: Note that all the bomb sight controls are there, but the round viewing glass is cut off. Edited February 8, 2018 by JimTM
dburne Posted February 9, 2018 Posted February 9, 2018 I don't have the source with me, but I think Jason said that they chose to focus on VR instead of the multi monitor stuff. Yeah seems like I remember him stating something like that as well.
TheNotoriousFNG Posted February 9, 2018 Posted February 9, 2018 There is also an issue with parts of the bomb sight being cut off. Here's the single-monitor view: 2018_2_8__20_53_10.png Here's the triple-monitor view: 2018_2_8__20_48_41.png Note that all the bomb sight controls are there, but the round viewing glass is cut off. I really wish this would be fixed. It seems that a lot of games are doing the same thing with this "zoomed" perspective instead of giving us multi monitor users true ultra wide support. Not criticizing the 1C team, it's just a mild annoyance that we can work around - the rest of the ultra wide support is top notch, IMO.
keeno Posted February 9, 2018 Posted February 9, 2018 I play with a triple monitor set up and it works just fine, 3 x's 23" inch monitors and have been since i was playing il2-1946. the bombsite is all there as in the picture above titled "single monitor view" but spread over 3 screens. My techno chat is fine, at the screen edges where I want it. The map is fine, I just have to scroll around to find the area I'm over. The only issue is the loading screen picture of combat is cut down. Apart form that its all working as I want it to. I don't understand why others are having problems.
Eclipse4349 Posted February 9, 2018 Posted February 9, 2018 Yes, some fixes/improvements would be nice. The over-zoomed map, score screen not showing in multiplayer, and the bombsite being zoomed in and cut off, particularly. I can understand these being low priority items, though, especially given the (very) small size and limited resources of the team (who is doing amazing work!) 1
JimTM Posted February 9, 2018 Posted February 9, 2018 (edited) I play with a triple monitor set up and it works just fine, 3 x's 23" inch monitors and have been since i was playing il2-1946. the bombsite is all there as in the picture above titled "single monitor view" but spread over 3 screens. My techno chat is fine, at the screen edges where I want it. The map is fine, I just have to scroll around to find the area I'm over. The only issue is the loading screen picture of combat is cut down. Apart form that its all working as I want it to. I don't understand why others are having problems. Interesting. What resolution are you running? Full screen? So are you saying that your screen looks like the triple-monitor view above, except that all of the the viewing glass is seen, like in the single-monitor view above? Can you post a screenshot please? Edited February 9, 2018 by JimTM
keeno Posted February 9, 2018 Posted February 9, 2018 Jim, apologies..... after rechecking my bombsite does actually look like the triple screen image a few posts back. It doesn't do it justice though as it looks much much better in real life on my screens. I'm running a set up of 5760 x 1080 (fullscreen) and it looks great. Just the loading screens seem cut down but the map looks fine as does the chat and information icons. Even the bombsite works ok and looks just fine. Sorry for any confusion. Cheers 1
Fidelity Posted February 9, 2018 Posted February 9, 2018 lol what? The map is very zoomed in on triple monitors. It isn't wrong in its information display, it just can't be zoomed out because it isn't scaled correctly. The loading screens aren't "cut down." They are zoomed in. Just like the MAP. We need the ability to move the chat and technochat. Just because you think it is fine with where they are positioned doesn't mean everyone else agrees with you. Many people would prefer them on the edges of their center screen so we don't need to turn our head 3 feet to the left or right to see it. Also, the sun is extremely exaggerated when compared to single monitor. Trying to look in its direction is absolutely blinding, unlike single screen where it's just a mild annoyance.
JimTM Posted February 9, 2018 Posted February 9, 2018 (edited) ... Also, the sun is extremely exaggerated when compared to single monitor. Trying to look in its direction is absolutely blinding, unlike single screen where it's just a mild annoyance. I always felt that the triple-screen sun was more realistic; I wish it could be the same for both configurations. Here's the single-monitor sun: Here's the triple-monitor sun: Imagine that the middle of the triple-monitor shot is the same size as the single-monitor shot. In both cases though, the glare drops off quite a bit if you look slightly away from the sun. Edited February 10, 2018 by JimTM
Fidelity Posted February 9, 2018 Posted February 9, 2018 (edited) I always felt that the triple-screen sun was more realistic; I wish it could be the same for both configurations. Actually, I agree with you on this. I just want them both to match. One configuration shouldn't have an advantage over another in terms of graphic rendering. Edited February 9, 2018 by Fidelity
Kalthios Posted February 10, 2018 Posted February 10, 2018 The sun is horrendous. I wish I had a visor or could put my hand up to block it. The sun takes up the entirety of the center screen.
dburne Posted February 10, 2018 Posted February 10, 2018 The sun is horrendous. I wish I had a visor or could put my hand up to block it. The sun takes up the entirety of the center screen. Pretty blinding in VR too. At least the Spit has a sun visor, helps a little.
Mewt Posted February 14, 2018 Author Posted February 14, 2018 Thanks guys. Any response from the devs?
Guest deleted@83466 Posted February 18, 2018 Posted February 18, 2018 There is also an issue with parts of the bomb sight being cut off. Here's the triple-monitor view: 2018_2_8__20_48_41.png Note that all the bomb sight controls are there, but the round viewing glass is cut off. Well, you are most certainly right about this...having never played this game on single screen, I hadn't realized that it wasn't supposed to be like that. So yes, I do hope issues like this are resolved soon.
Guest deleted@83466 Posted March 17, 2018 Posted March 17, 2018 I am pleased with the new multi-monitor optimizations in 3.0001. However, the Bombsight view is still cut off. I think the Tank sights are also similarly truncated. I didn't know anything was wrong before, but now that I do, I definitely hope that users of multi-monitor setups can eventually get a fix to this so that we can see the entire circle of the bombsight.
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