E69_FreeViolence Posted January 28, 2018 Posted January 28, 2018 This game is already some years old. It does not seem very serious that the controller assignments can not be saved as different files. In this game it is impossible to bombard targets of more than 1000 meters, the graphic engine of the game does not allow to visualize the objectives well, the terrestrial objectives to more than 1000 m are spots that are confused with forests, it is impossible to visualize a bridge or artillery positions . It is very sad This game is already some years old. It does not seem very serious that the controller assignments can not be saved as different files. In this game it is impossible to bombard targets of more than 1000 meters, the graphic engine of the game does not allow to visualize the objectives well, the terrestrial objectives to more than 1000 m are spots that are confused with forests, it is impossible to visualize a bridge or artillery positions . It is very sad
216th_Jordan Posted January 28, 2018 Posted January 28, 2018 Yesterday I bombed an artillery position from 6000 meters. Its true that the rendering bubble poses a problem to bombers at high altitude, but 1000 meters? Sounds more like a resolutions/settings problem on your side. 6
SCG_happy_meal Posted January 28, 2018 Posted January 28, 2018 I feel that at 5k+ the time to make correction gets litle to short to garantee an good hit on target. So if the problems occure on 1k i would agree with Jordan, try to tweek the setings and test if that make any change to you. My settings [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 1 desktop_center = 1 detail_rt_res = 1024 fps_counter = 1 fps_limit = 0 full_height = 1440 full_width = 2560 fullscreen = 1 gamma = 0.70000 grass_distance = 100.00000 hdr_enable = 1 land_anisotropy = 1 land_tex_lods = 3 mgpu_compatible = 0 mirrors = 3 multisampling = 2 or_enable = 0 or_height = 1960 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06154 or_width = 1646 post_sharpen = 0 preset = 3 rescale_target = 1.00000 shadows_quality = 3 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 win_height = 720 win_width = 1280 [END]
Archie Posted January 28, 2018 Posted January 28, 2018 Definitely sounds like a settings issue if you can't see targets like bridges from 1000 meters!
=TBAS=Sshadow14 Posted January 28, 2018 Posted January 28, 2018 Everyone in the game can bomb from a Max of 10,000 Meters with rendered objects (cloud cover permitting)This is the same render range for every player in the game weather they on Minimum preset or Ultra presetevery player can spot player planes and 3d buildings to bomb from 10,000 Meters (10km) Unless you game is bugged out.But if you already know where target is (say right next to the river, grey area)Then everyone can bomb from 12K or 15K if they want to climb that high.And all bombs will land within 10-20 meters of the aim crosshair if you dial in the wind and other settings correctly even from 12,000M altthe accuracy is less than 20 metersor 10 times more accurate than ww2 bombers using Norden bombsight.
Nocke Posted January 28, 2018 Posted January 28, 2018 Pardon, but thats nonsense. If you fly at 10km altitude, you will see a target getting rendered when you are directly above it. Thats a little too late. Effectivly you can see targets pop up in time for dropping up to about 6.5 km.
AndyJWest Posted January 28, 2018 Posted January 28, 2018 Everyone in the game can bomb from a Max of 10,000 Meters with rendered objects (cloud cover permitting) This is the same render range for every player in the game weather they on Minimum preset or Ultra preset every player can spot player planes and 3d buildings to bomb from 10,000 Meters (10km) Unless you game is bugged out. But if you already know where target is (say right next to the river, grey area) Then everyone can bomb from 12K or 15K if they want to climb that high. And all bombs will land within 10-20 meters of the aim crosshair if you dial in the wind and other settings correctly even from 12,000M alt the accuracy is less than 20 meters or 10 times more accurate than ww2 bombers using Norden bombsight. Which aircraft were you using when you bombed from 10,000 meters?
Luftschiff Posted January 29, 2018 Posted January 29, 2018 Since everyone has already mentioned that bombing from 1000 meters is definitely possible, let me adress the second point. Perhaps I misunderstand, but I have several controller settings saved out as separate files. What seems to be the issue?
Herne Posted January 29, 2018 Posted January 29, 2018 there's some good tutorials to be found on You Tube https://www.youtube.com/results?search_query=il+2+bombing+tutorial+
blitze Posted January 29, 2018 Posted January 29, 2018 Yeah, I can easily sight a level bombing run on a 15 Inch Laptop Screen so I think there might be some issues with display setting / setup. Nothing more fun than dropping 3 Tonnes of bombs on a Tank Base but when I released the first bomb, 1.8k kg, the plane did pitch a great deal from the weight change. Try bombing on Virtual Pilots Finnish Server but have their faq page open in a browser so when you decide on a target, you can look at an Aerial Reconnaissance Photo so you can better determine your flight path approach to target.
SCG_Fenris_Wolf Posted January 29, 2018 Posted January 29, 2018 Same in regards to TAW, you could bomb from more than 10km - if you actually went that high. You use the aerial reconnaissance photos for the airfields and factories. On servers without such extended realism features, you want to zoom all the way into the map to see on which edge of town or forest the factories / artilleries are hidden, and then use these as reference point for your bomb-run. The simple answer to everything is: Plan your bomb-run.
Monostripezebra Posted January 29, 2018 Posted January 29, 2018 In this game it is impossible to bombard targets of more than 1000 meters, the graphic engine of the game does not allow to visualize the objectives well, the terrestrial objectives to more than 1000 m are spots that are confused with forests, it is impossible to visualize a bridge or artillery positions . It is very sad naa. It works. https://www.youtube.com/watch?v=8kxjQiKugfc 4
ACG_pezman Posted January 29, 2018 Posted January 29, 2018 Also, let's not forget that with the new Kuban release, they are releasing a bunch of graphic updates that make the game look great with less stress on your PC. One of the upgrades that has been touted in the Dev Diaries is an extension of the render/viewing distance, sharper landscape detail, and less haze. I believe that they have addressed this issue it just hasn't been released yet.
Pupo Posted January 29, 2018 Posted January 29, 2018 One of the upgrades that has been touted in the Dev Diaries is an extension of the render/viewing distance, sharper landscape detail, and less haze. I believe that they have addressed this issue it just hasn't been released yet. To be clearer, the update will only extend the render/vision distance of the terrain and the environment (clouds). Not objects (aircraft, buildings and the usual bombing targets).
[CPT]Pike*HarryM Posted January 29, 2018 Posted January 29, 2018 If you could make out a city outline from farther out it would help some.
Finkeren Posted January 29, 2018 Posted January 29, 2018 Objects will need increased render distance somewhere down the line. I am confident that we’ll get there at some point, but hyperbolic complaints like the OP’s gets us nowhere.
56RAF_Roblex Posted January 30, 2018 Posted January 30, 2018 It is silly to talk about bombing from the extremes of either 1000m or 10,000m. Just bomb from some sensible height like 5000m and at 400km/h you will still have more than a minute after the first buildings become visible to make small adjustments. 2
Thad Posted January 30, 2018 Posted January 30, 2018 Since everyone has already mentioned that bombing from 1000 meters is definitely possible, let me adress the second point. Perhaps I misunderstand, but I have several controller settings saved out as separate files. What seems to be the issue? Probably not being able to access or assign any separate input files from 'within' the simulation.
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