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it is impossible to bombard targets of more than 1000 meter


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E69_FreeViolence
Posted

This game is already some years old.

It does not seem very serious that the controller assignments can not be saved as different files.

In this game it is impossible to bombard targets of more than 1000 meters, the graphic engine of the game does not allow to visualize the objectives well, the terrestrial objectives to more than 1000 m are spots that are confused with forests, it is impossible to visualize a bridge or artillery positions .

It is very sad

This game is already some years old. It does not seem very serious that the controller assignments can not be saved as different files. In this game it is impossible to bombard targets of more than 1000 meters, the graphic engine of the game does not allow to visualize the objectives well, the terrestrial objectives to more than 1000 m are spots that are confused with forests, it is impossible to visualize a bridge or artillery positions . It is very sad

Posted

The post so nice he said it twice.

  • Upvote 1
Posted

Yesterday I bombed an artillery position from 6000 meters.

Its true that the rendering bubble poses a problem to bombers at high altitude, but 1000 meters? Sounds more like a resolutions/settings problem on your side.

  • Upvote 6
SCG_happy_meal
Posted

I feel that at 5k+ the time to make correction gets litle to short to garantee an good hit on target. So if the problems occure on 1k i would agree with Jordan, try to tweek the setings and test if that make any change to you. 

 

My settings
[KEY = graphics]
3dhud = 0
adapter = 0
bloom_enable = 1
desktop_center = 1
detail_rt_res = 1024
fps_counter = 1
fps_limit = 0
full_height = 1440
full_width = 2560
fullscreen = 1
gamma = 0.70000
grass_distance = 100.00000
hdr_enable = 1
land_anisotropy = 1
land_tex_lods = 3
mgpu_compatible = 0
mirrors = 3
multisampling = 2
or_enable = 0
or_height = 1960
or_hud_rad = 1.50000
or_hud_size = 0.75000
or_ipd = 0.06154
or_width = 1646
post_sharpen = 0
preset = 3
rescale_target = 1.00000
shadows_quality = 3
ssao_enable = 0
stereo_dof = 5.00000
vsync = 0
win_height = 720
win_width = 1280
[END]
Posted

Definitely sounds like a settings issue if you can't see targets like bridges from 1000 meters!

=TBAS=Sshadow14
Posted

Everyone in the game can bomb from a Max of 10,000 Meters with rendered objects (cloud cover permitting)

This is the same render range for every player in the game weather they on Minimum preset or Ultra preset
every player can spot player planes and 3d buildings to bomb from 10,000 Meters (10km) Unless you game is bugged out.

But if you already know where target is (say right next to the river, grey area)
Then everyone can bomb from 12K or 15K if they want to climb that high.

And all bombs will land within 10-20 meters of the aim crosshair if you dial in the wind and other settings correctly even from 12,000M alt
the accuracy is less than 20 meters
or 10 times more accurate than ww2 bombers using Norden bombsight.

 

Posted

Pardon, but thats nonsense. If you fly at 10km altitude, you will see a target getting rendered when you are directly above it. Thats a little too late. Effectivly you can see targets pop up in time for dropping up to about 6.5 km.

Posted

Everyone in the game can bomb from a Max of 10,000 Meters with rendered objects (cloud cover permitting)

 

This is the same render range for every player in the game weather they on Minimum preset or Ultra preset

every player can spot player planes and 3d buildings to bomb from 10,000 Meters (10km) Unless you game is bugged out.

 

But if you already know where target is (say right next to the river, grey area)

Then everyone can bomb from 12K or 15K if they want to climb that high.

 

And all bombs will land within 10-20 meters of the aim crosshair if you dial in the wind and other settings correctly even from 12,000M alt

the accuracy is less than 20 meters

or 10 times more accurate than ww2 bombers using Norden bombsight.

 

 

 

Which aircraft were you using when you bombed from 10,000 meters?

Posted

Since everyone has already mentioned that bombing from 1000 meters is definitely possible, let me adress the second point. Perhaps I misunderstand, but I have several controller settings saved out as separate files. What seems to be the issue? 

Posted

Yeah, I can easily sight a level bombing run on a 15 Inch Laptop Screen so I think there might be some issues with display setting / setup.

 

Nothing more fun than dropping 3 Tonnes of bombs on a Tank Base but when I released the first bomb, 1.8k kg, the plane did pitch a great deal from the weight change.

 

Try bombing on Virtual Pilots Finnish Server but have their faq page open in a browser so when you decide on a target, you can look at an Aerial Reconnaissance Photo so you can better determine your flight path approach to target.

SCG_Fenris_Wolf
Posted

Same in regards to TAW, you could bomb from more than 10km - if you actually went that high. You use the aerial reconnaissance photos for the airfields and factories.

 

On servers without such extended realism features, you want to zoom all the way into the map to see on which edge of town or forest the factories / artilleries are hidden, and then use these as reference point for your bomb-run.

 

 

The simple answer to everything is: Plan your bomb-run.

Monostripezebra
Posted

In this game it is impossible to bombard targets of more than 1000 meters, the graphic engine of the game does not allow to visualize the objectives well, the terrestrial objectives to more than 1000 m are spots that are confused with forests, it is impossible to visualize a bridge or artillery positions .

It is very sad

 

naa. It works.

 

https://www.youtube.com/watch?v=8kxjQiKugfc

  • Upvote 4
Posted

Also, let's not forget that with the new Kuban release, they are releasing a bunch of graphic updates that make the game look great with less stress on your PC.  One of the upgrades that has been touted in the Dev Diaries is an extension of the render/viewing distance, sharper landscape detail, and less haze.  I believe that they have addressed this issue it just hasn't been released yet.

Posted

One of the upgrades that has been touted in the Dev Diaries is an extension of the render/viewing distance, sharper landscape detail, and less haze.  I believe that they have addressed this issue it just hasn't been released yet.

 

To be clearer, the update will only extend the render/vision distance of the terrain and the environment (clouds). Not objects (aircraft, buildings and the usual bombing targets).

[CPT]Pike*HarryM
Posted

If you could make out a city outline from farther out it would help some.

Posted

Objects will need increased render distance somewhere down the line. I am confident that we’ll get there at some point, but hyperbolic complaints like the OP’s gets us nowhere.

Posted

It is silly to talk about bombing from the extremes of either 1000m or 10,000m.  Just bomb from some sensible height like 5000m and at 400km/h you will still have more than a minute after the first buildings become visible to make small adjustments.      

  • Upvote 2
Posted

Since everyone has already mentioned that bombing from 1000 meters is definitely possible, let me adress the second point. Perhaps I misunderstand, but I have several controller settings saved out as separate files. What seems to be the issue? 

 

Probably not being able to access or assign any separate input files from 'within' the simulation.

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